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"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
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1 changed files with 3 additions and 1 deletions
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@ -429,8 +429,10 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
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auto bNpcTemplate = serverZone->getBNpcTemplate( params );
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if( !bNpcTemplate )
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{
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player.sendNotice( "Template " + params + " not found in cache!" );
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return;
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}
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auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate,
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player.getPos().x,
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player.getPos().y,
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