From a181b4ac4a7518c69302b86735dab9343c7078d0 Mon Sep 17 00:00:00 2001 From: Kooper Date: Mon, 21 Jul 2025 20:33:20 +0200 Subject: [PATCH] Deaggro range changed to 40y after testing --- src/world/AI/Fsm/StateCombat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/AI/Fsm/StateCombat.cpp b/src/world/AI/Fsm/StateCombat.cpp index 78e1463f..211f645c 100644 --- a/src/world/AI/Fsm/StateCombat.cpp +++ b/src/world/AI/Fsm/StateCombat.cpp @@ -38,7 +38,7 @@ void AI::Fsm::StateCombat::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount ) // All possibilities to automatically lose aggro go here if( !bnpc.hasFlag( Entity::NoDeaggro ) ) { - if( bnpc.hasFlag( Entity::Immobile ) && distance > 30.0f ) + if( bnpc.hasFlag( Entity::Immobile ) && distance > 40.0f ) { bnpc.deaggro( pHatedActor ); }