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Update map icons on quest completion
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@ -163,6 +163,8 @@ void Player::updateQuestsCompleted( uint32_t questId )
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uint8_t value = 0x80 >> bitIndex;
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uint8_t value = 0x80 >> bitIndex;
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m_questCompleteFlags[ index ] |= value;
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m_questCompleteFlags[ index ] |= value;
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Common::Service< Manager::MapMgr >::ref().updateQuests( *this );
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}
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}
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bool Player::isQuestCompleted( uint32_t questId )
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bool Player::isQuestCompleted( uint32_t questId )
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