1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-28 07:07:45 +00:00

Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop

This commit is contained in:
Tahir Akhlaq 2019-01-20 09:56:50 +00:00
commit a4a60ca057
25 changed files with 246 additions and 54 deletions

3
.gitmodules vendored
View file

@ -4,3 +4,6 @@
[submodule "deps/spdlog"]
path = deps/spdlog
url = https://github.com/gabime/spdlog.git
[submodule "deps/recastnavigation"]
path = deps/recastnavigation
url = https://github.com/SapphireServer/recastnavigation

View file

@ -44,6 +44,7 @@ add_subdirectory( "deps/zlib" )
add_subdirectory( "deps/MySQL" )
add_subdirectory( "deps/datReader" )
add_subdirectory( "deps/mysqlConnector" )
add_subdirectory( "deps/recastnavigation" )
##############################
# Main Sapphire Components #

1
deps/recastnavigation vendored Submodule

@ -0,0 +1 @@
Subproject commit d24db2de131d6be5a1bc38067fa8b649544a0dd2

View file

@ -258,7 +258,7 @@ namespace Sapphire::Network::Packets
// The IPC type itself.
m_ipcHdr.type = static_cast< ServerZoneIpcType >( m_data._ServerIpcType );
m_ipcHdr.timestamp = static_cast< uint32_t >( Util::getTimeSeconds() );
m_ipcHdr.timestamp = Util::getTimeSeconds();
m_segHdr.size = sizeof( T ) + sizeof( FFXIVARR_IPC_HEADER ) + sizeof( FFXIVARR_PACKET_SEGMENT_HEADER );
};

View file

@ -119,35 +119,39 @@ namespace Sapphire::Network::Packets
PlayerSpawn = 0x0175, // updated 4.5
NpcSpawn = 0x0176, // updated 4.5
NpcSpawn2 = 0x0177, // ( Bigger statuseffectlist? ) updated 4.5
ActorMove = 0x0178, // updated 4.5
ActorSetPos = 0x017A, // updated 4.5
ActorCast = 0x017C, // updated 4.5
PartyList = 0x017E, // updated 4.5
HateList = 0x017F, // updated 4.5
HateList = 0x0180, // updated 4.5
ObjectSpawn = 0x0181, // updated 4.5
ObjectDespawn = 0x0182, // updated 4.5
UpdateClassInfo = 0x0183, // updated 4.5
SilentSetClassJob = 0x0184, // updated 4.5 - seems to be the case, not sure if it's actually used for anything
InitUI = 0x0185, // updated 4.5
PlayerStats = 0x0186, // updated 4.5
ActorOwner = 0x0187, // updated 4.5
PlayerStateFlags = 0x0188, // updated 4.5
PlayerClassInfo = 0x0189, // updated 4.5
ModelEquip = 0x018B, // updated 4.5
Examine = 0x018C, // updated 4.5
CharaNameReq = 0x018D, // updated 4.5
SetLevelSync = 0x1186, // not updated for 4.4, not sure what it is anymore
ItemInfo = 0x0196, // updated 4.5
ContainerInfo = 0x0197, // updated 4.5
InventoryTransactionFinish = 0x0198, // updated 4.5
InventoryTransaction = 0x0199, // updated 4.5
CurrencyCrystalInfo = 0x019B, // updated 4.5
InventoryActionAck = 0x019D, // updated 4.5
UpdateInventorySlot = 0x019E, // updated 4.5

View file

@ -698,8 +698,7 @@ struct FFXIVIpcActorSetPos :
* Structural representation of the packet sent by the server
* to start an actors casting
*/
struct FFXIVIpcActorCast :
FFXIVIpcBasePacket< ActorCast >
struct FFXIVIpcActorCast : FFXIVIpcBasePacket< ActorCast >
{
uint16_t action_id;
Common::SkillType skillType;
@ -715,11 +714,10 @@ struct FFXIVIpcActorCast :
uint16_t unknown_3;
};
struct FFXIVIpcHateList :
FFXIVIpcBasePacket< HateList >
struct FFXIVIpcHateList : FFXIVIpcBasePacket< HateList >
{
uint32_t numEntries;
struct LsEntry
struct
{
uint32_t actorId;
uint8_t hatePercent;
@ -729,8 +727,7 @@ struct FFXIVIpcHateList :
uint32_t padding;
};
struct FFXIVIpcUpdateClassInfo :
FFXIVIpcBasePacket< UpdateClassInfo >
struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket< UpdateClassInfo >
{
uint8_t classId;
uint8_t level1;

