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Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop

This commit is contained in:
Tahir Akhlaq 2019-01-20 09:56:50 +00:00
commit a4a60ca057
25 changed files with 246 additions and 54 deletions

3
.gitmodules vendored
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@ -4,3 +4,6 @@
[submodule "deps/spdlog"] [submodule "deps/spdlog"]
path = deps/spdlog path = deps/spdlog
url = https://github.com/gabime/spdlog.git url = https://github.com/gabime/spdlog.git
[submodule "deps/recastnavigation"]
path = deps/recastnavigation
url = https://github.com/SapphireServer/recastnavigation

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@ -44,6 +44,7 @@ add_subdirectory( "deps/zlib" )
add_subdirectory( "deps/MySQL" ) add_subdirectory( "deps/MySQL" )
add_subdirectory( "deps/datReader" ) add_subdirectory( "deps/datReader" )
add_subdirectory( "deps/mysqlConnector" ) add_subdirectory( "deps/mysqlConnector" )
add_subdirectory( "deps/recastnavigation" )
############################## ##############################
# Main Sapphire Components # # Main Sapphire Components #

1
deps/recastnavigation vendored Submodule

@ -0,0 +1 @@
Subproject commit d24db2de131d6be5a1bc38067fa8b649544a0dd2

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@ -258,7 +258,7 @@ namespace Sapphire::Network::Packets
// The IPC type itself. // The IPC type itself.
m_ipcHdr.type = static_cast< ServerZoneIpcType >( m_data._ServerIpcType ); m_ipcHdr.type = static_cast< ServerZoneIpcType >( m_data._ServerIpcType );
m_ipcHdr.timestamp = static_cast< uint32_t >( Util::getTimeSeconds() ); m_ipcHdr.timestamp = Util::getTimeSeconds();
m_segHdr.size = sizeof( T ) + sizeof( FFXIVARR_IPC_HEADER ) + sizeof( FFXIVARR_PACKET_SEGMENT_HEADER ); m_segHdr.size = sizeof( T ) + sizeof( FFXIVARR_IPC_HEADER ) + sizeof( FFXIVARR_PACKET_SEGMENT_HEADER );
}; };

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@ -119,35 +119,39 @@ namespace Sapphire::Network::Packets
PlayerSpawn = 0x0175, // updated 4.5 PlayerSpawn = 0x0175, // updated 4.5
NpcSpawn = 0x0176, // updated 4.5 NpcSpawn = 0x0176, // updated 4.5
NpcSpawn2 = 0x0177, // ( Bigger statuseffectlist? ) updated 4.5
ActorMove = 0x0178, // updated 4.5 ActorMove = 0x0178, // updated 4.5
ActorSetPos = 0x017A, // updated 4.5 ActorSetPos = 0x017A, // updated 4.5
ActorCast = 0x017C, // updated 4.5 ActorCast = 0x017C, // updated 4.5
PartyList = 0x017E, // updated 4.5 PartyList = 0x017E, // updated 4.5
HateList = 0x017F, // updated 4.5
HateList = 0x0180, // updated 4.5
ObjectSpawn = 0x0181, // updated 4.5 ObjectSpawn = 0x0181, // updated 4.5
ObjectDespawn = 0x0182, // updated 4.5 ObjectDespawn = 0x0182, // updated 4.5
UpdateClassInfo = 0x0183, // updated 4.5 UpdateClassInfo = 0x0183, // updated 4.5
SilentSetClassJob = 0x0184, // updated 4.5 - seems to be the case, not sure if it's actually used for anything SilentSetClassJob = 0x0184, // updated 4.5 - seems to be the case, not sure if it's actually used for anything
InitUI = 0x0185, // updated 4.5 InitUI = 0x0185, // updated 4.5
PlayerStats = 0x0186, // updated 4.5 PlayerStats = 0x0186, // updated 4.5
ActorOwner = 0x0187, // updated 4.5 ActorOwner = 0x0187, // updated 4.5
PlayerStateFlags = 0x0188, // updated 4.5 PlayerStateFlags = 0x0188, // updated 4.5
PlayerClassInfo = 0x0189, // updated 4.5 PlayerClassInfo = 0x0189, // updated 4.5
ModelEquip = 0x018B, // updated 4.5 ModelEquip = 0x018B, // updated 4.5
Examine = 0x018C, // updated 4.5 Examine = 0x018C, // updated 4.5
CharaNameReq = 0x018D, // updated 4.5 CharaNameReq = 0x018D, // updated 4.5
SetLevelSync = 0x1186, // not updated for 4.4, not sure what it is anymore SetLevelSync = 0x1186, // not updated for 4.4, not sure what it is anymore
ItemInfo = 0x0196, // updated 4.5 ItemInfo = 0x0196, // updated 4.5
ContainerInfo = 0x0197, // updated 4.5 ContainerInfo = 0x0197, // updated 4.5
InventoryTransactionFinish = 0x0198, // updated 4.5 InventoryTransactionFinish = 0x0198, // updated 4.5
InventoryTransaction = 0x0199, // updated 4.5 InventoryTransaction = 0x0199, // updated 4.5
CurrencyCrystalInfo = 0x019B, // updated 4.5 CurrencyCrystalInfo = 0x019B, // updated 4.5
InventoryActionAck = 0x019D, // updated 4.5 InventoryActionAck = 0x019D, // updated 4.5
UpdateInventorySlot = 0x019E, // updated 4.5 UpdateInventorySlot = 0x019E, // updated 4.5

