diff --git a/src/scripts/quest/subquest/limsa/SubSea008.cpp b/src/scripts/quest/subquest/limsa/SubSea008.cpp new file mode 100644 index 00000000..1cff4fe2 --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea008.cpp @@ -0,0 +1,220 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubSea008_00118 +// Quest Name: Licensed to Reave +// Quest ID: 65654 +// Start NPC: 1000916 (Mordyn) +// End NPC: 1000915 (Carvallain) + +using namespace Sapphire; + +class SubSea008 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000915 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000938 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000947 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000915 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000916; // Mordyn ( Pos: 1.778540 44.000000 -164.205002 Teri: 128 ) + static constexpr auto Actor1 = 1000915; // Carvallain ( Pos: 18.387100 47.592899 -162.097000 Teri: 128 ) + static constexpr auto Actor2 = 1000938; // Ginnade ( Pos: -4.651690 45.018398 -241.815002 Teri: 128 ) + static constexpr auto Actor3 = 1000947; // Lyngsath ( Pos: -54.642601 43.991699 -151.201996 Teri: 128 ) + static constexpr auto Item0 = 2000451; + + public: + SubSea008() : Sapphire::ScriptAPI::QuestScript( 65654 ){}; + ~SubSea008() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Actor2: + { + Scene00003( quest, player ); + break; + } + case Actor3: + { + Scene00005( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + if( quest.getUI8AL() && quest.getUI8BH() ) + { + quest.setSeq( SeqFinish ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea008::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea008::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea008::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); //TODO: add item icon + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea008::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00004( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea008::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setUI8AL( 1 ); + checkQuestCompletion( quest, player, 1 ); + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea008::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00006( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea008::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setUI8BH( 1 ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubSea008::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + +}; + +EXPOSE_SCRIPT( SubSea008 ); \ No newline at end of file