View file

@ -119,10 +119,10 @@ uint64_t Sapphire::Util::getTimeMs()
return epoch.count();
}
int64_t Sapphire::Util::getTimeSeconds()
uint32_t Sapphire::Util::getTimeSeconds()
{
std::chrono::seconds epoch = std::chrono::seconds( std::time( nullptr ) );
return epoch.count();
auto currClock = std::chrono::system_clock::now();
return std::chrono::time_point_cast< std::chrono::seconds >( currClock ).time_since_epoch().count();
}
uint64_t Sapphire::Util::getEorzeanTimeStamp()

View file

@ -21,7 +21,12 @@ namespace Sapphire::Util
uint64_t getTimeMs();
int64_t getTimeSeconds();
/*!
* @brief Get a POSIX epoch representation of the current time
* @return 32-bit unsigned integer
*/
uint32_t getTimeSeconds();
uint64_t getEorzeanTimeStamp();

View file

@ -8,9 +8,12 @@ file(GLOB SERVER_SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}*.c*")
add_executable(pcb_reader2 ${SERVER_PUBLIC_INCLUDE_FILES} ${SERVER_SOURCE_FILES})
if (UNIX)
target_link_libraries (pcb_reader2 common xivdat pthread mysqlclient dl z stdc++fs )
target_link_libraries( pcb_reader2 common xivdat pthread mysqlclient dl z stdc++fs Recast Detour )
else()
target_link_libraries (pcb_reader2 common xivdat mysql zlib)
target_link_libraries( pcb_reader2 common xivdat mysql zlib Recast Detour )
endif()
target_include_directories( pcb_reader2
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/../../deps/" )

View file

@ -61,6 +61,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
m_pos.z = posZ;
m_rot = rot;
m_level = level;
m_invincibilityType = InvincibilityNone;
m_pCurrentZone = pZone;
@ -130,6 +131,11 @@ void Sapphire::Entity::BNpc::spawn( PlayerPtr pTarget )
pTarget->queuePacket( std::make_shared< NpcSpawnPacket >( *getAsBNpc(), *pTarget ) );
}
void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget )
{
pTarget->freePlayerSpawnId( getId() );
}
Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const
{
return m_state;
@ -243,7 +249,7 @@ void Sapphire::Entity::BNpc::hateListRemove( Sapphire::Entity::CharaPtr pChara )
if( pChara->isPlayer() )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
//tmpPlayer->onMobDeaggro( getAsBattleNpc() );
tmpPlayer->onMobDeaggro( getAsBNpc() );
}
return;
}
@ -273,7 +279,7 @@ void Sapphire::Entity::BNpc::aggro( Sapphire::Entity::CharaPtr pChara )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
tmpPlayer->queuePacket( makeActorControl142( getId(), ActorControlType::ToggleWeapon, 0, 1, 1 ) );
//tmpPlayer->onMobAggro( getAsBattleNpc() );
tmpPlayer->onMobAggro( getAsBNpc() );
}
}
@ -285,7 +291,7 @@ void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
if( pChara->isPlayer() )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
//tmpPlayer->onMobDeaggro( getAsBattleNpc() );
tmpPlayer->onMobDeaggro( getAsBNpc() );
}
}
@ -295,6 +301,9 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
const uint8_t aggroRange = 8;
const uint8_t maxDistanceToOrigin = 30;
if( m_status == ActorStatus::Dead )
return;
switch( m_state )
{
case BNpcState::Retreat:
@ -306,6 +315,10 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
case BNpcState::Idle:
{
// passive mobs should ignore players unless aggro'd
if( m_aggressionMode == 1 )
return;
CharaPtr pClosestChara = getClosestChara();
if( pClosestChara && pClosestChara->isAlive() )

