mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 05:57:45 +00:00
Merge branch 'develop' of https://github.com/karashiiro/Sapphire into develop
This commit is contained in:
commit
a4440351b9
16 changed files with 327 additions and 292 deletions
|
@ -45,27 +45,27 @@ namespace Sapphire::Network::Packets
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{
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// static opcode ( the ones that rarely, if ever, change )
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Ping = 0x0065,
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Init = 0x0066,
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Ping = 0x0200, // updated 5.18
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Init = 0x018E,
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ActorFreeSpawn = 0x0249, // updated 5.11
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InitZone = 0x01D8, // updated 5.11
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ActorFreeSpawn = 0x009B, // updated 5.18
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InitZone = 0x007C, // updated 5.18
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EffectResult = 0x00B9, // updated 5.11
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ActorControl = 0x008D, // updated 5.11
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ActorControlSelf = 0x00EB, // updated 5.11
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ActorControlTarget = 0x01F5, // updated 5.11
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EffectResult = 0x0267, // updated 5.18
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ActorControl = 0x03BE, // updated 5.18
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ActorControlSelf = 0x00E3, // updated 5.18
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ActorControlTarget = 0x24d, // updated 5.18
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/*!
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* @brief Used when resting
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*/
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UpdateHpMpTp = 0x012D, // updated 5.11
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UpdateHpMpTp = 0x0125, // updated 5.18
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///////////////////////////////////////////////////
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ChatBanned = 0x006B,
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Playtime = 0x01DB, // updated 5.1
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Logout = 0x011D, // updated 5.1
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Playtime = 0x00E7, // updated 5.18
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Logout = 0x142, // updated 5.18
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CFNotify = 0x0078,
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CFNotifyPop = 0x01F8, // added 5.18
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CFMemberStatus = 0x0079,
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@ -81,29 +81,29 @@ namespace Sapphire::Network::Packets
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LogMessage = 0x00D0,
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Chat = 0x02DC, // updated 5.1
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Chat = 0x02A3, // updated 5.18
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WorldVisitList = 0x00FE, // added 4.5
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SocialList = 0x007A, // updated 5.1
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SocialList = 0x01F1, // updated 5.18
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ExamineSearchInfo = 0x03D7, // updated 5.1
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UpdateSearchInfo = 0x0358, // updated 5.1
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InitSearchInfo = 0x03A1, // updated 5.1
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ExamineSearchInfo = 0x012B, // updated 5.18
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UpdateSearchInfo = 0x01E5, // updated 5.18
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InitSearchInfo = 0x01D0, // updated 5.18
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ExamineSearchComment = 0x0102, // updated 4.1
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ServerNoticeShort = 0x0115, // updated 5.0
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ServerNotice = 0x0116, // updated 5.0
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ServerNotice = 0x0088, // updated 5.18
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SetOnlineStatus = 0x015E, // updated 5.1
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CountdownInitiate = 0x0309, // updated 5.11
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CountdownCancel = 0x013C, // updated 5.11
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CountdownCancel = 0x00D9, // updated 5.18
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PlayerAddedToBlacklist = 0x033F, // updated 5.1
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PlayerRemovedFromBlacklist = 0x0385, // updated 5.1
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BlackList = 0x031F, // updated 5.1
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BlackList = 0x0253, // updated 5.18
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LinkshellList = 0x012A, // updated 5.0
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LinkshellList = 0x00AC, // updated 5.18
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MailDeleteRequest = 0x012B, // updated 5.0
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@ -112,12 +112,12 @@ namespace Sapphire::Network::Packets
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ReqMoogleMailLetter = 0x0139, // updated 5.0
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MailLetterNotification = 0x013A, // updated 5.0
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MarketTaxRates = 0x039F, // updated 5.11
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MarketTaxRates = 0x025E, // updated 5.18
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MarketBoardItemListingCount = 0x00F2, // updated 5.11
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MarketBoardItemListing = 0x01E2, // updated 5.11
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MarketBoardItemListingHistory = 0x0123, // updated 5.11
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MarketBoardSearchResult = 0x00B7, // updated 5.11
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MarketBoardItemListingCount = 0x0328, // updated 5.18
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MarketBoardItemListing = 0x015F, // updated 5.18
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MarketBoardItemListingHistory = 0x0113, // updated 5.18
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MarketBoardSearchResult = 0x01EA, // updated 5.18
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CharaFreeCompanyTag = 0x013B, // updated 4.5
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FreeCompanyBoardMsg = 0x013C, // updated 4.5
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@ -126,96 +126,109 @@ namespace Sapphire::Network::Packets
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FreeCompanyUpdateShortMessage = 0x0157, // added 5.0
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StatusEffectList = 0x0399, // updated 5.11
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EurekaStatusEffectList = 0x01C2, // updated 5.11
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BossStatusEffectList = 0x00E6, // added 5.1
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Effect = 0x0165, // updated 5.11
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AoeEffect8 = 0x00E9, // updated 5.11
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AoeEffect16 = 0x007F, // updated 5.11
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AoeEffect24 = 0x0299, // updated 5.11
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AoeEffect32 = 0x01DF, // updated 5.11
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PersistantEffect = 0x0165, // updated 5.0
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StatusEffectList = 0x0183, // updated 5.18
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EurekaStatusEffectList = 0x0167, // updated 5.18
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BossStatusEffectList = 0x0312, // added 5.1
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Effect = 0x026B, // updated 5.18
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AoeEffect8 = 0x033E, // updated 5.18
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AoeEffect16 = 0x0305, // updated 5.18
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AoeEffect24 = 0x023F, // updated 5.18
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AoeEffect32 = 0x0352, // updated 5.18
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PersistantEffect = 0x019C, // updated 5.18
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GCAffiliation = 0x016F, // updated 5.0
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PlayerSpawn = 0x0243, // updated 5.11
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NpcSpawn = 0x021B, // updated 5.11
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NpcSpawn2 = 0x0137, // ( Bigger statuseffectlist? ) updated 5.11
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ActorMove = 0x00DD, // updated 5.11
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PlayerSpawn = 0x0262, // updated 5.18
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NpcSpawn = 0x0186, // updated 5.18
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NpcSpawn2 = 0x010C, // ( Bigger statuseffectlist? ) updated 5.18
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ActorMove = 0x021B, // updated 5.18
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ActorSetPos = 0x0092, // updated 5.11
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ActorSetPos = 0x0068, // updated 5.18
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ActorCast = 0x028E, // updated 5.11
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SomeCustomiseChangePacketProbably = 0x0187, // added 5.0
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ActorCast = 0x03B1, // updated 5.18
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SomeCustomiseChangePacketProbably = 0x00CD, // added 5.18
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PartyList = 0x022B, // updated 5.11
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HateRank = 0x00B8, // updated 5.11
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HateList = 0x03C5, // updated 5.11
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ObjectSpawn = 0x02A0, // updated 5.11
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ObjectDespawn = 0x036B, // updated 5.11
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UpdateClassInfo = 0x00FC, // updated 5.11
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PartyList = 0x0287, // updated 5.18
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HateRank = 0x0226, // updated 5.18
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HateList = 0x0361, // updated 5.18
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ObjectSpawn = 0x027F, // updated 5.18
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ObjectDespawn = 0x034B, // updated 5.18
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UpdateClassInfo = 0x0362, // updated 5.18
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SilentSetClassJob = 0x018E, // updated 5.0 - seems to be the case, not sure if it's actually used for anything
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PlayerSetup = 0x01A1, // updated 5.11
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PlayerStats = 0x0324, // updated 5.11
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PlayerSetup = 0x0295, // updated 5.18
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PlayerStats = 0x017A, // updated 5.18
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ActorOwner = 0x0322, // updated 5.11
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PlayerStateFlags = 0x019F, // updated 5.1
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PlayerClassInfo = 0x02D4, // updated 5.1
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PlayerStateFlags = 0x02C6, // updated 5.18
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PlayerClassInfo = 0x01B0, // updated 5.18
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ModelEquip = 0x0170, // updated 5.11
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Examine = 0x00EA, // updated 5.1
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CharaNameReq = 0x006C, // updated 5.11
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Examine = 0x0366, // updated 5.18
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CharaNameReq = 0x0116, // updated 5.18
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// nb: see #565 on github
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UpdateRetainerItemSalePrice = 0x019F, // updated 5.0
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SetLevelSync = 0x1186, // not updated for 4.4, not sure what it is anymore
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ItemInfo = 0x01D4, // updated 5.11
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ContainerInfo = 0x0145, // updated 5.1
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ItemInfo = 0x00F2, // updated 5.18
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ContainerInfo = 0x01F2, // updated 5.18
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InventoryTransactionFinish = 0x01AB, // updated 5.1
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InventoryTransaction = 0x023E, // updated 5.1
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CurrencyCrystalInfo = 0x02CA, // updated 5.11
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CurrencyCrystalInfo = 0x02BF, // updated 5.18
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InventoryActionAck = 0x0084, // updated 5.1
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UpdateInventorySlot = 0x0112, // updated 5.11
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UpdateInventorySlot = 0x0370, // updated 5.18
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HuntingLogEntry = 0x01B3, // updated 5.0
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EventPlay = 0x0386, // updated 5.11
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DirectorPlayScene = 0x01B9, // updated 5.0
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EventOpenGilShop = 0x01BC, // updated 5.0
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EventPlay = 0x0279, // updated 5.18
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EventPlay4 = 0x02F7, // updated 5.18
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EventPlay8 = 0x0119, // updated 5.18
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EventPlay16 = 0x01FB, // updated 5.18
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EventPlay32 = 0x0364, // updated 5.18
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EventPlay64 = 0x00E5, // updated 5.18
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EventPlay128 = 0x02BE, // updated 5.18
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EventPlay255 = 0x01B1, // updated 5.18
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EventStart = 0x00C9, // updated 5.11
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EventFinish = 0x0387, // updated 5.11
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EventStart = 0x0230, // updated 5.18
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EventFinish = 0x01E4, // updated 5.18
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UseMooch = 0x0233, // updated 5.18
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EventLinkshell = 0x1169,
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QuestActiveList = 0x01D2, // updated 5.0
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QuestUpdate = 0x01D3, // updated 5.0
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QuestCompleteList = 0x01D4, // updated 5.0
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QuestActiveList = 0x031E, // updated 5.18
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QuestUpdate = 0x0066, // updated 5.18
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QuestCompleteList = 0x025D, // updated 5.18
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QuestFinish = 0x01D5, // updated 5.0
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QuestFinish = 0x013A, // updated 5.18
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MSQTrackerComplete = 0x01D6, // updated 5.0
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MSQTrackerProgress = 0xF1CD, // updated 4.5 ? this actually looks like the two opcodes have been combined, see #474
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QuestMessage = 0x01DE, // updated 5.0
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QuestMessage = 0x00BF, // updated 5.18
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QuestTracker = 0x01E3, // updated 5.0
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QuestTracker = 0x0289, // updated 5.18
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Mount = 0x01F3, // updated 5.0
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Mount = 0x02F0, // updated 5.18
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DirectorVars = 0x01F5, // updated 5.0
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DirectorPopUp = 0x0200, // updated 5.0 - display dialogue pop-ups in duties and FATEs, for example, Teraflare's countdown
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DirectorVars = 0x00E6, // updated 5.18
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SomeDirectorUnk1 = 0x0084, // updated 5.18
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SomeDirectorUnk2 = 0x00C1, // updated 5.18
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SomeDirectorUnk4 = 0x0100, // updated 5.18
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SomeDirectorUnk8 = 0x028A, // updated 5.18
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SomeDirectorUnk16 = 0x028C, // updated 5.18
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DirectorPopUp = 0x0162, // updated 5.18 - display dialogue pop-ups in duties and FATEs, for example, Teraflare's countdown
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DirectorPopUp4 = 0x0214, // updated 5.18
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DirectorPopUp8 = 0x00F8, // updated 5.18
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CFAvailableContents = 0xF1FD, // updated 4.2
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WeatherChange = 0x02FB, // updated 5.11
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PlayerTitleList = 0x037D, // updated 5.1
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Discovery = 0x0094, // updated 5.1
|
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Discovery = 0x02E7, // updated 5.18
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EorzeaTimeOffset = 0x03B8, // updated 5.1
|
||||
|
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EquipDisplayFlags = 0x011D, // updated 5.11
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EquipDisplayFlags = 0x00FF, // updated 5.18
|
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/// Housing //////////////////////////////////////
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|
@ -228,7 +241,7 @@ namespace Sapphire::Network::Packets
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LandRename = 0x023A, // updated 5.0
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HousingEstateGreeting = 0x023B, // updated 5.0
|
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HousingUpdateLandFlagsSlot = 0x023C, // updated 5.0
|
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HousingLandFlags = 0x023D, // updated 5.0
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HousingLandFlags = 0x01F3, // updated 5.18
|
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HousingShowEstateGuestAccess = 0x023E, // updated 5.0
|
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|
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HousingObjectInitialize = 0x0240, // updated 5.0
|
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|
@ -249,11 +262,11 @@ namespace Sapphire::Network::Packets
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PerformNote = 0x0286, // updated 4.3
|
||||
|
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PrepareZoning = 0x02A4, // updated 5.0
|
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ActorGauge = 0x0292, // updated 4.3
|
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ActorGauge = 0x016D, // updated 5.18
|
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|
||||
// daily quest info -> without them sent, login will take longer...