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@ -698,8 +698,7 @@ struct FFXIVIpcActorSetPos :
* Structural representation of the packet sent by the server * Structural representation of the packet sent by the server
* to start an actors casting * to start an actors casting
*/ */
struct FFXIVIpcActorCast : struct FFXIVIpcActorCast : FFXIVIpcBasePacket< ActorCast >
FFXIVIpcBasePacket< ActorCast >
{ {
uint16_t action_id; uint16_t action_id;
Common::SkillType skillType; Common::SkillType skillType;
@ -715,11 +714,10 @@ struct FFXIVIpcActorCast :
uint16_t unknown_3; uint16_t unknown_3;
}; };
struct FFXIVIpcHateList : struct FFXIVIpcHateList : FFXIVIpcBasePacket< HateList >
FFXIVIpcBasePacket< HateList >
{ {
uint32_t numEntries; uint32_t numEntries;
struct LsEntry struct
{ {
uint32_t actorId; uint32_t actorId;
uint8_t hatePercent; uint8_t hatePercent;
@ -729,8 +727,7 @@ struct FFXIVIpcHateList :
uint32_t padding; uint32_t padding;
}; };
struct FFXIVIpcUpdateClassInfo : struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket< UpdateClassInfo >
FFXIVIpcBasePacket< UpdateClassInfo >
{ {
uint8_t classId; uint8_t classId;
uint8_t level1; uint8_t level1;

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@ -119,10 +119,10 @@ uint64_t Sapphire::Util::getTimeMs()
return epoch.count(); return epoch.count();
} }
int64_t Sapphire::Util::getTimeSeconds() uint32_t Sapphire::Util::getTimeSeconds()
{ {
std::chrono::seconds epoch = std::chrono::seconds( std::time( nullptr ) ); auto currClock = std::chrono::system_clock::now();
return epoch.count(); return std::chrono::time_point_cast< std::chrono::seconds >( currClock ).time_since_epoch().count();
} }
uint64_t Sapphire::Util::getEorzeanTimeStamp() uint64_t Sapphire::Util::getEorzeanTimeStamp()

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@ -21,7 +21,12 @@ namespace Sapphire::Util
uint64_t getTimeMs(); uint64_t getTimeMs();
int64_t getTimeSeconds(); /*!
* @brief Get a POSIX epoch representation of the current time
* @return 32-bit unsigned integer
*/
uint32_t getTimeSeconds();
uint64_t getEorzeanTimeStamp(); uint64_t getEorzeanTimeStamp();