View file

@ -44,6 +44,7 @@ namespace Sapphire::Entity
virtual ~BNpc() override;
void spawn( PlayerPtr pTarget ) override;
void despawn( PlayerPtr pTarget ) override;
uint16_t getModelChara() const;
uint8_t getLevel() const override;

View file

@ -10,6 +10,7 @@
#include "Session.h"
#include "Player.h"
#include "BNpc.h"
#include "Manager/HousingMgr.h"
#include "Manager/TerritoryMgr.h"
@ -1348,6 +1349,45 @@ void Sapphire::Entity::Player::initHateSlotQueue()
m_freeHateSlotQueue.push( i );
}
void Sapphire::Entity::Player::hateListAdd( BNpcPtr pBNpc )
{
if( !m_freeHateSlotQueue.empty() )
{
uint8_t hateId = m_freeHateSlotQueue.front();
m_freeHateSlotQueue.pop();
m_actorIdTohateSlotMap[ pBNpc->getId() ] = hateId;
sendHateList();
}
}
void Sapphire::Entity::Player::hateListRemove( BNpcPtr pBNpc )
{
auto it = m_actorIdTohateSlotMap.begin();
for( ; it != m_actorIdTohateSlotMap.end(); ++it )
{
if( it->first == pBNpc->getId() )
{
uint8_t hateSlot = it->second;
m_freeHateSlotQueue.push( hateSlot );
m_actorIdTohateSlotMap.erase( it );
sendHateList();
return;
}
}
}
bool Sapphire::Entity::Player::hateListHasEntry( BNpcPtr pBNpc )
{
for( const auto& entry : m_actorIdTohateSlotMap )
{
if( entry.first == pBNpc->getId() )
return true;
}
return false;
}
void Sapphire::Entity::Player::sendHateList()
{
auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( getId() );
@ -1361,6 +1401,19 @@ void Sapphire::Entity::Player::sendHateList()
queuePacket( hateListPacket );
}
void Sapphire::Entity::Player::onMobAggro( BNpcPtr pBNpc )
{
hateListAdd( pBNpc );
queuePacket( makeActorControl142( getId(), ToggleAggro, 1 ) );
}
void Sapphire::Entity::Player::onMobDeaggro( BNpcPtr pBNpc )
{
hateListRemove( pBNpc );
if( m_actorIdTohateSlotMap.empty() )
queuePacket( makeActorControl142( getId(), ToggleAggro ) );
}
bool Sapphire::Entity::Player::isLogin() const
{
return m_bIsLogin;
@ -1533,7 +1586,7 @@ uint32_t Sapphire::Entity::Player::getCFPenaltyMinutes() const
void Sapphire::Entity::Player::setCFPenaltyMinutes( uint32_t minutes )
{
auto currentTimestamp = Sapphire::Util::getTimeSeconds();
setCFPenaltyTimestamp( static_cast< uint32_t >( currentTimestamp + minutes * 60 ) );
setCFPenaltyTimestamp( currentTimestamp + minutes * 60 );
}
uint8_t Sapphire::Entity::Player::getOpeningSequence() const

View file

@ -798,6 +798,11 @@ namespace Sapphire::Entity
//////////////////////////////////////////////////////////////////////////////////////////////////////
void initHateSlotQueue();
void hateListAdd( BNpcPtr pBNpc );
void hateListRemove( BNpcPtr pBNpc );
bool hateListHasEntry( BNpcPtr pBNpc );
void sendHateList();
bool actionHasCastTime( uint32_t actionId );
@ -831,6 +836,9 @@ namespace Sapphire::Entity
bool isAutoattackOn() const;
void onMobAggro( BNpcPtr pBNpc );
void onMobDeaggro( BNpcPtr pBNpc );
// Content Finder handling
//////////////////////////////////////////////////////////////////////////////////////////////////////
/*! Get an unix time when the player can register into content finder again. */