|
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DailyQuests = 0x02B6, // updated 5.1
|
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DailyQuestRepeatFlags = 0x0124, // updated 5.1
|
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DailyQuests = 0x02D8, // updated 5.18
|
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DailyQuestRepeatFlags = 0x03A3, // updated 5.18
|
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|
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/// Doman Mahjong //////////////////////////////////////
|
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MahjongOpenGui = 0x02A4, // only available in mahjong instance
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|
@ -274,10 +287,10 @@ namespace Sapphire::Network::Packets
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enum ClientZoneIpcType : uint16_t
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{
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||||
|
||||
PingHandler = 0x0065, // unchanged 5.0
|
||||
InitHandler = 0x03D2, // updated 5.1
|
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PingHandler = 0x0200, // updated 5.18
|
||||
InitHandler = 0x018E, // updated 5.18
|
||||
|
||||
FinishLoadingHandler = 0x01DC, // updated 5.1
|
||||
FinishLoadingHandler = 0x01F5, // updated 5.18
|
||||
|
||||
CFCommenceHandler = 0x006F,
|
||||
|
||||
|
@ -285,7 +298,7 @@ namespace Sapphire::Network::Packets
|
|||
CFRegisterDuty = 0x0071,
|
||||
CFRegisterRoulette = 0x0072,
|
||||
PlayTimeHandler = 0x0276, // updated 5.1
|
||||
LogoutHandler = 0x02D6, // updated 5.1
|
||||
LogoutHandler = 0x015D, // updated 5.18
|
||||
CancelLogout = 0x008F, // updated 5.1
|
||||
|
||||
CFDutyInfoHandler = 0x0078, // updated 4.2
|
||||
|
@ -293,18 +306,18 @@ namespace Sapphire::Network::Packets
|
|||
SocialReqSendHandler = 0x00AE, // updated 4.1
|
||||
CreateCrossWorldLS = 0x00AF, // updated 4.3
|
||||
|
||||
ChatHandler = 0x02FF, // updated 5.1
|
||||
ChatHandler = 0x0130, // updated 5.18
|
||||
|
||||
SocialListHandler = 0x01F6, // updated 5.1
|
||||
SetSearchInfoHandler = 0x00E4, // updated 5.0
|
||||
ReqSearchInfoHandler = 0x024D, // updated 5.1
|
||||
SocialListHandler = 0x0090, // updated 5.18
|
||||
SetSearchInfoHandler = 0x0320, // updated 5.18
|
||||
ReqSearchInfoHandler = 0x0374, // updated 5.18
|
||||
ReqExamineSearchCommentHandler = 0x00E7, // updated 5.0
|
||||
|
||||
ReqRemovePlayerFromBlacklist = 0x00F1, // updated 5.0
|
||||
BlackListHandler = 0x0167, // updated 5.1
|
||||
BlackListHandler = 0x01EB, // updated 5.18
|
||||
PlayerSearchHandler = 0x00F4, // updated 5.0
|
||||
|
||||
LinkshellListHandler = 0x00D3, // updated 5.1
|
||||
LinkshellListHandler = 0x014A, // updated 5.18
|
||||
|
||||
MarketBoardRequestItemListingInfo = 0x0102, // updated 4.5
|
||||
MarketBoardRequestItemListings = 0x0103, // updated 4.5
|
||||
|
@ -323,40 +336,39 @@ namespace Sapphire::Network::Packets
|
|||
ReqCountdownInitiate = 0x0135, // updated 5.0
|
||||
ReqCountdownCancel = 0x0136, // updated 5.0
|
||||
|
||||
ZoneLineHandler = 0x02E0, // updated 5.1
|
||||
ClientTrigger = 0x01F2, // updated 5.11
|
||||
DiscoveryHandler = 0x0177, // updated 5.1
|
||||
ZoneLineHandler = 0x0174, // updated 5.18
|
||||
ClientTrigger = 0x03C0, // updated 5.18
|
||||
DiscoveryHandler = 0x017B, // updated 5.18
|
||||
|
||||
PlaceFieldMarker = 0x013C, // updated 5.0
|
||||
|
||||
SkillHandler = 0x013D, // updated 5.0
|
||||
SkillHandler = 0x01BE, // updated 5.18
|
||||
GMCommand1 = 0x00A4, // updated 5.1
|
||||
GMCommand2 = 0x013F, // updated 5.0
|
||||
AoESkillHandler = 0x140, // updated 5.0
|
||||
|
||||
UpdatePositionHandler = 0x01BF, // updated 5.11
|
||||
UpdatePositionHandler = 0x0318, // updated 5.18
|
||||
|
||||
InventoryModifyHandler = 0x029B, // updated 5.11
|
||||
InventoryModifyHandler = 0x03C5, // updated 5.18
|
||||
|
||||
InventoryEquipRecommendedItems = 0x0149, // updated 5.0
|
||||
|
||||
ReqPlaceHousingItem = 0x014B, // updated 5.0
|
||||
BuildPresetHandler = 0x014F, // updated 5.0
|
||||
|
||||
TalkEventHandler = 0x0151, // updated 5.0
|
||||
EmoteEventHandler = 0x0152, // updated 5.0
|
||||
WithinRangeEventHandler = 0x0165, // updated 5.11
|
||||
OutOfRangeEventHandler = 0x0154, // updated 5.0
|
||||
EnterTeriEventHandler = 0x0155, // updated 5.0
|
||||
TalkEventHandler = 0x02FD, // updated 5.18
|
||||
EmoteEventHandler = 0x0183, // updated 5.18
|
||||
WithinRangeEventHandler = 0x0167, // updated 5.18
|
||||
OutOfRangeEventHandler = 0x02B5, // updated 5.18
|
||||
EnterTeriEventHandler = 0x0267, // updated 5.18
|
||||
ShopEventHandler = 0x0156, // updated 5.0
|
||||
|
||||
ReturnEventHandler = 0x015A, // updated 5.0?
|
||||
TradeReturnEventHandler = 0x015B, // updated 5.0?
