From a50c1858d53d69e8f8469c32b63326213b892ce6 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Sun, 20 Feb 2022 19:02:52 -0600 Subject: [PATCH] Lightning Event quests --- src/scripts/quest/festivalquest/FesLgt001.cpp | 123 +++++++++++++++++ src/scripts/quest/festivalquest/FesLgt002.cpp | 119 +++++++++++++++++ src/scripts/quest/festivalquest/FesLgt003.cpp | 124 +++++++++++++++++ src/scripts/quest/festivalquest/FesLgt004.cpp | 125 ++++++++++++++++++ 4 files changed, 491 insertions(+) create mode 100644 src/scripts/quest/festivalquest/FesLgt001.cpp create mode 100644 src/scripts/quest/festivalquest/FesLgt002.cpp create mode 100644 src/scripts/quest/festivalquest/FesLgt003.cpp create mode 100644 src/scripts/quest/festivalquest/FesLgt004.cpp diff --git a/src/scripts/quest/festivalquest/FesLgt001.cpp b/src/scripts/quest/festivalquest/FesLgt001.cpp new file mode 100644 index 00000000..6e0f9d69 --- /dev/null +++ b/src/scripts/quest/festivalquest/FesLgt001.cpp @@ -0,0 +1,123 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesLgt001_01153 +// Quest Name: For the Winsome +// Quest ID: 66689 +// Start NPC: 1008262 +// End NPC: 1008262 + +using namespace Sapphire; + +class FesLgt001 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1008262 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1008262;//Petyr Winsome + static constexpr auto QuestacceptFf13 = 100; + static constexpr auto QuestcompleteFf13 = 101; + static constexpr auto Ritem0 = 5942; + +public: + FesLgt001() : Sapphire::ScriptAPI::QuestScript( 66689 ){}; + ~FesLgt001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesLgt001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesLgt001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesLgt001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesLgt001::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.collectHandInItems( { Ritem0 } ); + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( FesLgt001 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesLgt002.cpp b/src/scripts/quest/festivalquest/FesLgt002.cpp new file mode 100644 index 00000000..0df1f49b --- /dev/null +++ b/src/scripts/quest/festivalquest/FesLgt002.cpp @@ -0,0 +1,119 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesLgt002_01154 +// Quest Name: Seeking the Scoop +// Quest ID: 66690 +// Start NPC: 1008261 +// End NPC: 1008261 + +using namespace Sapphire; + +class FesLgt002 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1008261 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1008261;//Dural Tharal + static constexpr auto QuestacceptFf13 = 100; + static constexpr auto QuestcompleteFf13 = 101; + static constexpr auto Ritem0 = 5943; + +public: + FesLgt002() : Sapphire::ScriptAPI::QuestScript( 66690 ){}; + ~FesLgt002() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesLgt002::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesLgt002::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesLgt002::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesLgt002::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.collectHandInItems( { Ritem0 } ); + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( FesLgt002 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesLgt003.cpp b/src/scripts/quest/festivalquest/FesLgt003.cpp new file mode 100644 index 00000000..a5d8b99f --- /dev/null +++ b/src/scripts/quest/festivalquest/FesLgt003.cpp @@ -0,0 +1,124 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesLgt003_01155 +// Quest Name: The Knight's Passage +// Quest ID: 66691 +// Start NPC: 1008260 +// End NPC: 1008260 + +using namespace Sapphire; + +class FesLgt003 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1008260 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1008260;//Kipih Jakkya + static constexpr auto CutSceneN01 = 393; + static constexpr auto QuestacceptFf13 = 100; + static constexpr auto QuestcompleteFf13 = 101; + static constexpr auto Ritem0 = 5944; + +public: + FesLgt003() : Sapphire::ScriptAPI::QuestScript( 66691 ){}; + ~FesLgt003() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesLgt003::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesLgt003::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesLgt003::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesLgt003::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.collectHandInItems( { Ritem0 } ); + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( FesLgt003 ); \ No newline at end of file diff --git a/src/scripts/quest/festivalquest/FesLgt004.cpp b/src/scripts/quest/festivalquest/FesLgt004.cpp new file mode 100644 index 00000000..2c21dbf3 --- /dev/null +++ b/src/scripts/quest/festivalquest/FesLgt004.cpp @@ -0,0 +1,125 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: FesLgt004_01156 +// Quest Name: Wonder and Lightning +// Quest ID: 66692 +// Start NPC: 1008260 +// End NPC: 1008260 + +using namespace Sapphire; + +class FesLgt004 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1008260 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1008260;//Kipih Jakkya + static constexpr auto CutSceneN01 = 394; + static constexpr auto QuestacceptFf13 = 100; + static constexpr auto QuestcompleteFf13 = 101; + static constexpr auto Ritem0 = 5945; + +public: + FesLgt004() : Sapphire::ScriptAPI::QuestScript( 66692 ){}; + ~FesLgt004() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void + Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesLgt004::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesLgt004::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesLgt004::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesLgt004::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.collectHandInItems( { Ritem0 } ); + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( FesLgt004 ); \ No newline at end of file