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clean up some style issues

This commit is contained in:
Tahir Akhlaq 2017-11-04 10:03:46 +00:00
parent 466a9cc926
commit a20d5f5946

View file

@ -88,7 +88,7 @@ std::string zoneNameToPath( const std::string& name )
char region = name[1]; char region = name[1];
char type = name[2]; char type = name[2];
char zone = name[3]; char zone = name[3];
static std::map<char, std::string> teriMap static std::map< char, std::string > teriMap
{ {
{ 'r', "roc" }, { 'r', "roc" },
{ 'w', "wil" }, { 'w', "wil" },
@ -100,7 +100,7 @@ std::string zoneNameToPath( const std::string& name )
{ 'z', "zon" } { 'z', "zon" }
}; };
static std::map<char, std::string> typeMap static std::map< char, std::string > typeMap
{ {
{ 'f', "fld" }, { 'f', "fld" },
{ 't', "twn" }, { 't', "twn" },
@ -158,7 +158,7 @@ int main( int argc, char* argv[] )
{ {
std::string listPcbPath( "bg/ffxiv/" + zonePath + "/collision/list.pcb" ); std::string listPcbPath( "bg/ffxiv/" + zonePath + "/collision/list.pcb" );
std::string bgLgbPath( "bg/ffxiv/" + zonePath + "/level/bg.lgb" ); std::string bgLgbPath( "bg/ffxiv/" + zonePath + "/level/bg.lgb" );
std::string collisionFilePath = "bg/ffxiv/" + zonePath + "/collision/"; std::string collisionFilePath( "bg/ffxiv/" + zonePath + "/collision/" );
std::vector< char > section; std::vector< char > section;
std::vector< char > section1; std::vector< char > section1;
@ -183,7 +183,7 @@ int main( int argc, char* argv[] )
int32_t list_offset = *( uint32_t* )&section[0x18]; int32_t list_offset = *( uint32_t* )&section[0x18];
int32_t size = *( uint32_t* )&section[4]; int32_t size = *( uint32_t* )&section[4];
std::vector<std::string> stringList; std::vector< std::string > stringList;
uint32_t offset1 = 0x20; uint32_t offset1 = 0x20;
for( ; ; ) for( ; ; )
@ -225,9 +225,9 @@ int main( int argc, char* argv[] )
fp_out = fopen( ( zoneName + ".obj" ).c_str(), "ab+" ); fp_out = fopen( ( zoneName + ".obj" ).c_str(), "ab+" );
if( fp_out ) if( fp_out )
{ {
std::map<std::string, PCB_FILE> pcbFiles; std::map< std::string, PCB_FILE > pcbFiles;
std::map<std::string, SGB_FILE> sgbFiles; std::map< std::string, SGB_FILE > sgbFiles;
std::map<std::string, uint32_t> objCount; std::map< std::string, uint32_t > objCount;
auto loadPcbFile = [&]( const std::string& fileName ) -> bool auto loadPcbFile = [&]( const std::string& fileName ) -> bool
{ {
try try
@ -404,8 +404,8 @@ int main( int argc, char* argv[] )
totalGroups++; totalGroups++;
for( const auto& pEntry : group.entries ) for( const auto& pEntry : group.entries )
{ {
auto pGimmick = dynamic_cast<LGB_GIMMICK_ENTRY*>( pEntry.get() ); auto pGimmick = dynamic_cast< LGB_GIMMICK_ENTRY* >( pEntry.get() );
auto pBgParts = dynamic_cast<LGB_BGPARTS_ENTRY*>( pEntry.get() ); auto pBgParts = dynamic_cast< LGB_BGPARTS_ENTRY* >( pEntry.get() );
std::string fileName( "" ); std::string fileName( "" );
fileName.resize( 256 ); fileName.resize( 256 );
@ -458,7 +458,7 @@ int main( int argc, char* argv[] )
{ {
for( const auto& pEntry : group.entries ) for( const auto& pEntry : group.entries )
{ {
auto pModel = dynamic_cast<SGB_MODEL_ENTRY*>( pEntry.get() ); auto pModel = dynamic_cast< SGB_MODEL_ENTRY* >( pEntry.get() );
fileName = pModel->collisionFileName; fileName = pModel->collisionFileName;
writeOutput( fileName, &pGimmick->header.scale, &pGimmick->header.rotation, &pGimmick->header.translation, pModel ); writeOutput( fileName, &pGimmick->header.scale, &pGimmick->header.rotation, &pGimmick->header.translation, pModel );
} }
@ -471,7 +471,7 @@ int main( int argc, char* argv[] )
std::cout << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n"; std::cout << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n";
} }
std::cout << "Finished exporting " << zoneName << " in " << std::cout << "Finished exporting " << zoneName << " in " <<
std::chrono::duration_cast<std::chrono::seconds>( std::chrono::system_clock::now() - startTime ).count() << " seconds\n"; std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count() << " seconds\n";
} }
catch( std::exception& e ) catch( std::exception& e )
{ {