|
||||
ReturnEventHandler = 0x026B, // updated 5.18
|
||||
TradeReturnEventHandler = 0x02DD, // updated 5.18
|
||||
|
||||
LinkshellEventHandler = 0x016B, // updated 4.5
|
||||
LinkshellEventHandler1 = 0x016C, // updated 4.5
|
||||
|
||||
ReqEquipDisplayFlagsChange = 0x0175, // updated 5.0
|
||||
ReqEquipDisplayFlagsChange = 0x01FE, // updated 5.18
|
||||
|
||||
LandRenameHandler = 0xF177, // updated 5.0
|
||||
HousingUpdateHouseGreeting = 0x0178, // updated 5.0
|
||||
|
@ -368,8 +380,6 @@ namespace Sapphire::Network::Packets
|
|||
|
||||
PerformNoteHandler = 0x029B, // updated 4.3
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -244,6 +244,7 @@ namespace Sapphire::Network::Packets::Server
|
|||
uint8_t rank;
|
||||
uint16_t padding;
|
||||
uint8_t lsName[20];
|
||||
uint8_t unk[16];
|
||||
} entry[8];
|
||||
};
|
||||
|
||||
|
@ -440,15 +441,25 @@ namespace Sapphire::Network::Packets::Server
|
|||
{
|
||||
uint32_t unknown;
|
||||
uint32_t actor_id;
|
||||
uint8_t unknown1;
|
||||
uint8_t unknown2;
|
||||
uint16_t padding1;
|
||||
//uint8_t unknown1;
|
||||
//uint8_t unknown2;
|
||||
//uint16_t padding1;
|
||||
//uint32_t current_hp;
|
||||
//uint16_t current_mp;
|
||||
//uint16_t current_tp;
|
||||
//uint32_t max_hp;
|
||||
//uint16_t max_mp;
|
||||
//uint16_t max_something;
|
||||
uint32_t current_hp;
|
||||
uint16_t current_mp;
|
||||
uint16_t current_tp;
|
||||
uint32_t max_hp;
|
||||
uint16_t current_mp;
|
||||
uint16_t unknown1;
|
||||
uint16_t max_mp;
|
||||
uint16_t max_something;
|
||||
uint8_t unknown2;
|
||||
uint8_t classId;
|
||||
uint8_t unknown4;
|
||||
uint8_t unkFlag;
|
||||
uint16_t unknown6;
|
||||
|
||||
struct StatusEntry
|
||||
{
|
||||
|
@ -461,7 +472,7 @@ namespace Sapphire::Network::Packets::Server
|
|||
uint32_t sourceActorId;
|
||||
} statusEntries[4];
|
||||
|
||||
uint32_t unknown4;
|
||||
uint32_t unknown7;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -930,8 +941,10 @@ namespace Sapphire::Network::Packets::Server
|
|||
uint32_t unknown10;
|
||||
uint32_t unknown11;
|
||||
uint32_t unknown12[4];
|
||||
uint32_t unknown13[3];
|
||||
Common::FFXIVARR_POSITION3 pos;
|
||||
uint32_t unknown13;
|
||||
uint32_t unknown14[3];
|
||||
uint32_t unknown15;
|
||||
};
|
||||
|
||||
|
||||
|
@ -1028,6 +1041,7 @@ namespace Sapphire::Network::Packets::Server
|
|||
unsigned char companionHealRank;
|
||||
unsigned char u19[2];
|
||||
unsigned char mountGuideMask[19];
|
||||
uint8_t unk1[9];
|
||||
char name[32];
|
||||
unsigned char unknownOword[16];
|
||||
unsigned char unknownOw;
|
||||
|
@ -1407,11 +1421,24 @@ namespace Sapphire::Network::Packets::Server
|
|||
uint8_t unknown[8];
|
||||
};
|
||||
|
||||
template< int ArgCount >
|
||||
struct FFXIVIpcEventPlayN
|
||||
{
|
||||
uint64_t actorId;
|
||||
uint32_t eventId;
|
||||
uint16_t scene;
|
||||
uint16_t padding;
|
||||
uint32_t sceneFlags;
|
||||
uint8_t paramCount;
|
||||
uint8_t padding2[3];
|
||||
uint32_t params[ArgCount];
|
||||
};
|
||||
|
||||
/**
|
||||
* Structural representation of the packet sent by the server
|
||||
* to play an event
|
||||
*/
|
||||
struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket< DirectorPlayScene >
|
||||
struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket< EventPlay32 >
|
||||
{
|
||||
uint64_t actorId;
|
||||
uint32_t eventId;
|
||||
|
@ -1440,15 +1467,10 @@ namespace Sapphire::Network::Packets::Server
|
|||
/* 000C */ uint32_t padding1;
|
||||
};
|
||||
|
||||
struct FFXIVIpcEventOpenGilShop : FFXIVIpcBasePacket< EventOpenGilShop >
|
||||
struct FFXIVIpcEventPlay255 :
|
||||
FFXIVIpcBasePacket< EventPlay255 >,
|
||||
FFXIVIpcEventPlayN< 255 >
|
||||
{
|
||||
uint64_t actorId;
|
||||
uint32_t eventId;
|
||||
uint16_t scene;
|
||||
uint16_t padding;
|
||||
uint32_t sceneFlags;
|
||||
|
||||
uint32_t unknown_wtf[0x101];
|
||||
};
|
||||
|
||||
|
||||
|
@ -1496,7 +1518,7 @@ namespace Sapphire::Network::Packets::Server
|
|||
struct FFXIVIpcQuestCompleteList : FFXIVIpcBasePacket< QuestCompleteList >
|
||||
{
|
||||
uint8_t questCompleteMask[480];
|
||||
uint8_t unknownCompleteMask[32];
|
||||
uint8_t unknownCompleteMask[80];
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -206,7 +206,7 @@ bool Action::Action::update()
|
|||
|
||||
uint64_t tickCount = Common::Util::getTimeMs();
|
||||
|
||||
if( !hasCastTime() || std::difftime( tickCount, m_startTime ) > m_castTimeMs )
|
||||
if( !hasCastTime() || std::difftime( static_cast< time_t >( tickCount ), static_cast< time_t >( m_startTime ) ) > m_castTimeMs )
|
||||
{
|
||||
execute();
|
||||
return true;
|
||||
|
@ -257,7 +257,7 @@ void Action::Action::start()
|
|||
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
|
||||
|
||||
// check the lut too and see if we have something usable, otherwise cancel the cast
|
||||
if( !pScriptMgr->onStart( *this ) && !ActionLut::validEntryExists( getId() ) )
|
||||
if( !pScriptMgr->onStart( *this ) && !ActionLut::validEntryExists( static_cast< uint16_t >( getId() ) ) )
|
||||
{
|
||||
// script not implemented and insufficient lut data (no potencies)
|
||||
interrupt();
|
||||
|
@ -391,8 +391,9 @@ void Action::Action::buildEffects()
|
|||
snapshotAffectedActors( m_hitActors );
|
||||
|
||||
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
|
||||
auto hasLutEntry = ActionLut::validEntryExists( static_cast< uint16_t >( getId() ) );
|
||||
|
||||
if( !pScriptMgr->onExecute( *this ) && !ActionLut::validEntryExists( getId() ) )
|
||||
if( !pScriptMgr->onExecute( *this ) && !hasLutEntry )
|
||||
{
|
||||
if( auto player = m_pSource->getAsPlayer() )
|
||||
{
|
||||
|
@ -402,10 +403,10 @@ void Action::Action::buildEffects()
|
|||
return;
|
||||
}
|
||||
|
||||
if( m_hitActors.empty() )
|
||||
if( !hasLutEntry || m_hitActors.empty() )
|
||||
return;
|
||||
|
||||
auto lutEntry = ActionLut::getEntry( getId() );
|
||||
auto lutEntry = ActionLut::getEntry( static_cast< uint16_t >( getId() ) );
|
||||
|
||||
// no script exists but we have a valid lut entry
|
||||
if( auto player = getSourceChara()->getAsPlayer() )
|
||||
|
@ -545,11 +546,11 @@ bool Action::Action::primaryCostCheck( bool subtractCosts )
|
|||
|
||||
auto cost = m_primaryCost * 100;
|
||||
|
||||
if( curMp < cost )
|
||||
if( curMp < static_cast< uint32_t >( cost ) )
|
||||
return false;
|
||||
|
||||
if( subtractCosts )
|
||||
m_pSource->setMp( curMp - cost );
|
||||
m_pSource->setMp( curMp - static_cast< uint32_t >( cost ) );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -301,7 +301,7 @@ Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
|
|||
void Sapphire::Entity::BNpc::hateListAdd( Sapphire::Entity::CharaPtr pChara, int32_t hateAmount )
|
||||
{
|
||||
auto hateEntry = std::make_shared< HateListEntry >();
|
||||
hateEntry->m_hateAmount = hateAmount;
|
||||
hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
|
||||
hateEntry->m_pChara = pChara;
|
||||
|
||||
m_hateList.insert( hateEntry );
|
||||
|
@ -318,13 +318,13 @@ void Sapphire::Entity::BNpc::hateListUpdate( Sapphire::Entity::CharaPtr pChara,
|
|||
{
|
||||
if( listEntry->m_pChara == pChara )
|
||||
{
|
||||
listEntry->m_hateAmount += hateAmount;
|
||||
listEntry->m_hateAmount += static_cast< uint32_t >( hateAmount );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto hateEntry = std::make_shared< HateListEntry >();
|
||||
hateEntry->m_hateAmount = hateAmount;
|
||||
hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
|
||||
hateEntry->m_pChara = pChara;
|
||||
m_hateList.insert( hateEntry );
|
||||
}
|
||||
|
@ -590,7 +590,7 @@ void Sapphire::Entity::BNpc::onDeath()
|
|||
// TODO: handle drops
|
||||
auto pPlayer = pHateEntry->m_pChara->getAsPlayer();
|
||||
if( pPlayer )
|
||||
pPlayer->onMobKill( m_bNpcNameId );
|
||||
pPlayer->onMobKill( static_cast< uint16_t >( m_bNpcNameId ) );
|
||||
}
|
||||
hateListClear();
|
||||
}
|
||||
|
@ -654,7 +654,7 @@ void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara )
|
|||
{
|
||||
auto setOwnerPacket = makeZonePacket< FFXIVIpcActorOwner >( getId() );
|
||||
setOwnerPacket->data().type = 0x01;
|
||||
setOwnerPacket->data().actorId = INVALID_GAME_OBJECT_ID;
|
||||
setOwnerPacket->data().actorId = static_cast< uint32_t >( INVALID_GAME_OBJECT_ID );
|
||||
sendToInRangeSet( setOwnerPacket );
|
||||
}
|
||||
}
|
||||
|
@ -697,7 +697,7 @@ void Sapphire::Entity::BNpc::autoAttack( CharaPtr pTarget )
|
|||
auto effectPacket = std::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 7 );
|
||||
effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) );
|
||||
Common::EffectEntry effectEntry{};
|
||||
effectEntry.value = damage;
|
||||
effectEntry.value = static_cast< int16_t >( damage );
|
||||
effectEntry.effectType = ActionEffectType::Damage;
|
||||
effectEntry.hitSeverity = ActionHitSeverityType::NormalDamage;
|
||||
effectEntry.param = 0x71;
|
||||
|
@ -705,7 +705,7 @@ void Sapphire::Entity::BNpc::autoAttack( CharaPtr pTarget )
|
|||
|
||||
sendToInRangeSet( effectPacket );
|
||||
|
||||
pTarget->takeDamage( damage );
|
||||
pTarget->takeDamage( static_cast< uint16_t >( damage ) );
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -731,13 +731,13 @@ void Sapphire::Entity::BNpc::calculateStats()
|
|||
|
||||
m_baseStats.determination = static_cast< uint32_t >( base );
|
||||
m_baseStats.pie = static_cast< uint32_t >( base );
|
||||
m_baseStats.skillSpeed = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.spellSpeed = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.accuracy = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.critHitRate = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.attackPotMagic = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.healingPotMagic = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.tenacity = paramGrowthInfo->baseSpeed;
|
||||
m_baseStats.skillSpeed = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
m_baseStats.spellSpeed = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
m_baseStats.accuracy = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
m_baseStats.critHitRate = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
m_baseStats.attackPotMagic = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
m_baseStats.healingPotMagic = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
m_baseStats.tenacity = static_cast< uint32_t >( paramGrowthInfo->baseSpeed );
|
||||
|
||||
m_baseStats.attack = m_baseStats.str;
|
||||
m_baseStats.attackPotMagic = m_baseStats.inte;
|
||||
|
|
|
@ -245,14 +245,14 @@ void Sapphire::Entity::Chara::setMp( uint32_t mp )
|
|||
/*! \param gp amount to set*/
|
||||
void Sapphire::Entity::Chara::setGp( uint32_t gp )
|
||||
{
|
||||
m_gp = gp;
|
||||
m_gp = static_cast< uint16_t >( gp );
|
||||
sendStatusUpdate();
|
||||
}
|
||||
|
||||
/*! \param tp amount to set*/
|
||||
void Sapphire::Entity::Chara::setTp( uint32_t tp )
|
||||
{
|
||||
m_tp = tp;
|
||||
m_tp = static_cast< uint16_t >( tp );
|
||||
sendStatusUpdate();
|
||||
}
|
||||
|
||||
|
@ -316,7 +316,7 @@ bool Sapphire::Entity::Chara::face( const Common::FFXIVARR_POSITION3& p )
|
|||
|
||||
setRot( newRot );
|
||||
|
||||
return oldRot != newRot;
|
||||
return ( fabs( oldRot - newRot ) <= std::numeric_limits< float >::epsilon() * fmax( fabs( oldRot ), fabs( newRot ) ) );
|
||||
}
|
||||
|
||||
/*!