View file

@ -83,12 +83,11 @@ void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Enti
listing.itemCatalogId = catalogId;
listing.quantity = i + 1;
listing.purchaseTime = time( nullptr );
listing.purchaseTime = Sapphire::Util::getTimeSeconds();
listing.salePrice = 69420420;
listing.isHq = 1;
listing.onMannequin = 1;
strcpy( listing.buyerName, name.c_str() );
}

View file

@ -0,0 +1,10 @@
#include "RNGMgr.h"
#include <Logging/Logger.h>
Sapphire::World::Manager::RNGMgr::RNGMgr( FrameworkPtr pFw ) :
BaseManager( pFw ),
m_engine( *engineSeed< std::mt19937::state_size >() )
{
}

View file

@ -0,0 +1,94 @@
#ifndef SAPPHIRE_RNGMGR_H
#define SAPPHIRE_RNGMGR_H
#include "Forwards.h"
#include "BaseManager.h"
#include <array>
#include <algorithm>
#include <chrono>
#include <random>
#include <memory>
#include <type_traits>
namespace Sapphire::World::Manager
{
/*!
* @brief Generator object that is used on multiple state situations
*/
template< typename T, typename = typename std::enable_if< std::is_arithmetic< T >::value, T >::type >
class RandGenerator
{
public:
RandGenerator( T minRange = std::numeric_limits< T >::min(), T maxRange = std::numeric_limits< T >::max() )
: m_engine( *engineSeed< std::mt19937::state_size >() ), m_dist( minRange, maxRange )
{
}
T next()
{
return m_dist( m_engine );
}
private:
template< std::size_t STATE_SIZE >
std::unique_ptr< std::seed_seq > engineSeed()
{
std::array< uint32_t, STATE_SIZE > seedArray;
std::random_device rd;
std::generate_n( seedArray.data(), seedArray.size(), std::ref( rd ) );
auto pSeq = std::make_unique< std::seed_seq >( std::begin( seedArray ), std::end( seedArray ) );
return pSeq;
}
std::uniform_real_distribution< T > m_dist;
std::mt19937 m_engine;
};
class RNGMgr : public BaseManager
{
public:
RNGMgr( FrameworkPtr pFw );
virtual ~RNGMgr() = default;
RNGMgr( const RNGMgr& pRNGMgr ) = delete;
RNGMgr& operator=( const RNGMgr& pRNGMgr ) = delete;
/*!
* @brief Creates a RNG with specified parameters for multiple uses
* @tparam Numeric type to be used for the generator
* @param Minimum value possible for the random value
* @param Maximum value possible for the random value
* @return Random number generator object
*/
template< typename T, typename = typename std::enable_if< std::is_arithmetic< T >::value, T >::type >
RandGenerator< T > getRandGenerator( T minRange, T maxRange )
{
return RandGenerator< T >( minRange, maxRange );
}
private:
template< std::size_t STATE_SIZE >
std::unique_ptr< std::seed_seq > engineSeed()
{
std::array< uint32_t, STATE_SIZE > seedArray;
std::random_device rd;
std::generate_n( seedArray.data(), seedArray.size(), std::ref( rd ) );
auto pSeq = std::make_unique< std::seed_seq >( std::begin( seedArray ), std::end( seedArray ) );
return pSeq;
}
std::mt19937 m_engine;
};
}
#endif // SAPPHIRE_RNGMGR_H

View file

@ -385,6 +385,7 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
const std::vector< Sapphire::Network::Packets::FFXIVARR_PACKET_RAW >& packetData )
{
auto pServerZone = m_pFw->get< World::ServerMgr >();
// if a session is set, update the last time it recieved a game packet
if( m_pSession )
m_pSession->updateLastDataTime();
@ -427,7 +428,7 @@ void Sapphire::Network::GameConnection::handlePackets( const Sapphire::Network::
auto pe = std::make_shared< FFXIVRawPacket >( 0x07, 0x18, 0, 0 );
*( unsigned int* ) ( &pe->data()[ 0 ] ) = 0xE0037603;
*( unsigned int* ) ( &pe->data()[ 4 ] ) = static_cast< uint32_t >( time( nullptr ) );
*( unsigned int* ) ( &pe->data()[ 4 ] ) = Sapphire::Util::getTimeSeconds();
sendSinglePacket( pe );
// main connection, assinging it to the session

