From a3b45ec329b9cc139f82b07cb9e4fca0188a66c9 Mon Sep 17 00:00:00 2001 From: Mordred Date: Tue, 11 Dec 2018 23:40:47 +0100 Subject: [PATCH] Replaced build flags with proper defines --- src/servers/sapphire_zone/Manager/HousingMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/servers/sapphire_zone/Manager/HousingMgr.cpp b/src/servers/sapphire_zone/Manager/HousingMgr.cpp index 46d8c053..0079f319 100644 --- a/src/servers/sapphire_zone/Manager/HousingMgr.cpp +++ b/src/servers/sapphire_zone/Manager/HousingMgr.cpp @@ -13,6 +13,7 @@ #include "Actor/Player.h" #include "Actor/EventObject.h" +#include "Event/EventDefs.h" #include "TerritoryMgr.h" #include "Territory/Zone.h" @@ -350,8 +351,7 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl // start house built event // CmnDefHousingBuildHouse_00149 player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 ); - // todo: wtf are these flags - player.playScene( 0x000B0095, 0, 4164955899, 0, 1, plotNum, nullptr ); + player.playScene( 0x000B0095, 0, SET_BASE | HIDE_HOTBAR , 0, 1, plotNum, nullptr ); player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() ); player.sendLandFlagsSlot( LandFlagsSlot::Private );