|
||||
|
@ -354,14 +354,14 @@ bool Sapphire::Entity::Chara::checkAction()
|
|||
|
||||
void Sapphire::Entity::Chara::update( uint64_t tickCount )
|
||||
{
|
||||
if( std::difftime( tickCount, m_lastTickTime ) > 3000 )
|
||||
if( std::difftime( static_cast< time_t >( tickCount ), m_lastTickTime ) > 3000 )
|
||||
{
|
||||
onTick();
|
||||
|
||||
m_lastTickTime = tickCount;
|
||||
m_lastTickTime = static_cast< time_t >( tickCount );
|
||||
}
|
||||
|
||||
m_lastUpdate = tickCount;
|
||||
m_lastUpdate = static_cast< time_t >( tickCount );
|
||||
}
|
||||
|
||||
/*!
|
||||
|
@ -494,7 +494,7 @@ void Sapphire::Entity::Chara::autoAttack( CharaPtr pTarget )
|
|||
auto effectPacket = std::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 7 );
|
||||
effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) );
|
||||
Common::EffectEntry effectEntry{};
|
||||
effectEntry.value = damage;
|
||||
effectEntry.value = static_cast< int16_t >( damage );
|
||||
effectEntry.effectType = ActionEffectType::Damage;
|
||||
effectEntry.hitSeverity = ActionHitSeverityType::NormalDamage;
|
||||
effectEntry.param = 0x71;
|
||||
|
@ -522,19 +522,21 @@ void Sapphire::Entity::Chara::addStatusEffect( StatusEffect::StatusEffectPtr pEf
|
|||
|
||||
statusEffectAdd->data().actor_id = pEffect->getTargetActorId();
|
||||
statusEffectAdd->data().current_hp = getHp();
|
||||
statusEffectAdd->data().current_mp = getMp();
|
||||
statusEffectAdd->data().current_tp = getTp();
|
||||
statusEffectAdd->data().current_mp = static_cast< uint16_t >( getMp() );
|
||||
//statusEffectAdd->data().current_tp = getTp();
|
||||
statusEffectAdd->data().max_hp = getMaxHp();
|
||||
statusEffectAdd->data().max_mp = getMaxMp();
|
||||
statusEffectAdd->data().max_something = 1;
|
||||
statusEffectAdd->data().max_mp = static_cast< uint16_t >( getMaxMp() );
|
||||
//statusEffectAdd->data().max_something = 1;
|
||||
//statusEffectAdd->data().unknown2 = 28;
|
||||
statusEffectAdd->data().classId = static_cast< uint8_t >(getClass());
|
||||
statusEffectAdd->data().unkFlag = 1;
|
||||
|
||||
auto& status = statusEffectAdd->data().statusEntries[0];
|
||||
|
||||
status.sourceActorId = pEffect->getSrcActorId();
|
||||
status.duration = static_cast< float >( pEffect->getDuration() ) / 1000;
|
||||
status.id = pEffect->getId();
|
||||
status.index = nextSlot;
|
||||
status.id = static_cast< uint16_t >( pEffect->getId() );
|
||||
status.index = static_cast< uint8_t >( nextSlot );
|
||||
status.param = pEffect->getParam();
|
||||
|
||||
sendToInRangeSet( statusEffectAdd, isPlayer() );
|
||||
|
@ -568,7 +570,7 @@ int8_t Sapphire::Entity::Chara::getStatusEffectFreeSlot()
|
|||
if( m_statusEffectFreeSlotQueue.empty() )
|
||||
return freeEffectSlot;
|
||||
|
||||
freeEffectSlot = m_statusEffectFreeSlotQueue.front();
|
||||
freeEffectSlot = static_cast< int8_t >( m_statusEffectFreeSlotQueue.front() );
|
||||
m_statusEffectFreeSlotQueue.pop();
|
||||
|
||||
return freeEffectSlot;
|
||||
|
|
|
@ -141,7 +141,7 @@ void Sapphire::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags,
|
|||
pEvent->setEventReturnCallback( eventCallback );
|
||||
pEvent->setSceneChainCallback( nullptr );
|
||||
|
||||
auto openGilShopPacket = makeZonePacket< Server::FFXIVIpcEventOpenGilShop >( getId() );
|
||||
auto openGilShopPacket = makeZonePacket< Server::FFXIVIpcEventPlay255 >( getId() );
|
||||
openGilShopPacket->data().eventId = eventId;
|
||||
openGilShopPacket->data().sceneFlags = flags;
|
||||
openGilShopPacket->data().actorId = getId();
|
||||
|
|
|
@ -200,7 +200,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
int32_t aetheryteId;
|
||||
sscanf( params.c_str(), "%i", &aetheryteId );
|
||||
|
||||
player.teleport( aetheryteId );
|
||||
player.teleport( static_cast< uint16_t >( aetheryteId ) );
|
||||
}
|
||||
else if( ( subCommand == "discovery" ) && ( params != "" ) )
|
||||
{
|
||||
|
@ -209,8 +209,8 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
sscanf( params.c_str(), "%i %i", &map_id, &discover_id );
|
||||
|
||||
auto discoveryPacket = makeZonePacket< FFXIVIpcDiscovery >( player.getId() );
|
||||
discoveryPacket->data().map_id = map_id;
|
||||
discoveryPacket->data().map_part_id = discover_id;
|
||||
discoveryPacket->data().map_id = static_cast< uint32_t >( map_id );
|
||||
discoveryPacket->data().map_part_id = static_cast< uint32_t >( discover_id );
|
||||
player.queuePacket( discoveryPacket );
|
||||
}
|
||||
|
||||
|
@ -258,7 +258,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
int32_t minutes;
|
||||
sscanf( params.c_str(), "%d", &minutes );
|
||||
|
||||
player.setCFPenaltyMinutes( minutes );
|
||||
player.setCFPenaltyMinutes( static_cast< uint32_t >( minutes ) );
|
||||
}
|
||||
else if( subCommand == "eorzeatime" )
|
||||
{
|
||||
|
@ -274,7 +274,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
sscanf( params.c_str(), "%d", &id );
|
||||
|
||||
player.dismount();
|
||||
player.mount( id );
|
||||
player.mount( static_cast< uint32_t >( id ) );
|
||||
}
|
||||
else if( subCommand == "msqguide" )
|
||||
{
|
||||
|
@ -282,7 +282,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
sscanf( params.c_str(), "%d", &id );
|
||||
|
||||
auto msqPacket = makeZonePacket< FFXIVIpcMSQTrackerProgress >( player.getId() );
|
||||
msqPacket->data().id = id;
|
||||
msqPacket->data().id = static_cast< uint32_t >( id );
|
||||
player.queuePacket( msqPacket );
|
||||
|
||||
player.sendDebug( "MSQ Guide updated " );
|
||||
|
@ -293,7 +293,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player&
|
|||
sscanf( params.c_str(), "%d", &id );
|
||||
|
||||
auto msqPacket = makeZonePacket< FFXIVIpcMSQTrackerComplete >( player.getId() );
|
||||
msqPacket->data().id = id;
|
||||
msqPacket->data().id = static_cast< uint32_t >( id );
|
||||
player.queuePacket( msqPacket );
|
||||
|
||||
player.sendDebug( "MSQ Guide updated " );
|
||||
|
@ -434,7 +434,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
|
|||
uint32_t titleId;
|
||||
sscanf( params.c_str(), "%u", &titleId );
|
||||
|
||||
player.addTitle( titleId );
|
||||
player.addTitle( static_cast< uint16_t >( titleId ) );
|
||||
player.sendNotice( "Added title (id#{0})", titleId );
|
||||
}
|
||||
else if( subCommand == "bnpc" )
|
||||
|
@ -495,13 +495,13 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
|
|||
player.sendNotice( "Injecting ACTOR_CONTROL {0}", opcode );
|
||||
|
||||
auto actorControl = makeZonePacket< FFXIVIpcActorControlSelf >( playerId, player.getId() );
|
||||
actorControl->data().category = opcode;
|
||||
actorControl->data().param1 = param1;
|
||||
actorControl->data().param2 = param2;
|
||||
actorControl->data().param3 = param3;
|
||||
actorControl->data().param4 = param4;
|
||||
actorControl->data().param5 = param5;
|
||||
actorControl->data().param6 = param6;
|
||||
actorControl->data().category = static_cast< uint16_t >( opcode );
|
||||
actorControl->data().param1 = static_cast< uint16_t >( param1 );
|
||||
actorControl->data().param2 = static_cast< uint16_t >( param2 );
|
||||
actorControl->data().param3 = static_cast< uint16_t >( param3 );
|
||||
actorControl->data().param4 = static_cast< uint16_t >( param4 );
|
||||
actorControl->data().param5 = static_cast< uint16_t >( param5 );
|
||||
actorControl->data().param6 = static_cast< uint16_t >( param6 );
|
||||
player.queuePacket( actorControl );
|
||||
|
||||
|
||||
|
@ -521,7 +521,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
|
|||
uint32_t id;
|
||||
|
||||
sscanf( params.c_str(), "%d", &id );
|
||||
player.learnAction( id );
|
||||
player.learnAction( static_cast< uint16_t >( id ) );
|
||||
}
|
||||
else if ( subCommand == "effect")
|
||||
{
|
||||
|
@ -532,7 +532,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
|
|||
effectPacket->setRotation( Common::Util::floatToUInt16Rot( player.getRot() ) );
|
||||
|
||||
Common::EffectEntry entry{};
|
||||
entry.value = param1;
|
||||
entry.value = static_cast< int16_t >( param1 );
|
||||
entry.effectType = Common::ActionEffectType::Damage;
|
||||
entry.hitSeverity = Common::ActionHitSeverityType::NormalDamage;
|
||||
|
||||
|
|
|
@ -159,7 +159,7 @@ bool Sapphire::World::Manager::HousingMgr::loadEstateInventories()
|
|||
continue;
|
||||
}
|
||||
|
||||
container->second->setItem( slot, item );
|
||||
container->second->setItem( static_cast< uint8_t >( slot ), item );
|
||||
|
||||
itemCount++;
|
||||
}
|
||||
|
@ -182,7 +182,7 @@ void Sapphire::World::Manager::HousingMgr::initLandCache()
|
|||
|
||||
// land stuff
|
||||
entry.m_landSetId = res->getUInt64( "LandSetId" );
|
||||
entry.m_landId = res->getUInt( "LandId" );
|
||||
entry.m_landId = static_cast< uint16_t >( res->getUInt( "LandId" ) );
|
||||
|
||||
entry.m_type = static_cast< Common::LandType >( res->getUInt( "Type" ) );
|
||||
entry.m_size = static_cast< Common::HouseSize >( res->getUInt8( "Size" ) );
|