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@ -8,9 +8,12 @@ file(GLOB SERVER_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}*.c*")
add_executable(pcb_reader2 ${SERVER_PUBLIC_INCLUDE_FILES} ${SERVER_SOURCE_FILES}) add_executable(pcb_reader2 ${SERVER_PUBLIC_INCLUDE_FILES} ${SERVER_SOURCE_FILES})
if (UNIX) if (UNIX)
target_link_libraries (pcb_reader2 common xivdat pthread mysqlclient dl z stdc++fs ) target_link_libraries( pcb_reader2 common xivdat pthread mysqlclient dl z stdc++fs Recast Detour )
else() else()
target_link_libraries (pcb_reader2 common xivdat mysql zlib) target_link_libraries( pcb_reader2 common xivdat mysql zlib Recast Detour )
endif() endif()
target_include_directories( pcb_reader2
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../../deps/" )

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@ -61,6 +61,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
m_pos.z = posZ; m_pos.z = posZ;
m_rot = rot; m_rot = rot;
m_level = level; m_level = level;
m_invincibilityType = InvincibilityNone;
m_pCurrentZone = pZone; m_pCurrentZone = pZone;
@ -130,6 +131,11 @@ void Sapphire::Entity::BNpc::spawn( PlayerPtr pTarget )
pTarget->queuePacket( std::make_shared< NpcSpawnPacket >( *getAsBNpc(), *pTarget ) ); pTarget->queuePacket( std::make_shared< NpcSpawnPacket >( *getAsBNpc(), *pTarget ) );
} }
void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget )
{
pTarget->freePlayerSpawnId( getId() );
}
Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const
{ {
return m_state; return m_state;
@ -243,7 +249,7 @@ void Sapphire::Entity::BNpc::hateListRemove( Sapphire::Entity::CharaPtr pChara )
if( pChara->isPlayer() ) if( pChara->isPlayer() )
{ {
PlayerPtr tmpPlayer = pChara->getAsPlayer(); PlayerPtr tmpPlayer = pChara->getAsPlayer();
//tmpPlayer->onMobDeaggro( getAsBattleNpc() ); tmpPlayer->onMobDeaggro( getAsBNpc() );
} }
return; return;
} }
@ -273,7 +279,7 @@ void Sapphire::Entity::BNpc::aggro( Sapphire::Entity::CharaPtr pChara )
{ {
PlayerPtr tmpPlayer = pChara->getAsPlayer(); PlayerPtr tmpPlayer = pChara->getAsPlayer();
tmpPlayer->queuePacket( makeActorControl142( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) ); tmpPlayer->queuePacket( makeActorControl142( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) );
//tmpPlayer->onMobAggro( getAsBattleNpc() ); tmpPlayer->onMobAggro( getAsBNpc() );
} }
} }
@ -285,7 +291,7 @@ void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
if( pChara->isPlayer() ) if( pChara->isPlayer() )
{ {
PlayerPtr tmpPlayer = pChara->getAsPlayer(); PlayerPtr tmpPlayer = pChara->getAsPlayer();
//tmpPlayer->onMobDeaggro( getAsBattleNpc() ); tmpPlayer->onMobDeaggro( getAsBNpc() );
} }
} }
@ -295,6 +301,9 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
const uint8_t aggroRange = 8; const uint8_t aggroRange = 8;
const uint8_t maxDistanceToOrigin = 30; const uint8_t maxDistanceToOrigin = 30;
if( m_status == ActorStatus::Dead )
return;
switch( m_state ) switch( m_state )
{ {
case BNpcState::Retreat: case BNpcState::Retreat:
@ -306,6 +315,10 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
case BNpcState::Idle: case BNpcState::Idle:
{ {
// passive mobs should ignore players unless aggro'd
if( m_aggressionMode == 1 )
return;
CharaPtr pClosestChara = getClosestChara(); CharaPtr pClosestChara = getClosestChara();
if( pClosestChara && pClosestChara->isAlive() ) if( pClosestChara && pClosestChara->isAlive() )

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@ -44,6 +44,7 @@ namespace Sapphire::Entity
virtual ~BNpc() override; virtual ~BNpc() override;
void spawn( PlayerPtr pTarget ) override; void spawn( PlayerPtr pTarget ) override;
void despawn( PlayerPtr pTarget ) override;
uint16_t getModelChara() const; uint16_t getModelChara() const;
uint8_t getLevel() const override; uint8_t getLevel() const override;

