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moving init name to purcahse

This commit is contained in:
AriAvery 2018-11-12 09:54:15 +01:00
parent 502fbf7019
commit a3a271439b
2 changed files with 1 additions and 3 deletions

View file

@ -2,7 +2,6 @@
#include <Actor/Player.h>
#include <Zone/Zone.h>
#include <Zone/HousingZone.h>
#include <Zone/Land.h>
#include <Network/PacketWrappers/ActorControlPacket143.h>
#include <Network/CommonActorControl.h>
@ -39,8 +38,6 @@ public:
{
case LandPurchaseResult::SUCCESS:
{
pHousing->getLand( activeLand.plot )->setLandName( "Private Estate" + std::to_string( activeLand.ward ) + "-" + std::to_string( activeLand.plot ) );
auto screenMsgPkt = makeActorControl143( player.getId(), ActorControl::DutyQuestScreenMsg, m_id, 0x98 );
player.queuePacket( screenMsgPkt );
auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 0x0D16, 0x1AA,

View file

@ -193,6 +193,7 @@ Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player,
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions();
pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
pLand->UpdateLandDb();
sendLandUpdate( plot );
return LandPurchaseResult::SUCCESS;