||||
|
@ -233,9 +233,9 @@ void Sapphire::World::Manager::HousingMgr::initLandCache()
|
|||
// setup containers
|
||||
// todo: this is pretty garbage
|
||||
Common::LandIdent ident;
|
||||
ident.territoryTypeId = entry.m_landSetId >> 16;
|
||||
ident.wardNum = entry.m_landSetId & 0xFFFF;
|
||||
ident.landId = entry.m_landId;
|
||||
ident.territoryTypeId = static_cast< int16_t >( entry.m_landSetId >> 16 );
|
||||
ident.wardNum = static_cast< int16_t >( entry.m_landSetId & 0xFFFF );
|
||||
ident.landId = static_cast< int16_t >( entry.m_landId );
|
||||
ident.worldId = 67;
|
||||
|
||||
auto& containers = getEstateInventory( ident );
|
||||
|
@ -305,20 +305,20 @@ Sapphire::LandPtr Sapphire::World::Manager::HousingMgr::getLandByOwnerId( uint32
|
|||
if( !hZone )
|
||||
return nullptr;
|
||||
|
||||
return hZone->getLand( res->getUInt( 2 ) );
|
||||
return hZone->getLand( static_cast< uint8_t >( res->getUInt( 2 ) ) );
|
||||
}
|
||||
|
||||
void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& player, const Common::LandIdent ident )
|
||||
{
|
||||
player.setActiveLand( ident.landId, ident.wardNum );
|
||||
player.setActiveLand( static_cast< uint8_t >( ident.landId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto hZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( ident.landId );
|
||||
auto land = hZone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
|
@ -335,7 +335,7 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
|
|||
std::strcpy( landInfoSignPacket->data().estateGreeting, house->getHouseGreeting().c_str() );
|
||||
}
|
||||
|
||||
uint32_t playerId = land->getOwnerId();
|
||||
uint32_t playerId = static_cast< uint32_t >( land->getOwnerId() );
|
||||
std::string playerName = framework()->get< World::ServerMgr >()->getPlayerNameFromDb( playerId );
|
||||
|
||||
memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
|
||||
|
@ -345,15 +345,15 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl
|
|||
|
||||
void Sapphire::World::Manager::HousingMgr::sendLandSignFree( Entity::Player& player, const Common::LandIdent ident )
|
||||
{
|
||||
player.setActiveLand( ident.landId, ident.wardNum );
|
||||
player.setActiveLand( static_cast< uint8_t >( ident.landId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto hZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( ident.landId );
|
||||
auto land = hZone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
auto plotPricePacket = makeZonePacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() );
|
||||
plotPricePacket->data().price = land->getCurrentPrice();
|
||||
plotPricePacket->data().timeLeft = land->getDevaluationTime();
|
||||
|
@ -471,7 +471,7 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
|
|||
|
||||
auto wardInfoPacket = makeZonePacket< Server::FFXIVIpcHousingWardInfo >( player.getId() );
|
||||
wardInfoPacket->data().landIdent.wardNum = wardId;
|
||||
wardInfoPacket->data().landIdent.territoryTypeId = territoryTypeId;
|
||||
wardInfoPacket->data().landIdent.territoryTypeId = static_cast< int16_t >( territoryTypeId );
|
||||
|
||||
// todo: properly get worldId
|
||||
wardInfoPacket->data().landIdent.worldId = 67;
|
||||
|
@ -509,7 +509,7 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
|
|||
entry.infoFlags |= Common::WardlandFlags::IsEstateOwned;
|
||||
|
||||
auto owner = land->getOwnerId();
|
||||
auto playerName = framework()->get< World::ServerMgr >()->getPlayerNameFromDb( owner );
|
||||
auto playerName = framework()->get< World::ServerMgr >()->getPlayerNameFromDb( static_cast< uint32_t >( owner ) );
|
||||
memcpy( &entry.estateOwnerName, playerName.c_str(), playerName.size() );
|
||||
|
||||
break;
|
||||
|
@ -524,13 +524,13 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla
|
|||
|
||||
void Sapphire::World::Manager::HousingMgr::sendEstateGreeting( Entity::Player& player, const Common::LandIdent ident )
|
||||
{
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto hZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( ident.landId );
|
||||
auto land = hZone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
|
@ -630,9 +630,9 @@ bool Sapphire::World::Manager::HousingMgr::initHouseModels( Entity::Player& play
|
|||
if( item.second == 0 )
|
||||
continue;
|
||||
|
||||
auto pItem = invMgr->createItem( player, item.second );
|
||||
auto pItem = invMgr->createItem( player, static_cast< uint32_t >( item.second ) );
|
||||
|
||||
container->setItem( item.first, pItem );
|
||||
container->setItem( static_cast< uint8_t >( item.first ), pItem );
|
||||
}
|
||||
|
||||
invMgr->saveHousingContainer( land->getLandIdent(), container );
|
||||
|
@ -701,7 +701,7 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
|
|||
// start house built event
|
||||
// CmnDefHousingBuildHouse_00149
|
||||
player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
|
||||
player.playScene( 0x000B0095, 0, SET_BASE | HIDE_HOTBAR , 0, 1, plotNum, nullptr );
|
||||
player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
|
||||
|
||||
player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, ident );
|
||||
player.sendLandFlagsSlot( LandFlagsSlot::Private );
|
||||
|
@ -711,13 +711,13 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
|
|||
|
||||
void Sapphire::World::Manager::HousingMgr::requestEstateRename( Entity::Player& player, const Common::LandIdent ident )
|
||||
{
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto hZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( ident.landId );
|
||||
auto land = hZone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
|
||||
auto house = land->getHouse();
|
||||
if( !house )
|
||||
|
@ -733,13 +733,13 @@ void Sapphire::World::Manager::HousingMgr::requestEstateRename( Entity::Player&
|
|||
|
||||
void Sapphire::World::Manager::HousingMgr::requestEstateEditGreeting( Entity::Player& player, const Common::LandIdent ident )
|
||||
{
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto hZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( ident.landId );
|
||||
auto land = hZone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
|
@ -757,13 +757,13 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGreeting( Entity::Pl
|
|||
|
||||
void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player& player, const Common::LandIdent ident, const std::string& greeting )
|
||||
{
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto zone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !zone )
|
||||
return;
|
||||
|
||||
auto land = zone->getLand( ident.landId );
|
||||
auto land = zone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
|
@ -782,7 +782,7 @@ void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player&
|
|||
|
||||
void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity::Player& player, const Common::LandIdent ident )
|
||||
{
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto hZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !hZone )
|
||||
|
@ -804,13 +804,13 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
|
|||
Sapphire::Common::LandIdent Sapphire::World::Manager::HousingMgr::clientTriggerParamsToLandIdent( uint32_t param11, uint32_t param12, bool use16bits ) const
|
||||
{
|
||||
Common::LandIdent ident;
|
||||
ident.worldId = param11 >> 16;
|
||||
ident.territoryTypeId = param11 & 0xFFFF;
|
||||
ident.worldId = static_cast< int16_t >( param11 >> 16 );
|
||||
ident.territoryTypeId = static_cast< int16_t >( param11 & 0xFFFF );
|
||||
|
||||
if( use16bits )
|
||||
{
|
||||
ident.wardNum = param12 >> 16;
|
||||
ident.landId = param12 & 0xFFFF;
|
||||
ident.wardNum = static_cast< int16_t >( param12 >> 16 );
|
||||
ident.landId = static_cast< int16_t >( param12 & 0xFFFF );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -837,13 +837,13 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player&
|
|||
|
||||
auto ident = internalZone->getLandIdent();
|
||||
|
||||
auto landSetId = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSetId = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto exteriorZone = getHousingZoneByLandSetId( landSetId );
|
||||
|
||||
if( !exteriorZone )
|
||||
return;
|
||||
|
||||
targetLand = exteriorZone->getLand( ident.landId );
|
||||
targetLand = exteriorZone->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -974,7 +974,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
|
|||
// inside housing territory
|
||||
if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) )
|
||||
{
|
||||
land = zone->getLand( landId );
|
||||
land = zone->getLand( static_cast< uint8_t >( landId ) );
|
||||
|
||||
isOutside = true;
|
||||
}
|
||||
|
@ -985,9 +985,9 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
|
|||
// todo: this whole process is retarded and needs to be fixed
|
||||
// perhaps maintain a list of estates by ident inside housingmgr?
