diff --git a/src/world/AI/Fsm/StateCombat.cpp b/src/world/AI/Fsm/StateCombat.cpp index 78e1463f..211f645c 100644 --- a/src/world/AI/Fsm/StateCombat.cpp +++ b/src/world/AI/Fsm/StateCombat.cpp @@ -38,7 +38,7 @@ void AI::Fsm::StateCombat::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount ) // All possibilities to automatically lose aggro go here if( !bnpc.hasFlag( Entity::NoDeaggro ) ) { - if( bnpc.hasFlag( Entity::Immobile ) && distance > 30.0f ) + if( bnpc.hasFlag( Entity::Immobile ) && distance > 40.0f ) { bnpc.deaggro( pHatedActor ); }