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@ -10,6 +10,7 @@
#include "Session.h" #include "Session.h"
#include "Player.h" #include "Player.h"
#include "BNpc.h"
#include "Manager/HousingMgr.h" #include "Manager/HousingMgr.h"
#include "Manager/TerritoryMgr.h" #include "Manager/TerritoryMgr.h"
@ -1348,6 +1349,45 @@ void Sapphire::Entity::Player::initHateSlotQueue()
m_freeHateSlotQueue.push( i ); m_freeHateSlotQueue.push( i );
} }
void Sapphire::Entity::Player::hateListAdd( BNpcPtr pBNpc )
{
if( !m_freeHateSlotQueue.empty() )
{
uint8_t hateId = m_freeHateSlotQueue.front();
m_freeHateSlotQueue.pop();
m_actorIdTohateSlotMap[ pBNpc->getId() ] = hateId;
sendHateList();
}
}
void Sapphire::Entity::Player::hateListRemove( BNpcPtr pBNpc )
{
auto it = m_actorIdTohateSlotMap.begin();
for( ; it != m_actorIdTohateSlotMap.end(); ++it )
{
if( it->first == pBNpc->getId() )
{
uint8_t hateSlot = it->second;
m_freeHateSlotQueue.push( hateSlot );
m_actorIdTohateSlotMap.erase( it );
sendHateList();
return;
}
}
}
bool Sapphire::Entity::Player::hateListHasEntry( BNpcPtr pBNpc )
{
for( const auto& entry : m_actorIdTohateSlotMap )
{
if( entry.first == pBNpc->getId() )
return true;
}
return false;
}
void Sapphire::Entity::Player::sendHateList() void Sapphire::Entity::Player::sendHateList()
{ {
auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( getId() ); auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( getId() );
@ -1361,6 +1401,19 @@ void Sapphire::Entity::Player::sendHateList()
queuePacket( hateListPacket ); queuePacket( hateListPacket );
} }
void Sapphire::Entity::Player::onMobAggro( BNpcPtr pBNpc )
{
hateListAdd( pBNpc );
queuePacket( makeActorControl142( getId(), ToggleAggro, 1 ) );
}
void Sapphire::Entity::Player::onMobDeaggro( BNpcPtr pBNpc )
{
hateListRemove( pBNpc );
if( m_actorIdTohateSlotMap.empty() )
queuePacket( makeActorControl142( getId(), ToggleAggro ) );
}
bool Sapphire::Entity::Player::isLogin() const bool Sapphire::Entity::Player::isLogin() const
{ {
return m_bIsLogin; return m_bIsLogin;
@ -1533,7 +1586,7 @@ uint32_t Sapphire::Entity::Player::getCFPenaltyMinutes() const
void Sapphire::Entity::Player::setCFPenaltyMinutes( uint32_t minutes ) void Sapphire::Entity::Player::setCFPenaltyMinutes( uint32_t minutes )
{ {
auto currentTimestamp = Sapphire::Util::getTimeSeconds(); auto currentTimestamp = Sapphire::Util::getTimeSeconds();
setCFPenaltyTimestamp( static_cast< uint32_t >( currentTimestamp + minutes * 60 ) ); setCFPenaltyTimestamp( currentTimestamp + minutes * 60 );
} }
uint8_t Sapphire::Entity::Player::getOpeningSequence() const uint8_t Sapphire::Entity::Player::getOpeningSequence() const

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@ -798,6 +798,11 @@ namespace Sapphire::Entity
////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////
void initHateSlotQueue(); void initHateSlotQueue();
void hateListAdd( BNpcPtr pBNpc );
void hateListRemove( BNpcPtr pBNpc );
bool hateListHasEntry( BNpcPtr pBNpc );
void sendHateList(); void sendHateList();
bool actionHasCastTime( uint32_t actionId ); bool actionHasCastTime( uint32_t actionId );
@ -831,6 +836,9 @@ namespace Sapphire::Entity
bool isAutoattackOn() const; bool isAutoattackOn() const;
void onMobAggro( BNpcPtr pBNpc );
void onMobDeaggro( BNpcPtr pBNpc );
// Content Finder handling // Content Finder handling
////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////
/*! Get an unix time when the player can register into content finder again. */ /*! Get an unix time when the player can register into content finder again. */