|
||||
auto ident = zone->getLandIdent();
|
||||
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSet = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
|
||||
land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
|
||||
land = getHousingZoneByLandSetId( landSet )->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
}
|
||||
// wtf?
|
||||
else
|
||||
|
@ -1047,7 +1047,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity
|
|||
|
||||
if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) )
|
||||
{
|
||||
land = zone->getLand( landId );
|
||||
land = zone->getLand( static_cast< uint8_t >( landId ) );
|
||||
isOutside = true;
|
||||
}
|
||||
else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >(
|
||||
|
@ -1056,9 +1056,9 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity
|
|||
// todo: this whole process is retarded and needs to be fixed
|
||||
// perhaps maintain a list of estates by ident inside housingmgr?
|
||||
auto ident = zone->getLandIdent();
|
||||
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto landSet = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
|
||||
land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
|
||||
land = getHousingZoneByLandSetId( landSet )->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
}
|
||||
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
|
@ -1080,7 +1080,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity
|
|||
if( !item )
|
||||
return;
|
||||
|
||||
container->setItem( freeSlot, item );
|
||||
container->setItem( static_cast< uint8_t >( freeSlot ), item );
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->saveHousingContainer( ident, container );
|
||||
}
|
||||
|
@ -1103,7 +1103,7 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity
|
|||
if( !item )
|
||||
return;
|
||||
|
||||
container->setItem( freeSlot, item );
|
||||
container->setItem( static_cast< uint8_t >( freeSlot ), item );
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->saveHousingContainer( ident, container );
|
||||
}
|
||||
|
@ -1125,7 +1125,7 @@ bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& pl
|
|||
return false;
|
||||
|
||||
// add item to inv
|
||||
container->setItem( freeSlot, item );
|
||||
container->setItem( static_cast< uint8_t >( freeSlot ), item );
|
||||
|
||||
// we need to save the item again as removing it from the container on the player will remove it from charaglobalitem
|
||||
// todo: this needs to be handled a bit better as it might be possible to overwrite another item that is created in the meantime
|
||||
|
@ -1139,7 +1139,7 @@ bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& pl
|
|||
auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
|
||||
assert( zone );
|
||||
|
||||
zone->spawnYardObject( ident.landId, freeSlot, *item );
|
||||
zone->spawnYardObject( static_cast< uint8_t >( ident.landId ), static_cast< uint16_t >( freeSlot ), *item );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1173,7 +1173,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
|
|||
}
|
||||
|
||||
// have a free slot
|
||||
container->setItem( freeSlot, item );
|
||||
container->setItem( static_cast< uint8_t >( freeSlot ), item );
|
||||
|
||||
// resend container
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
|
@ -1183,7 +1183,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
|
|||
auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentTerritory() );
|
||||
assert( zone );
|
||||
|
||||
zone->spawnHousingObject( containerIdx, freeSlot, containerId, item );
|
||||
zone->spawnHousingObject( containerIdx, static_cast< uint16_t >( freeSlot ), containerId, item );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1235,8 +1235,8 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p
|
|||
Common::LandIdent ident, uint8_t slot,
|
||||
Common::FFXIVARR_POSITION3 pos, float rot )
|
||||
{
|
||||
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
|
||||
auto landSet = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto land = getHousingZoneByLandSetId( landSet )->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
|
||||
if( !land )
|
||||
return;
|
||||
|
@ -1282,7 +1282,7 @@ bool Sapphire::World::Manager::HousingMgr::moveInternalItem( Entity::Player& pla
|
|||
|
||||
auto container = it->second;
|
||||
|
||||
auto item = std::dynamic_pointer_cast< Inventory::HousingItem >( container->getItem( slotIdx ) );
|
||||
auto item = std::dynamic_pointer_cast< Inventory::HousingItem >( container->getItem( static_cast< uint8_t >( slotIdx ) ) );
|
||||
if( !item )
|
||||
return false;
|
||||
|
||||
|
@ -1293,10 +1293,10 @@ bool Sapphire::World::Manager::HousingMgr::moveInternalItem( Entity::Player& pla
|
|||
auto invMgr = framework()->get< InventoryMgr >();
|
||||
invMgr->updateHousingItemPosition( item );
|
||||
|
||||
terri.updateHousingObjectPosition( player, slot, item->getPos(), item->getRot() );
|
||||
terri.updateHousingObjectPosition( player, slot, item->getPos(), static_cast< uint16_t >( item->getRot() ) );
|
||||
|
||||
// send confirmation to player
|
||||
uint32_t param1 = ( ident.landId << 16 ) | containerId;
|
||||
uint32_t param1 = static_cast< uint32_t >( ( ident.landId << 16 ) | containerId );
|
||||
|
||||
player.queuePacket(
|
||||
Server::makeActorControlSelf( player.getId(), ActorControl::HousingItemMoveConfirm, param1, slotIdx ) );
|
||||
|
@ -1309,7 +1309,7 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
|
|||
Sapphire::HousingZone& terri, Common::FFXIVARR_POSITION3 pos,
|
||||
float rot )
|
||||
{
|
||||
auto land = terri.getLand( ident.landId );
|
||||
auto land = terri.getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
|
||||
if( !hasPermission( player, *land, 0 ) )
|
||||
return false;
|
||||
|
@ -1331,9 +1331,9 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
|
|||
auto invMgr = framework()->get< InventoryMgr >();
|
||||
invMgr->updateHousingItemPosition( item );
|
||||
|
||||
terri.updateYardObjectPos( player, slot, ident.landId, *item );
|
||||
terri.updateYardObjectPos( player, slot, static_cast< uint16_t >( ident.landId ), *item );
|
||||
|
||||
uint32_t param1 = ( ident.landId << 16 ) | InventoryType::HousingExteriorPlacedItems;
|
||||
uint32_t param1 = static_cast< uint32_t >( ( ident.landId << 16 ) | InventoryType::HousingExteriorPlacedItems );
|
||||
player.queuePacket( Server::makeActorControlSelf( player.getId(), ActorControl::HousingItemMoveConfirm, param1, slot ) );
|
||||
|
||||
|
||||
|
@ -1348,8 +1348,8 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
|
|||
player.getCurrentTerritory() ) )
|
||||
{
|
||||
auto ident = terri->getLandIdent();
|
||||
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
|
||||
auto landSet = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto land = getHousingZoneByLandSetId( landSet )->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
|
||||
if( !land )
|
||||
return;
|
||||
|
@ -1361,7 +1361,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
|
|||
}
|
||||
else if( auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) )
|
||||
{
|
||||
auto land = terri->getLand( plot );
|
||||
auto land = terri->getLand( static_cast< uint8_t >( plot ) );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
|
@ -1406,7 +1406,7 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
|
|||
|
||||
auto container = it->second;
|
||||
|
||||
auto item = std::dynamic_pointer_cast< Inventory::HousingItem >( container->getItem( slotId ) );
|
||||
auto item = std::dynamic_pointer_cast< Inventory::HousingItem >( container->getItem( static_cast< uint8_t >( slotId ) ) );
|
||||
if( !item )
|
||||
return false;
|
||||
|
||||
|
@ -1420,7 +1420,7 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
|
|||
auto invMgr = framework()->get< InventoryMgr >();
|
||||
|
||||
// remove it from housing inventory
|
||||
container->removeItem( slotId );
|
||||
container->removeItem( static_cast< uint8_t >( slotId ) );
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->removeHousingItemPosition( *item );
|
||||
invMgr->removeItemFromHousingContainer( terri.getLandIdent(), containerId, slotId );
|
||||
|
@ -1441,12 +1441,12 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
|
|||
|
||||
auto invMgr = framework()->get< InventoryMgr >();
|
||||
|
||||
container->removeItem( slotId );
|
||||
container->removeItem( static_cast< uint8_t >( slotId ) );
|
||||
invMgr->sendInventoryContainer( player, container );
|
||||
invMgr->removeHousingItemPosition( *item );
|
||||
invMgr->removeItemFromHousingContainer( terri.getLandIdent(), containerId, slotId );
|
||||
|
||||
freeContainer->setItem( slotId, item );
|
||||
freeContainer->setItem( static_cast< uint8_t >( slotId ), item );
|
||||
invMgr->sendInventoryContainer( player, freeContainer );
|
||||
invMgr->saveHousingContainer( terri.getLandIdent(), freeContainer );
|
||||
}
|
||||
|
@ -1455,7 +1455,7 @@ bool Sapphire::World::Manager::HousingMgr::removeInternalItem( Entity::Player& p
|
|||
if( containerIdx != -1 )
|
||||
{
|
||||
auto arraySlot = ( containerIdx * 50 ) + slotId;
|
||||
terri.removeHousingObject( arraySlot );
|
||||
terri.removeHousingObject( static_cast< uint16_t >( arraySlot ) );
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1494,7 +1494,7 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
