diff --git a/src/scripts/quest/subquest/limsa/SubSea004.cpp b/src/scripts/quest/subquest/limsa/SubSea004.cpp new file mode 100644 index 00000000..ee3b5aba --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea004.cpp @@ -0,0 +1,219 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubSea004_00114 +// Quest Name: The Right Price +// Quest ID: 65650 +// Start NPC: 1001217 (Swozblaet) +// End NPC: 1003272 (Baensyng) + +using namespace Sapphire; + +class SubSea004 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 4 Seq: 1 Event: 1 Listener: 1001203 + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001208 + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1003254 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003272 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1001217; // Swozblaet ( Pos: -140.856003 18.173401 17.013700 Teri: 129 ) + static constexpr auto Actor1 = 1001203; // Iron Thunder ( Pos: -156.602997 18.173401 20.920000 Teri: 129 ) + static constexpr auto Actor2 = 1001208; // Kyokyoroon ( Pos: -228.167999 15.976100 50.644600 Teri: 129 ) + static constexpr auto Actor3 = 1003254; // Syneyhil ( Pos: -246.600998 16.189800 37.125099 Teri: 129 ) + static constexpr auto Actor4 = 1003272; // Baensyng ( Pos: -262.928009 16.159300 51.407600 Teri: 129 ) + static constexpr auto Item0 = 2000460; + + public: + SubSea004() : Sapphire::ScriptAPI::QuestScript( 65650 ){}; + ~SubSea004() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + Scene00002( quest, player ); + break; + } + case Actor2: + { + Scene00003( quest, player ); + break; + } + case Actor3: + { + Scene00004( quest, player ); + break; + } + case Actor4: + { + Scene00005( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) + { + if (varIdx == 1) + { + auto actor1Talked = quest.getUI8AL(); + auto actor2Talked = quest.getUI8BH(); + auto actor3Talked = quest.getUI8BL(); + if( actor1Talked && actor2Talked && actor3Talked ) + { + quest.setSeq( SeqFinish ); + quest.setUI8CH( 1 ); + //quest.setUI8AL( 0 ); + //quest.setUI8BH( 0 ); + //quest.setUI8BL( 0 ); + } + } + + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea004::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea004::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea004::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setUI8AL( 1 ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea004::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setUI8BH( 1 ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea004::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setUI8BL( 1 ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea004::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // hand in item + { + Scene00006( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea004::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + + } + +}; + +EXPOSE_SCRIPT( SubSea004 ); \ No newline at end of file