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Merge pull request #456 from NotAdam/housing

housing inventory storage, now with proper container IDs
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Mordred 2018-12-20 14:18:55 +01:00 committed by GitHub
commit a2a05f4b39
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13 changed files with 77 additions and 32 deletions

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@ -13,9 +13,7 @@ matrix:
apt:
sources:
- ubuntu-toolchain-r-test
- llvm-toolchain-trusty-6.0
packages:
- clang-6.0
- g++-7
env:
- MATRIX_EVAL="CC=gcc-7 && CXX=g++-7"
@ -29,8 +27,7 @@ cache:
# Setup build matrix and dependencies
before_install:
- eval "${MATRIX_EVAL}"
- gem install --no-ri --no-rdoc mtime_cache
- sudo add-apt-repository -y ppa:rexut/recoil
- gem install mtime_cache --no-document
- sudo apt-get update
- sudo apt-get install -y libmysqlclient-dev

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@ -5,7 +5,7 @@
</p>
[![Discord Server](https://img.shields.io/badge/discord-Sapphire-7289DA.svg)](https://discord.gg/xxcdCER)
[![Linux Build Status](https://api.travis-ci.org/SapphireServer/Sapphire.svg?branch=master)](https://travis-ci.org/SapphireMordred/Sapphire)
[![Linux Build Status](https://api.travis-ci.org/SapphireServer/Sapphire.svg?branch=master)](https://travis-ci.org/SapphireServer/Sapphire)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/lil7lxa3ty165emm?svg=true)](https://ci.appveyor.com/project/SapphireMordred/Sapphire)

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@ -530,9 +530,10 @@ CREATE TABLE `landset` (
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
CREATE TABLE `houseiteminventory` (
`landIdent` BIGINT(20) UNSIGNED NOT NULL,
`containerId` INT(10) UNSIGNED NOT NULL,
`itemId` INT(20) NOT NULL,
`LandIdent` BIGINT(20) UNSIGNED NOT NULL,
`ContainerId` INT(10) UNSIGNED NOT NULL,
`ItemId` INT(20) NOT NULL,
`SlotId` INT(10) UNSIGNED NOT NULL,
INDEX `landIdent` (`landIdent`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

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@ -222,10 +222,36 @@ namespace Sapphire::Common
FreeCompanyGil = 22000,
FreeCompanyCrystal = 22001,
HousingExternalAppearance = 25000,
HousingOutdoorItemStoreroom = 25001,
HousingInternalAppearance = 25002,
HousingIndoorItemStoreroom = 25003,
// housing interior containers
HousingInteriorAppearance = 25002,
// 50 in each container max, 300 slots max
HousingInteriorPlacedItems1 = 25003,
HousingInteriorPlacedItems2 = 25004,
HousingInteriorPlacedItems3 = 25005,
HousingInteriorPlacedItems4 = 25006,
HousingInteriorPlacedItems5 = 25007,
HousingInteriorPlacedItems6 = 25008,
// 50 max per container, 400 slots max
// slot limit increased 'temporarily' for relocation for all estates
// see: https://na.finalfantasyxiv.com/lodestone/topics/detail/d781e0d538428aef93b8bed4b50dd62c3c50fc74
HousingInteriorStoreroom1 = 27001,
HousingInteriorStoreroom2 = 27002,
HousingInteriorStoreroom3 = 27003,
HousingInteriorStoreroom4 = 27004,
HousingInteriorStoreroom5 = 27005,
HousingInteriorStoreroom6 = 27006,
HousingInteriorStoreroom7 = 27007,
HousingInteriorStoreroom8 = 27008,
// housing exterior containers
HousingOutdoorPlacedItems = 25001,
HousingOutdoorAppearance = 25000,
HousingOutdoorStoreroom = 27000,
};
enum ContainerType : uint16_t

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@ -304,6 +304,7 @@ enum ActorControlType : uint16_t
AchievementCritReq = 0x3E8,
AchievementList = 0x3E9,
SetEstateLightingLevel = 0x40B, // param1 = light level 0 - 5 maps to UI val 5-0
RequestHousingBuildPreset = 0x44C,
RequestEstateHallRemoval = 0x44F,
RequestBuildPreset = 0x450, // no idea what this is, it gets sent with BuildPresetHandler and has the plot id in param1

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@ -910,6 +910,8 @@ namespace Sapphire::Entity
bool isObtainable( uint32_t catalogId, uint8_t quantity );
uint32_t getNextInventorySequence();
void send();
uint8_t getFreeSlotsInBags();
@ -939,6 +941,8 @@ namespace Sapphire::Entity
bool m_onEnterEventDone;
uint32_t m_inventorySequence;
private:
using InventoryMap = std::map< uint16_t, Sapphire::ItemContainerPtr >;