|
|||
invMgr->removeItemFromHousingContainer( land.getLandIdent(), sourceContainer->getId(), slotId );
|
||||
invMgr->removeHousingItemPosition( *item );
|
||||
|
||||
storeroomContainer->setItem( freeSlot, item );
|
||||
storeroomContainer->setItem( static_cast< uint8_t >( freeSlot ), item );
|
||||
invMgr->sendInventoryContainer( player, storeroomContainer );
|
||||
invMgr->saveHousingContainer( land.getLandIdent(), storeroomContainer );
|
||||
}
|
||||
|
@ -1515,7 +1515,7 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
|
|||
}
|
||||
|
||||
if( shouldDespawnItem )
|
||||
terri.despawnYardObject( land.getLandIdent().landId, slotId );
|
||||
terri.despawnYardObject( static_cast< uint16_t >( land.getLandIdent().landId ), slotId );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1552,7 +1552,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::E
|
|||
if( !terri )
|
||||
return;
|
||||
|
||||
auto land = terri->getLand( plot );
|
||||
auto land = terri->getLand( static_cast< uint8_t >( plot ) );
|
||||
if( !land )
|
||||
return;
|
||||
|
||||
|
@ -1580,8 +1580,8 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
|
|||
return;
|
||||
|
||||
auto ident = terri->getLandIdent();
|
||||
auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
|
||||
auto land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
|
||||
auto landSet = toLandSetId( static_cast< uint16_t >( ident.territoryTypeId ), static_cast< uint8_t >( ident.wardNum ) );
|
||||
auto land = getHousingZoneByLandSetId( landSet )->getLand( static_cast< uint8_t >( ident.landId ) );
|
||||
|
||||
if( !land )
|
||||
return;
|
||||
|
|
|
@ -154,7 +154,7 @@ uint32_t CalcStats::calculateMaxHp( PlayerPtr pPlayer, Sapphire::FrameworkPtr pF
|
|||
|
||||
auto vitMod = pPlayer->getBonusStat( Common::BaseParam::Vitality );
|
||||
float baseStat = calculateBaseStat( *pPlayer );
|
||||
uint16_t vitStat = pPlayer->getStats().vit + static_cast< uint16_t >( vitMod );
|
||||
uint16_t vitStat = static_cast< uint16_t >( pPlayer->getStats().vit ) + static_cast< uint16_t >( vitMod );
|
||||
uint16_t hpMod = paramGrowthInfo->hpModifier;
|
||||
uint16_t jobModHp = classInfo->modifierHitPoints;
|
||||
float approxBaseHp = 0.0f; // Read above
|
||||
|
@ -483,7 +483,7 @@ float CalcStats::calcActionDamage( const Sapphire::Entity::Chara& chara, uint32_
|
|||
// D = ⌊ f(pot) × f(wd) × f(ap) × f(det) × f(tnc) × traits ⌋
|
||||
// × f(chr) ⌋ × f(dhr) ⌋ × rand[ 0.95, 1.05 ] ⌋ buff_1 ⌋ × buff_1 ⌋ × buff... ⌋
|
||||
|
||||
auto pot = potency( ptc );
|
||||
auto pot = potency( static_cast< uint16_t >( ptc ) );
|
||||
auto wd = weaponDamage( chara, wepDmg );
|
||||
auto ap = getPrimaryAttackPower( chara );
|
||||
auto det = determination( chara );
|
||||
|
|
|
@ -224,7 +224,7 @@ void Sapphire::Network::GameConnection::handleZonePacket( Sapphire::Network::Pac
|
|||
Logger::debug( "[{0}] Undefined World IPC : Unknown ( {1:04X} )", m_pSession->getId(), opcode );
|
||||
|
||||
Logger::debug( "Dump:\n{0}", Util::binaryToHexDump( const_cast< uint8_t* >( &pPacket.data[ 0 ] ),
|
||||
pPacket.segHdr.size ) );
|
||||
static_cast< uint16_t >( pPacket.segHdr.size) ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -392,7 +392,7 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
|
|||
{
|
||||
case SEGMENTTYPE_SESSIONINIT:
|
||||
{
|
||||
char* id = ( char* ) &( inPacket.data[ 4 ] );
|
||||
char* id = reinterpret_cast< char* >( &( inPacket.data[ 4 ] ) );
|
||||
uint32_t playerId = std::stoul( id );
|
||||
auto pCon = std::static_pointer_cast< GameConnection, Connection >( shared_from_this() );
|
||||
|
||||
|
@ -423,15 +423,15 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
|
|||
m_pSession = session;
|
||||
|
||||
auto pe = std::make_shared< FFXIVRawPacket >( 0x07, 0x18, 0, 0 );
|
||||
*( unsigned int* ) ( &pe->data()[ 0 ] ) = 0xE0037603;
|
||||
*( unsigned int* ) ( &pe->data()[ 4 ] ) = Common::Util::getTimeSeconds();
|
||||
*reinterpret_cast< unsigned int* >( &pe->data()[ 0 ] ) = 0xE0037603;
|
||||
*reinterpret_cast< unsigned int* >( &pe->data()[ 4 ] ) = Common::Util::getTimeSeconds();
|
||||
sendSinglePacket( pe );
|
||||
|
||||
// main connection, assinging it to the session
|
||||
if( ipcHeader.connectionType == ConnectionType::Zone )
|
||||
{
|
||||
auto pe1 = std::make_shared< FFXIVRawPacket >( 0x02, 0x38, 0, 0 );
|
||||
*( unsigned int* ) ( &pe1->data()[ 0 ] ) = playerId;
|
||||
*reinterpret_cast< unsigned int* >( &pe1->data()[ 0 ] ) = playerId;
|
||||
sendSinglePacket( pe1 );
|
||||
Logger::info( "[{0}] Setting session for world connection", id );
|
||||
session->setZoneConnection( pCon );
|
||||
|
@ -440,11 +440,11 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
|
|||
else if( ipcHeader.connectionType == ConnectionType::Chat )
|
||||
{
|
||||
auto pe2 = std::make_shared< FFXIVRawPacket >( 0x02, 0x38, 0, 0 );
|
||||
*( unsigned int* ) ( &pe2->data()[ 0 ] ) = playerId;
|
||||
*reinterpret_cast< unsigned int* >( &pe2->data()[ 0 ] ) = playerId;
|
||||
sendSinglePacket( pe2 );
|
||||
|
||||
auto pe3 = std::make_shared< FFXIVRawPacket >( 0x03, 0x28, playerId, playerId );
|
||||
*( unsigned short* ) ( &pe3->data()[ 2 ] ) = 0x02;
|
||||
*reinterpret_cast< unsigned short* >( &pe3->data()[ 2 ] ) = 0x02;
|
||||
sendSinglePacket( pe3 );
|
||||
|
||||
Logger::info( "[{0}] Setting session for chat connection", id );
|
||||
|
@ -461,12 +461,12 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
|
|||
}
|
||||
case SEGMENTTYPE_KEEPALIVE: // keep alive
|
||||
{
|
||||
uint32_t id = *( uint32_t* ) &inPacket.data[ 0 ];
|
||||
uint32_t timeStamp = *( uint32_t* ) &inPacket.data[ 4 ];
|
||||
uint32_t id = *reinterpret_cast< uint32_t* >( &inPacket.data[ 0 ] );
|
||||
uint32_t timeStamp = *reinterpret_cast< uint32_t* >( &inPacket.data[ 4 ] );
|
||||
|
||||
auto pe4 = std::make_shared< FFXIVRawPacket >( 0x08, 0x18, 0, 0 );
|
||||
*( unsigned int* ) ( &pe4->data()[ 0 ] ) = id;
|
||||
*( unsigned int* ) ( &pe4->data()[ 4 ] ) = timeStamp;
|
||||
*reinterpret_cast< unsigned int* >( &pe4->data()[ 0 ] ) = id;
|
||||
*reinterpret_cast< unsigned int* >( &pe4->data()[ 4 ] ) = timeStamp;
|
||||
sendSinglePacket( pe4 );
|
||||
|
||||
break;
|
||||
|
|
|
@ -32,7 +32,7 @@ void Sapphire::Network::GameConnection::cfDutyInfoRequest( FrameworkPtr pFw,
|
|||
// cap it since it's uint8_t in packets
|
||||
penaltyMinutes = 255;
|
||||
}
|
||||
dutyInfoPacket->data().penaltyTime = penaltyMinutes;
|
||||
dutyInfoPacket->data().penaltyTime = static_cast< uint8_t >( penaltyMinutes );
|
||||
queueOutPacket( dutyInfoPacket );
|
||||
|
||||
auto inNeedsPacket = makeZonePacket< FFXIVIpcCFPlayerInNeed >( player.getId() );
|
||||
|
@ -62,7 +62,7 @@ void Sapphire::Network::GameConnection::cfRegisterDuty( FrameworkPtr pFw,
|
|||
}
|
||||
|
||||
// todo: rand bias problem, will do for now tho
|
||||
auto index = std::rand() % selectedContent.size();
|
||||
auto index = static_cast< uint32_t >( std::rand() ) % selectedContent.size();
|
||||
auto contentId = selectedContent.at( index );
|
||||
|
||||
player.sendDebug( "Duty register request for contentid#{0}", contentId );
|
||||
|
|
|
@ -127,7 +127,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
}
|
||||
case ClientTriggerType::SpawnCompanionReq:
|
||||
{
|
||||
player.spawnCompanion( param1 );
|
||||
player.spawnCompanion( static_cast< uint16_t >( param1 ) );
|
||||
break;
|
||||
}
|
||||
case ClientTriggerType::RemoveStatusEffect: // Remove status (clicking it off)
|
||||
|
@ -236,14 +236,14 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
case ClientTriggerType::PoseChange: // change pose
|
||||
case ClientTriggerType::PoseReapply: // reapply pose
|
||||
{
|
||||
player.setPose( param12 );
|
||||
player.setPose( static_cast< uint8_t >( param12 ) );
|
||||
auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
|
||||
player.sendToInRangeSet( pSetStatusPacket, true );
|
||||
break;
|
||||
}
|
||||
case ClientTriggerType::PoseCancel: // cancel pose
|
||||
{
|
||||
player.setPose( param12 );
|
||||
player.setPose( static_cast< uint8_t >( param12 ) );
|
||||
auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
|
||||
player.sendToInRangeSet( pSetStatusPacket, true );
|
||||
break;
|
||||
|
@ -273,7 +273,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
case ClientTriggerType::Teleport: // Teleport
|
||||
{
|
||||
|
||||
player.teleportQuery( param11 );
|
||||
player.teleportQuery( static_cast< uint16_t >( param11 ) );
|
||||
break;
|
||||
}
|
||||
case ClientTriggerType::DyeItem: // Dye item
|
||||
|
@ -317,7 +317,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
if (!hZone)
|
||||
return;
|
||||
|
||||
player.setActiveLand( param11, hZone->getWardNum() );
|
||||
player.setActiveLand( static_cast< uint8_t >( param11 ), hZone->getWardNum() );
|
||||
|
||||
auto pShowBuildPresetUIPacket = makeActorControl( player.getId(), ShowBuildPresetUI, param11 );
|
||||
player.queuePacket( pShowBuildPresetUIPacket );
|
||||
|
@ -348,7 +348,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
if( !pHousingMgr )
|
||||
break;
|
||||
|
||||
pHousingMgr->sendWardLandInfo( player, param12, param11 );
|
||||
pHousingMgr->sendWardLandInfo( player, static_cast< uint8_t >( param12 ), static_cast< uint8_t >( param11 ) );
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -462,7 +462,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