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@ -83,12 +83,11 @@ void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Enti
listing.itemCatalogId = catalogId; listing.itemCatalogId = catalogId;
listing.quantity = i + 1; listing.quantity = i + 1;
listing.purchaseTime = time( nullptr ); listing.purchaseTime = Sapphire::Util::getTimeSeconds();
listing.salePrice = 69420420; listing.salePrice = 69420420;
listing.isHq = 1; listing.isHq = 1;
listing.onMannequin = 1; listing.onMannequin = 1;
strcpy( listing.buyerName, name.c_str() ); strcpy( listing.buyerName, name.c_str() );
} }

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@ -0,0 +1,10 @@
#include "RNGMgr.h"
#include <Logging/Logger.h>
Sapphire::World::Manager::RNGMgr::RNGMgr( FrameworkPtr pFw ) :
BaseManager( pFw ),
m_engine( *engineSeed< std::mt19937::state_size >() )
{
}

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@ -0,0 +1,94 @@
#ifndef SAPPHIRE_RNGMGR_H
#define SAPPHIRE_RNGMGR_H
#include "Forwards.h"
#include "BaseManager.h"
#include <array>
#include <algorithm>
#include <chrono>
#include <random>
#include <memory>
#include <type_traits>
namespace Sapphire::World::Manager
{
/*!
* @brief Generator object that is used on multiple state situations
*/
template< typename T, typename = typename std::enable_if< std::is_arithmetic< T >::value, T >::type >
class RandGenerator
{
public:
RandGenerator( T minRange = std::numeric_limits< T >::min(), T maxRange = std::numeric_limits< T >::max() )
: m_engine( *engineSeed< std::mt19937::state_size >() ), m_dist( minRange, maxRange )
{
}
T next()
{
return m_dist( m_engine );
}
private:
template< std::size_t STATE_SIZE >
std::unique_ptr< std::seed_seq > engineSeed()
{
std::array< uint32_t, STATE_SIZE > seedArray;
std::random_device rd;
std::generate_n( seedArray.data(), seedArray.size(), std::ref( rd ) );
auto pSeq = std::make_unique< std::seed_seq >( std::begin( seedArray ), std::end( seedArray ) );
return pSeq;
}
std::uniform_real_distribution< T > m_dist;
std::mt19937 m_engine;
};
class RNGMgr : public BaseManager
{
public:
RNGMgr( FrameworkPtr pFw );
virtual ~RNGMgr() = default;
RNGMgr( const RNGMgr& pRNGMgr ) = delete;
RNGMgr& operator=( const RNGMgr& pRNGMgr ) = delete;
/*!
* @brief Creates a RNG with specified parameters for multiple uses
* @tparam Numeric type to be used for the generator
* @param Minimum value possible for the random value
* @param Maximum value possible for the random value
* @return Random number generator object
*/
template< typename T, typename = typename std::enable_if< std::is_arithmetic< T >::value, T >::type >
RandGenerator< T > getRandGenerator( T minRange, T maxRange )
{
return RandGenerator< T >( minRange, maxRange );
}
private:
template< std::size_t STATE_SIZE >
std::unique_ptr< std::seed_seq > engineSeed()
{
std::array< uint32_t, STATE_SIZE > seedArray;
std::random_device rd;
std::generate_n( seedArray.data(), seedArray.size(), std::ref( rd ) );
auto pSeq = std::make_unique< std::seed_seq >( std::begin( seedArray ), std::end( seedArray ) );
return pSeq;
}
std::mt19937 m_engine;
};
}
#endif // SAPPHIRE_RNGMGR_H