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@ -357,14 +357,11 @@ void Sapphire::Entity::Player::removeCrystal( Common::CrystalType type, uint32_t
void Sapphire::Entity::Player::sendInventory()
{
InventoryMap::iterator it;
auto pInvMgr = g_fw.get< World::Manager::InventoryMgr >();
uint32_t count = 0;
for( it = m_storageMap.begin(); it != m_storageMap.end(); ++it, ++count )
for( auto it = m_storageMap.begin(); it != m_storageMap.end(); ++it )
{
pInvMgr->sendInventoryContainer( *this, it->second, count );
pInvMgr->sendInventoryContainer( *this, it->second );
}
}
@ -867,3 +864,8 @@ bool Sapphire::Entity::Player::collectHandInItems( std::vector< uint32_t > itemI
return true;
}
uint32_t Sapphire::Entity::Player::getNextInventorySequence()
{
return m_inventorySequence++;
}

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@ -24,6 +24,7 @@
#include "Framework.h"
#include "ServerMgr.h"
#include "Territory/House.h"
#include "InventoryMgr.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network;
@ -508,5 +509,10 @@ void Sapphire::World::Manager::HousingMgr::sendHousingInventory( Entity::Player&
if( targetLand->getOwnerId() != player.getId() )
return;
player.sendDebug( "got inventory for plot: " + targetLand->getHouse()->getHouseName() );
auto container = targetLand->getItemContainer( inventoryType );
if( !container )
return;
auto invMgr = g_fw.get< Manager::InventoryMgr >();
invMgr->sendInventoryContainer( player, container );
}

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@ -10,9 +10,9 @@
using namespace Sapphire::Network::Packets;
void Sapphire::World::Manager::InventoryMgr::sendInventoryContainer( Sapphire::Entity::Player& player,
Sapphire::ItemContainerPtr container,
uint32_t sequence )
Sapphire::ItemContainerPtr container )
{
auto sequence = player.getNextInventorySequence();
auto pMap = container->getItemMap();
for( auto itM = pMap.begin(); itM != pMap.end(); ++itM )

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@ -9,8 +9,7 @@ namespace Sapphire::World::Manager
class InventoryMgr
{
public:
void sendInventoryContainer( Sapphire::Entity::Player& player, Sapphire::ItemContainerPtr container,
uint32_t sequence = 0 );
void sendInventoryContainer( Sapphire::Entity::Player& player, Sapphire::ItemContainerPtr container );
};
}

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@ -423,16 +423,18 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
}
case ClientTriggerType::RequestLandInventory:
{
if( param2 != 1 )
return;
uint8_t plot = ( param12 & 0xFF );
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingOutdoorItemStoreroom, plot );
uint16_t inventoryType = Common::InventoryType::HousingOutdoorPlacedItems;
if( param2 == 1 )
inventoryType = Common::InventoryType::HousingOutdoorStoreroom;
housingMgr->sendHousingInventory( player, inventoryType, plot );
break;
}
@ -446,7 +448,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingIndoorItemStoreroom, 255 );
// housingMgr->sendHousingInventory( player, Common::InventoryType::HousingInd, 255 );
break;
}

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@ -117,15 +117,21 @@ void Sapphire::Land::init()
}
// init item containers
auto setupContainer = [ this ]( InventoryType type, uint8_t maxSize )
auto setupContainer = [ this ]( InventoryType type, uint16_t maxSize )
{
m_landInventoryMap[ type ] = make_ItemContainer( type, maxSize, "houseiteminventory", true, true );
};
setupContainer( InventoryType::HousingExternalAppearance, 8 );
setupContainer( InventoryType::HousingInternalAppearance, 8 );
setupContainer( InventoryType::HousingOutdoorItemStoreroom, m_maxPlacedExternalItems );
setupContainer( InventoryType::HousingIndoorItemStoreroom, m_maxPlacedInternalItems );
setupContainer( InventoryType::HousingOutdoorAppearance, 8 );
setupContainer( InventoryType::HousingOutdoorPlacedItems, m_maxPlacedExternalItems );
setupContainer( InventoryType::HousingOutdoorStoreroom, m_maxPlacedExternalItems );
setupContainer( InventoryType::HousingInteriorAppearance, 9 );
}
void Sapphire::Land::loadItemContainerContents()
{
}
uint32_t Sapphire::Land::convertItemIdToHousingItemId( uint32_t itemId )

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@ -62,6 +62,7 @@ namespace Sapphire
uint8_t getLandTag( uint8_t slot );
ItemContainerPtr getItemContainer( uint16_t inventoryType ) const;
void loadItemContainerContents();
private:
uint32_t convertItemIdToHousingItemId( uint32_t itemId );