auto sendToStoreroom = ( param4 >> 16 ) != 0;
|
||||
|
||||
//player, plot, containerId, slot, sendToStoreroom
|
||||
housingMgr->reqRemoveHousingItem( player, param12, param2, slot, sendToStoreroom );
|
||||
housingMgr->reqRemoveHousingItem( player, static_cast< uint16_t >( param12 ), static_cast< uint16_t >( param2 ), static_cast< uint8_t >( slot ), sendToStoreroom );
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -470,7 +470,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
|
|||
{
|
||||
auto housingMgr = m_pFw->get< HousingMgr >();
|
||||
|
||||
housingMgr->reqEstateExteriorRemodel( player, param11 );
|
||||
housingMgr->reqEstateExteriorRemodel( player, static_cast< uint16_t >( param11 ) );
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -130,13 +130,13 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
{
|
||||
case GmCommand::Lv:
|
||||
{
|
||||
targetPlayer->setLevel( param1 );
|
||||
targetPlayer->setLevel( static_cast< uint8_t >( param1 ) );
|
||||
player.sendNotice( "Level for {0} was set to {1}", targetPlayer->getName(), param1 );
|
||||
break;
|
||||
}
|
||||
case GmCommand::Race:
|
||||
{
|
||||
targetPlayer->setLookAt( CharaLook::Race, param1 );
|
||||
targetPlayer->setLookAt( CharaLook::Race, static_cast< uint8_t >( param1 ) );
|
||||
player.sendNotice( "Race for {0} was set to {1}", targetPlayer->getName(), param1 );
|
||||
targetPlayer->spawn( targetPlayer );
|
||||
auto inRange = targetPlayer->getInRangeActors();
|
||||
|
@ -152,7 +152,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
}
|
||||
case GmCommand::Tribe:
|
||||
{
|
||||
targetPlayer->setLookAt( CharaLook::Tribe, param1 );
|
||||
targetPlayer->setLookAt( CharaLook::Tribe, static_cast< uint8_t >( param1 ) );
|
||||
player.sendNotice( "Tribe for {0} was set to ", targetPlayer->getName(), param1 );
|
||||
targetPlayer->spawn( targetPlayer );
|
||||
auto inRange = targetPlayer->getInRangeActors();
|
||||
|
@ -168,7 +168,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
}
|
||||
case GmCommand::Sex:
|
||||
{
|
||||
targetPlayer->setLookAt( CharaLook::Gender, param1 );
|
||||
targetPlayer->setLookAt( CharaLook::Gender, static_cast< uint8_t >( param1 ) );
|
||||
player.sendNotice( "Sex for {0} was set to ", targetPlayer->getName(), param1 );
|
||||
targetPlayer->spawn( targetPlayer );
|
||||
auto inRange = targetActor->getInRangeActors();
|
||||
|
@ -325,7 +325,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
}
|
||||
else
|
||||
{
|
||||
targetActor->getAsPlayer()->learnSong( param2, 0 );
|
||||
targetActor->getAsPlayer()->learnSong( static_cast< uint8_t >( param2 ), 0 );
|
||||
player.sendNotice( "Song {0} for {1} was turned on.", param2, targetPlayer->getName() );
|
||||
}
|
||||
}
|
||||
|
@ -374,27 +374,27 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
}
|
||||
case GmCommand::QuestAccept:
|
||||
{
|
||||
targetPlayer->updateQuest( param1, 1 );
|
||||
targetPlayer->updateQuest( static_cast< uint16_t >( param1 ), 1 );
|
||||
break;
|
||||
}
|
||||
case GmCommand::QuestCancel:
|
||||
{
|
||||
targetPlayer->removeQuest( param1 );
|
||||
targetPlayer->removeQuest( static_cast< uint16_t >( param1 ) );
|
||||
break;
|
||||
}
|
||||
case GmCommand::QuestComplete:
|
||||
{
|
||||
targetPlayer->finishQuest( param1 );
|
||||
targetPlayer->finishQuest( static_cast< uint16_t >( param1 ) );
|
||||
break;
|
||||
}
|
||||
case GmCommand::QuestIncomplete:
|
||||
{
|
||||
targetPlayer->unfinishQuest( param1 );
|
||||
targetPlayer->unfinishQuest( static_cast< uint16_t >( param1 ) );
|
||||
break;
|
||||
}
|
||||
case GmCommand::QuestSequence:
|
||||
{
|
||||
targetPlayer->updateQuest( param1, param2 );
|
||||
targetPlayer->updateQuest( static_cast< uint16_t >( param1 ), static_cast< uint8_t >( param2 ) );
|
||||
break;
|
||||
}
|
||||
case GmCommand::GC:
|
||||
|
@ -405,7 +405,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
return;
|
||||
}
|
||||
|
||||
targetPlayer->setGc( param1 );
|
||||
targetPlayer->setGc( static_cast< uint8_t >( param1 ) );
|
||||
|
||||
// if we're changing them to a GC, check if they have a rank and if not, set it to the lowest rank
|
||||
if( param1 > 0 )
|
||||
|
@ -413,7 +413,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
auto gcRankIdx = static_cast< uint8_t >( param1 ) - 1;
|
||||
if( targetPlayer->getGcRankArray()[ gcRankIdx ] == 0 )
|
||||
{
|
||||
player.setGcRankAt( gcRankIdx, 1 );
|
||||
player.setGcRankAt( static_cast< uint8_t >( gcRankIdx ), 1 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -430,7 +430,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
return;
|
||||
}
|
||||
|
||||
targetPlayer->setGcRankAt( gcId, param1 );
|
||||
targetPlayer->setGcRankAt( static_cast< uint8_t >( gcId ), static_cast< uint8_t >( param1 ) );
|
||||
player.sendNotice( "GC Rank for {0} for GC {1} was set to {2}", targetPlayer->getName(), targetPlayer->getGc(),
|
||||
targetPlayer->getGcRankArray()[ targetPlayer->getGc() - 1 ] );
|
||||
break;
|
||||
|
@ -448,7 +448,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
}
|
||||
else
|
||||
{
|
||||
targetActor->getAsPlayer()->registerAetheryte( param2 );
|
||||
targetActor->getAsPlayer()->registerAetheryte( static_cast< uint8_t >( param2 ) );
|
||||
player.sendNotice( "Aetheryte {0} for {1} was turned on.", param2, targetPlayer->getName() );
|
||||
}
|
||||
}
|
||||
|
@ -521,7 +521,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
if( data->isAetheryte )
|
||||
{
|
||||
doTeleport = true;
|
||||
teleport = i;
|
||||
teleport = static_cast< uint16_t >( i );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -533,7 +533,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
|
|||
else
|
||||
{
|
||||
targetPlayer->setPos( targetPlayer->getPos() );
|
||||
targetPlayer->performZoning( param1, targetPlayer->getPos(), 0 );
|
||||
targetPlayer->performZoning( static_cast< uint16_t >( param1 ), targetPlayer->getPos(), 0 );
|
||||
}
|
||||
|
||||
player.sendNotice( "{0} was warped to zone {1}", targetPlayer->getName(), param1, pZone->getName() );
|
||||
|
|
|
@ -25,8 +25,8 @@ Sapphire::Cell::~Cell()
|
|||
void Sapphire::Cell::init( uint32_t x, uint32_t y, TerritoryPtr pZone )
|
||||
{
|
||||
m_pZone = pZone;
|
||||
m_posX = x;
|
||||
m_posY = y;
|
||||
m_posX = static_cast< uint16_t >( x );
|
||||
m_posY = static_cast< uint16_t >( y );
|
||||
|
||||
m_actors.clear();
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ void Sapphire::House::updateHouseDb()
|
|||
auto stmt = pDB->getPreparedStatement( Db::HOUSING_HOUSE_UP );
|
||||
stmt->setUInt( 6, m_houseId );
|
||||
|
||||
stmt->setInt64( 1, m_buildTime );
|
||||
stmt->setInt64( 1, static_cast< int64_t >( m_buildTime ) );
|
||||
stmt->setBool( 2, m_hasAetheryte );
|
||||
|
||||
stmt->setString( 3, m_estateComment );
|
||||
|
|
|
@ -63,8 +63,8 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
|
|||
indoorInitPacket->data().u3 = 0;
|
||||
indoorInitPacket->data().u4 = 0;
|
||||
|
||||
auto landSetId = pHousingMgr->toLandSetId( m_landIdent.territoryTypeId, m_landIdent.wardNum );
|
||||
auto pLand = pHousingMgr->getHousingZoneByLandSetId( landSetId )->getLand( m_landIdent.landId );
|
||||
auto landSetId = pHousingMgr->toLandSetId( static_cast< uint16_t >( m_landIdent.territoryTypeId ), static_cast< uint8_t >( m_landIdent.wardNum ) );
|
||||
auto pLand = pHousingMgr->getHousingZoneByLandSetId( landSetId )->getLand( static_cast< uint8_t >( m_landIdent.landId ) );
|
||||
auto pHouse = pLand->getHouse();
|
||||
|
||||
for( auto i = 0; i < 10; i++ )
|
||||
|
@ -154,7 +154,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateHousin
|
|||
|
||||
auto obj = housingMgr->getYardObjectForItem( housingItem );
|
||||
|
||||
m_housingObjects[ offset ] = obj;
|
||||
m_housingObjects[static_cast< size_t >( offset ) ] = obj;
|
||||
}
|
||||
|
||||
containerIdx++;
|
||||
|
@ -171,14 +171,14 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::spawnHousing
|
|||
auto offset = ( containerIdx * 50 ) + slot;
|
||||
auto obj = housingMgr->getYardObjectForItem( item );
|
||||
|
||||
m_housingObjects[ offset ] = obj;
|
||||
m_housingObjects[ static_cast< size_t >( offset ) ] = obj;
|
||||
|
||||
for( const auto& player : m_playerMap )
|
||||
{
|
||||
auto objectSpawnPkt = makeZonePacket< Server::FFXIVIpcHousingInternalObjectSpawn >( player.second->getId() );
|
||||
|
||||
objectSpawnPkt->data().containerId = containerType;
|
||||
objectSpawnPkt->data().containerOffset = slot;
|
||||
objectSpawnPkt->data().containerOffset = static_cast< uint8_t >( slot );
|
||||
|
||||
objectSpawnPkt->data().object.itemId = item->getAdditionalData() & 0xFFFF;
|
||||
objectSpawnPkt->data().object.rotation = item->getRot();
|
||||
|
@ -207,7 +207,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateHousin
|
|||
|
||||
auto moveObjPkt = makeZonePacket< Server::FFXIVIpcHousingObjectMove >( player.second->getId() );
|
||||
|
||||
moveObjPkt->data().itemRotation = obj.rotation;
|
||||
moveObjPkt->data().itemRotation = static_cast< uint16_t >( obj.rotation );
|
||||
moveObjPkt->data().pos = obj.pos;
|
||||
|
||||
// todo: how does this work when an item is in a slot >50 or u8 max? my guess is landid is the container index, but not sure...
|
||||
|
|
Loading…
Add table
Reference in a new issue