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@ -385,6 +385,7 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
const std::vector< Sapphire::Network::Packets::FFXIVARR_PACKET_RAW >& packetData ) const std::vector< Sapphire::Network::Packets::FFXIVARR_PACKET_RAW >& packetData )
{ {
auto pServerZone = m_pFw->get< World::ServerMgr >(); auto pServerZone = m_pFw->get< World::ServerMgr >();
// if a session is set, update the last time it recieved a game packet // if a session is set, update the last time it recieved a game packet
if( m_pSession ) if( m_pSession )
m_pSession->updateLastDataTime(); m_pSession->updateLastDataTime();
@ -427,7 +428,7 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
auto pe = std::make_shared< FFXIVRawPacket >( 0x07, 0x18, 0, 0 ); auto pe = std::make_shared< FFXIVRawPacket >( 0x07, 0x18, 0, 0 );
*( unsigned int* ) ( &pe->data()[ 0 ] ) = 0xE0037603; *( unsigned int* ) ( &pe->data()[ 0 ] ) = 0xE0037603;
*( unsigned int* ) ( &pe->data()[ 4 ] ) = static_cast< uint32_t >( time( nullptr ) ); *( unsigned int* ) ( &pe->data()[ 4 ] ) = Sapphire::Util::getTimeSeconds();
sendSinglePacket( pe ); sendSinglePacket( pe );
// main connection, assinging it to the session // main connection, assinging it to the session

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@ -14,10 +14,8 @@
#include "Network/GameConnection.h" #include "Network/GameConnection.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Zone.h" #include "Territory/Zone.h"
#include "Territory/HousingZone.h" #include "Territory/HousingZone.h"
#include "Manager/HousingMgr.h"
#include "Territory/Land.h" #include "Territory/Land.h"
#include "Territory/ZonePosition.h" #include "Territory/ZonePosition.h"
#include "Territory/House.h" #include "Territory/House.h"
@ -37,6 +35,9 @@
#include "Manager/DebugCommandMgr.h" #include "Manager/DebugCommandMgr.h"
#include "Manager/EventMgr.h" #include "Manager/EventMgr.h"
#include "Manager/MarketMgr.h" #include "Manager/MarketMgr.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/HousingMgr.h"
#include "Manager/RNGMgr.h"
#include "Action/Action.h" #include "Action/Action.h"
#include "Action/ActionTeleport.h" #include "Action/ActionTeleport.h"
@ -440,7 +441,7 @@ void Sapphire::Network::GameConnection::pingHandler( FrameworkPtr pFw,
queueOutPacket( std::make_shared< Server::PingPacket >( player, packet.data().timestamp ) ); queueOutPacket( std::make_shared< Server::PingPacket >( player, packet.data().timestamp ) );
player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) ); player.setLastPing( Sapphire::Util::getTimeSeconds() );
} }

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@ -75,18 +75,13 @@ namespace Sapphire::Network::Packets::Server
m_data.bNPCBase = bnpc.getBNpcBaseId(); m_data.bNPCBase = bnpc.getBNpcBaseId();
m_data.bNPCName = bnpc.getBNpcNameId(); m_data.bNPCName = bnpc.getBNpcNameId();
m_data.state = 1; assert( target.getId() != bnpc.getId() );
if( target.getId() == bnpc.getId() )
{
m_data.spawnIndex = 0x00;
}
else
{
m_data.spawnIndex = target.getSpawnIdForActorId( bnpc.getId() ); m_data.spawnIndex = target.getSpawnIdForActorId( bnpc.getId() );
if( !target.isActorSpawnIdValid( m_data.spawnIndex ) ) if( !target.isActorSpawnIdValid( m_data.spawnIndex ) )
return; return;
}
// 0x20 == spawn hidden to be displayed by the spawneffect control // 0x20 == spawn hidden to be displayed by the spawneffect control
//m_data.displayFlags = bnpc.getDisplayFlags(); //m_data.displayFlags = bnpc.getDisplayFlags();