View file

@ -14,10 +14,8 @@
#include "Network/GameConnection.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Zone.h"
#include "Territory/HousingZone.h"
#include "Manager/HousingMgr.h"
#include "Territory/Land.h"
#include "Territory/ZonePosition.h"
#include "Territory/House.h"
@ -37,6 +35,9 @@
#include "Manager/DebugCommandMgr.h"
#include "Manager/EventMgr.h"
#include "Manager/MarketMgr.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/HousingMgr.h"
#include "Manager/RNGMgr.h"
#include "Action/Action.h"
#include "Action/ActionTeleport.h"
@ -440,7 +441,7 @@ void Sapphire::Network::GameConnection::pingHandler( FrameworkPtr pFw,
queueOutPacket( std::make_shared< Server::PingPacket >( player, packet.data().timestamp ) );
player.setLastPing( static_cast< uint32_t >( time( nullptr ) ) );
player.setLastPing( Sapphire::Util::getTimeSeconds() );
}

View file

@ -75,18 +75,13 @@ namespace Sapphire::Network::Packets::Server
m_data.bNPCBase = bnpc.getBNpcBaseId();
m_data.bNPCName = bnpc.getBNpcNameId();
m_data.state = 1;
if( target.getId() == bnpc.getId() )
{
m_data.spawnIndex = 0x00;
}
else
{
m_data.spawnIndex = target.getSpawnIdForActorId( bnpc.getId() );
assert( target.getId() != bnpc.getId() );
m_data.spawnIndex = target.getSpawnIdForActorId( bnpc.getId() );
if( !target.isActorSpawnIdValid( m_data.spawnIndex ) )
return;
if( !target.isActorSpawnIdValid( m_data.spawnIndex ) )
return;
}
// 0x20 == spawn hidden to be displayed by the spawneffect control
//m_data.displayFlags = bnpc.getDisplayFlags();

View file

@ -40,6 +40,7 @@
#include "Manager/EventMgr.h"
#include "Manager/ItemMgr.h"
#include "Manager/MarketMgr.h"
#include "Manager/RNGMgr.h"
using namespace Sapphire::World::Manager;
@ -205,6 +206,7 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >( framework() );
auto pEventMgr = std::make_shared< Manager::EventMgr >( framework() );
auto pItemMgr = std::make_shared< Manager::ItemMgr >( framework() );
auto pRNGMgr = std::make_shared< Manager::RNGMgr >( framework() );
framework()->set< DebugCommandMgr >( pDebugCom );
framework()->set< Manager::PlayerMgr >( pPlayerMgr );
@ -212,6 +214,7 @@ void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
framework()->set< Manager::InventoryMgr >( pInventoryMgr );
framework()->set< Manager::EventMgr >( pEventMgr );
framework()->set< Manager::ItemMgr >( pItemMgr );
framework()->set< Manager::RNGMgr >( pRNGMgr );
Logger::info( "World server running on {0}:{1}", m_ip, m_port );
@ -256,7 +259,7 @@ void Sapphire::World::ServerMgr::mainLoop()
auto currTime = Util::getTimeSeconds();
pTeriMgr->updateTerritoryInstances( static_cast< uint32_t >( currTime ) );
pTeriMgr->updateTerritoryInstances( currTime );
pScriptMgr->update();
@ -473,7 +476,7 @@ Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( c
Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( uint32_t id )
{
for( auto entry : m_bNpcTemplateMap )
for( const auto& entry : m_bNpcTemplateMap )
{
if( entry.second->getId() == id )
return entry.second;

View file

@ -206,7 +206,7 @@ void Sapphire::World::Session::update()
// SESSION LOGIC
m_pPlayer->update( Util::getTimeMs() );
if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
if( Util::getTimeSeconds() - static_cast< uint32_t >( getLastSqlTime() ) > 10 )
{
updateLastSqlTime();
m_pPlayer->updateSql();

