From a31098b4bffaedd25b095af57dddbc0d55d3ecc3 Mon Sep 17 00:00:00 2001 From: collett Date: Thu, 23 Jan 2020 18:23:15 +0900 Subject: [PATCH] Implement heavy shot, straight shot. --- src/common/Common.h | 1 + src/scripts/action/brd/ActionHeavyShot97.cpp | 33 ++++++++++++++++++++ src/scripts/action/whm/ActionCure120.cpp | 4 +-- src/scripts/action/whm/ActionCureII135.cpp | 10 +++--- src/world/Action/Action.cpp | 13 ++++++++ src/world/Action/ActionLutData.cpp | 7 ++--- 6 files changed, 57 insertions(+), 11 deletions(-) create mode 100644 src/scripts/action/brd/ActionHeavyShot97.cpp diff --git a/src/common/Common.h b/src/common/Common.h index 3f967d51..75cb5e82 100644 --- a/src/common/Common.h +++ b/src/common/Common.h @@ -581,6 +581,7 @@ namespace Sapphire::Common None = 0, // ? MagicPoints = 3, TacticsPoints = 5, + StatusEffect = 10, // WARGauge = 22, // DRKGauge = 25, // AetherflowStack = 30, diff --git a/src/scripts/action/brd/ActionHeavyShot97.cpp b/src/scripts/action/brd/ActionHeavyShot97.cpp new file mode 100644 index 00000000..bc4f289f --- /dev/null +++ b/src/scripts/action/brd/ActionHeavyShot97.cpp @@ -0,0 +1,33 @@ +#include