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@ -40,6 +40,7 @@
#include "Manager/EventMgr.h" #include "Manager/EventMgr.h"
#include "Manager/ItemMgr.h" #include "Manager/ItemMgr.h"
#include "Manager/MarketMgr.h" #include "Manager/MarketMgr.h"
#include "Manager/RNGMgr.h"
using namespace Sapphire::World::Manager; using namespace Sapphire::World::Manager;
@ -205,6 +206,7 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >( framework() ); auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >( framework() );
auto pEventMgr = std::make_shared< Manager::EventMgr >( framework() ); auto pEventMgr = std::make_shared< Manager::EventMgr >( framework() );
auto pItemMgr = std::make_shared< Manager::ItemMgr >( framework() ); auto pItemMgr = std::make_shared< Manager::ItemMgr >( framework() );
auto pRNGMgr = std::make_shared< Manager::RNGMgr >( framework() );
framework()->set< DebugCommandMgr >( pDebugCom ); framework()->set< DebugCommandMgr >( pDebugCom );
framework()->set< Manager::PlayerMgr >( pPlayerMgr ); framework()->set< Manager::PlayerMgr >( pPlayerMgr );
@ -212,6 +214,7 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
framework()->set< Manager::InventoryMgr >( pInventoryMgr ); framework()->set< Manager::InventoryMgr >( pInventoryMgr );
framework()->set< Manager::EventMgr >( pEventMgr ); framework()->set< Manager::EventMgr >( pEventMgr );
framework()->set< Manager::ItemMgr >( pItemMgr ); framework()->set< Manager::ItemMgr >( pItemMgr );
framework()->set< Manager::RNGMgr >( pRNGMgr );
Logger::info( "World server running on {0}:{1}", m_ip, m_port ); Logger::info( "World server running on {0}:{1}", m_ip, m_port );
@ -256,7 +259,7 @@ void Sapphire::World::ServerMgr::mainLoop()
auto currTime = Util::getTimeSeconds(); auto currTime = Util::getTimeSeconds();
pTeriMgr->updateTerritoryInstances( static_cast< uint32_t >( currTime ) ); pTeriMgr->updateTerritoryInstances( currTime );
pScriptMgr->update(); pScriptMgr->update();
@ -473,7 +476,7 @@ Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( c
Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( uint32_t id ) Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( uint32_t id )
{ {
for( auto entry : m_bNpcTemplateMap ) for( const auto& entry : m_bNpcTemplateMap )
{ {
if( entry.second->getId() == id ) if( entry.second->getId() == id )
return entry.second; return entry.second;

View file

@ -206,7 +206,7 @@ void Sapphire::World::Session::update()
// SESSION LOGIC // SESSION LOGIC
m_pPlayer->update( Util::getTimeMs() ); m_pPlayer->update( Util::getTimeMs() );
if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 ) if( Util::getTimeSeconds() - static_cast< uint32_t >( getLastSqlTime() ) > 10 )
{ {
updateLastSqlTime(); updateLastSqlTime();
m_pPlayer->updateSql(); m_pPlayer->updateSql();

View file

@ -56,9 +56,9 @@ namespace Sapphire::World
Entity::PlayerPtr m_pPlayer; Entity::PlayerPtr m_pPlayer;
int64_t m_lastDataTime; uint32_t m_lastDataTime;
int64_t m_lastSqlTime; uint32_t m_lastSqlTime;
bool m_isValid; bool m_isValid;
bool m_isReplaying; bool m_isReplaying;

View file

@ -39,7 +39,7 @@ Sapphire::World::Territory::Housing::HousingInteriorTerritory::HousingInteriorTe
Zone( territoryTypeId, guId, internalName, contentName, pFw ), Zone( territoryTypeId, guId, internalName, contentName, pFw ),
m_landIdent( ident ) m_landIdent( ident )
{ {
m_lastActivityTime = static_cast< uint32_t >( Util::getTimeSeconds() ); m_lastActivityTime = Util::getTimeSeconds();
} }
Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default; Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default;

View file

@ -30,7 +30,7 @@ Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId,
Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw ) : Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw ) :
m_currentPrice( 0 ), m_currentPrice( 0 ),
m_minPrice( 0 ), m_minPrice( 0 ),
m_nextDrop( static_cast< uint32_t >( Util::getTimeSeconds() ) + 21600 ), m_nextDrop( Util::getTimeSeconds() + 21600 ),
m_ownerId( 0 ), m_ownerId( 0 ),
m_landSetId( landSetId ), m_landSetId( landSetId ),
m_landInfo( info ), m_landInfo( info ),
@ -185,7 +185,7 @@ uint64_t Sapphire::Land::getOwnerId()
uint32_t Sapphire::Land::getDevaluationTime() uint32_t Sapphire::Land::getDevaluationTime()
{ {
return m_nextDrop - static_cast< uint32_t >( Util::getTimeSeconds() ); return m_nextDrop - Util::getTimeSeconds();
} }
void Sapphire::Land::setCurrentPrice( uint32_t currentPrice ) void Sapphire::Land::setCurrentPrice( uint32_t currentPrice )

