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Remove status updates in unnecessary places

(cherry picked from commit 12f68b62690861675daa2436630f33518c39b7f7)
This commit is contained in:
Lucy 2023-01-23 05:34:38 +01:00
parent 7166526341
commit a35455a4f4
3 changed files with 0 additions and 4 deletions

View file

@ -1507,7 +1507,6 @@ void Player::sendZonePackets()
initPacket->data().playerActorId = getId();
queuePacket( initPacket );
sendStatusUpdate();
sendInventory();
if( isLogin() )
@ -1524,7 +1523,6 @@ void Player::sendZonePackets()
sendHuntingLog();
sendStats();
sendStatusUpdate();
// only initialize the UI if the player in fact just logged in.
if( isLogin() )

View file

@ -85,7 +85,6 @@ void WarpMgr::finishWarp( Entity::Player& player )
player.sendToInRangeSet( zoneInPacket );
player.sendToInRangeSet( SetStatusPacket, true );
player.sendStatusUpdate();
auto& server = Common::Service< WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), zoneInPacket );

View file

@ -594,7 +594,6 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
auto& warpMgr = Service< WarpMgr >::ref();
warpMgr.finishWarp( player );
player.setLoadingComplete( true );
Service< World::Manager::PlayerMgr >::ref().onEquipDisplayFlagsChanged( player );
if( player.isLogin() )
player.setIsLogin( false );
break;