View file

@ -56,9 +56,9 @@ namespace Sapphire::World
Entity::PlayerPtr m_pPlayer;
int64_t m_lastDataTime;
uint32_t m_lastDataTime;
int64_t m_lastSqlTime;
uint32_t m_lastSqlTime;
bool m_isValid;
bool m_isReplaying;

View file

@ -39,7 +39,7 @@ Sapphire::World::Territory::Housing::HousingInteriorTerritory::HousingInteriorTe
Zone( territoryTypeId, guId, internalName, contentName, pFw ),
m_landIdent( ident )
{
m_lastActivityTime = static_cast< uint32_t >( Util::getTimeSeconds() );
m_lastActivityTime = Util::getTimeSeconds();
}
Housing::HousingInteriorTerritory::~HousingInteriorTerritory() = default;

View file

@ -30,7 +30,7 @@ Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId,
Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw ) :
m_currentPrice( 0 ),
m_minPrice( 0 ),
m_nextDrop( static_cast< uint32_t >( Util::getTimeSeconds() ) + 21600 ),
m_nextDrop( Util::getTimeSeconds() + 21600 ),
m_ownerId( 0 ),
m_landSetId( landSetId ),
m_landInfo( info ),
@ -185,7 +185,7 @@ uint64_t Sapphire::Land::getOwnerId()
uint32_t Sapphire::Land::getDevaluationTime()
{
return m_nextDrop - static_cast< uint32_t >( Util::getTimeSeconds() );
return m_nextDrop - Util::getTimeSeconds();
}
void Sapphire::Land::setCurrentPrice( uint32_t currentPrice )

View file

@ -39,6 +39,8 @@
#include "Zone.h"
#include "Framework.h"
#include <Manager/RNGMgr.h>
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
@ -159,7 +161,7 @@ void Sapphire::Zone::loadCellCache()
Weather Sapphire::Zone::getNextWeather()
{
uint32_t unixTime = static_cast< uint32_t >( Util::getTimeSeconds() );
uint32_t unixTime = Util::getTimeSeconds();
// Get Eorzea hour for weather start
uint32_t bell = unixTime / 175;
// Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16
@ -381,9 +383,8 @@ void Sapphire::Zone::updateBNpcs( int64_t tickCount )
{
if( ( tickCount - m_lastMobUpdate ) > 250 )
{
m_lastMobUpdate = tickCount;
uint32_t currTime = static_cast< uint32_t >( time( nullptr ) );
uint32_t currTime = Sapphire::Util::getTimeSeconds();
/*for( auto it3 = m_BattleNpcDeadMap.begin(); it3 != m_BattleNpcDeadMap.end(); ++it3 )
{
@ -802,7 +803,7 @@ bool Sapphire::Zone::loadSpawnGroups()
float r = res->getFloat( 5 );
uint32_t gimmickId = res->getUInt( 6 );
group.getSpawnPointList().push_back( std::make_shared< Entity::SpawnPoint >( x, y, z, r, gimmickId ) );
group.getSpawnPointList().emplace_back( std::make_shared< Entity::SpawnPoint >( x, y, z, r, gimmickId ) );
Logger::debug( "id: {0}, x: {1}, y: {2}, z: {3}, gimmickId: {4}", id, x, y, z, gimmickId );
}
@ -812,9 +813,8 @@ bool Sapphire::Zone::loadSpawnGroups()
void Sapphire::Zone::updateSpawnPoints()
{
std::random_device rd;
std::mt19937 mt( rd() );
std::uniform_real_distribution< float > dist( 0.0, PI * 2 );
auto pRNGMgr = m_pFw->get< World::Manager::RNGMgr >();
auto rng = pRNGMgr->getRandGenerator< float >( 0.f, PI * 2 );
for( auto& group : m_spawnGroups )
{
@ -837,7 +837,7 @@ void Sapphire::Zone::updateSpawnPoints()
point->getPosX(),
point->getPosY(),
point->getPosZ(),
dist( mt ),
rng.next(),
group.getLevel(),
group.getMaxHp(), shared_from_this(), m_pFw );
point->setLinkedBNpc( pBNpc );