View file

@ -39,6 +39,8 @@
#include "Zone.h" #include "Zone.h"
#include "Framework.h" #include "Framework.h"
#include <Manager/RNGMgr.h>
using namespace Sapphire::Common; using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets; using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server; using namespace Sapphire::Network::Packets::Server;
@ -159,7 +161,7 @@ void Sapphire::Zone::loadCellCache()
Weather Sapphire::Zone::getNextWeather() Weather Sapphire::Zone::getNextWeather()
{ {
uint32_t unixTime = static_cast< uint32_t >( Util::getTimeSeconds() ); uint32_t unixTime = Util::getTimeSeconds();
// Get Eorzea hour for weather start // Get Eorzea hour for weather start
uint32_t bell = unixTime / 175; uint32_t bell = unixTime / 175;
// Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16 // Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16
@ -381,9 +383,8 @@ void Sapphire::Zone::updateBNpcs( int64_t tickCount )
{ {
if( ( tickCount - m_lastMobUpdate ) > 250 ) if( ( tickCount - m_lastMobUpdate ) > 250 )
{ {
m_lastMobUpdate = tickCount; m_lastMobUpdate = tickCount;
uint32_t currTime = static_cast< uint32_t >( time( nullptr ) ); uint32_t currTime = Sapphire::Util::getTimeSeconds();
/*for( auto it3 = m_BattleNpcDeadMap.begin(); it3 != m_BattleNpcDeadMap.end(); ++it3 ) /*for( auto it3 = m_BattleNpcDeadMap.begin(); it3 != m_BattleNpcDeadMap.end(); ++it3 )
{ {
@ -802,7 +803,7 @@ bool Sapphire::Zone::loadSpawnGroups()
float r = res->getFloat( 5 ); float r = res->getFloat( 5 );
uint32_t gimmickId = res->getUInt( 6 ); uint32_t gimmickId = res->getUInt( 6 );
group.getSpawnPointList().push_back( std::make_shared< Entity::SpawnPoint >( x, y, z, r, gimmickId ) ); group.getSpawnPointList().emplace_back( std::make_shared< Entity::SpawnPoint >( x, y, z, r, gimmickId ) );
Logger::debug( "id: {0}, x: {1}, y: {2}, z: {3}, gimmickId: {4}", id, x, y, z, gimmickId ); Logger::debug( "id: {0}, x: {1}, y: {2}, z: {3}, gimmickId: {4}", id, x, y, z, gimmickId );
} }
@ -812,9 +813,8 @@ bool Sapphire::Zone::loadSpawnGroups()
void Sapphire::Zone::updateSpawnPoints() void Sapphire::Zone::updateSpawnPoints()
{ {
std::random_device rd; auto pRNGMgr = m_pFw->get< World::Manager::RNGMgr >();
std::mt19937 mt( rd() ); auto rng = pRNGMgr->getRandGenerator< float >( 0.f, PI * 2 );
std::uniform_real_distribution< float > dist( 0.0, PI * 2 );
for( auto& group : m_spawnGroups ) for( auto& group : m_spawnGroups )
{ {
@ -837,7 +837,7 @@ void Sapphire::Zone::updateSpawnPoints()
point->getPosX(), point->getPosX(),
point->getPosY(), point->getPosY(),
point->getPosZ(), point->getPosZ(),
dist( mt ), rng.next(),
group.getLevel(), group.getLevel(),
group.getMaxHp(), shared_from_this(), m_pFw ); group.getMaxHp(), shared_from_this(), m_pFw );
point->setLinkedBNpc( pBNpc ); point->setLinkedBNpc( pBNpc );