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correctly send exterior placed items/storeroom inventories

This commit is contained in:
NotAdam 2018-12-20 21:52:18 +11:00
parent 332456ffd0
commit a5ad3fb883
5 changed files with 54 additions and 13 deletions

View file

@ -222,10 +222,34 @@ namespace Sapphire::Common
FreeCompanyGil = 22000,
FreeCompanyCrystal = 22001,
HousingExternalAppearance = 25000,
HousingOutdoorItemStoreroom = 25001,
HousingInternalAppearance = 25002,
HousingIndoorItemStoreroom = 25003,
// housing interior containers
HousingInteriorAppearance = 25002,
// 50 in each container max
HousingInteriorPlacedItems1 = 25003,
HousingInteriorPlacedItems2 = 25004,
HousingInteriorPlacedItems3 = 25005,
HousingInteriorPlacedItems4 = 25006,
HousingInteriorPlacedItems5 = 25007,
HousingInteriorPlacedItems6 = 25008,
// 50 max per container?
HousingInteriorStoreroom1 = 27001,
HousingInteriorStoreroom2 = 27002,
HousingInteriorStoreroom3 = 27003,
HousingInteriorStoreroom4 = 27004,
HousingInteriorStoreroom5 = 27005,
HousingInteriorStoreroom6 = 27006,
HousingInteriorStoreroom7 = 27007,
HousingInteriorStoreroom8 = 27008,
// housing exterior containers
HousingOutdoorPlacedItems = 25001,
HousingOutdoorAppearance = 25000,
HousingOutdoorStoreroom = 27000,
};
enum ContainerType : uint16_t

View file

@ -304,6 +304,7 @@ enum ActorControlType : uint16_t
AchievementCritReq = 0x3E8,
AchievementList = 0x3E9,
SetEstateLightingLevel = 0x40B, // param1 = light level 0 - 5 maps to UI val 5-0
RequestHousingBuildPreset = 0x44C,
RequestEstateHallRemoval = 0x44F,
RequestBuildPreset = 0x450, // no idea what this is, it gets sent with BuildPresetHandler and has the plot id in param1

View file

@ -423,16 +423,18 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
}
case ClientTriggerType::RequestLandInventory:
{
if( param2 != 1 )
return;
uint8_t plot = ( param12 & 0xFF );
auto housingMgr = g_fw.get< HousingMgr >();
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingOutdoorItemStoreroom, plot );
uint16_t inventoryType = Common::InventoryType::HousingOutdoorPlacedItems;
if( param2 == 1 )
inventoryType = Common::InventoryType::HousingOutdoorStoreroom;
housingMgr->sendHousingInventory( player, inventoryType, plot );
break;
}
@ -446,7 +448,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
if( !housingMgr )
break;
housingMgr->sendHousingInventory( player, Common::InventoryType::HousingIndoorItemStoreroom, 255 );
// housingMgr->sendHousingInventory( player, Common::InventoryType::HousingInd, 255 );
break;
}

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@ -122,10 +122,23 @@ void Sapphire::Land::init()
m_landInventoryMap[ type ] = make_ItemContainer( type, maxSize, "houseiteminventory", true, true );
};
setupContainer( InventoryType::HousingExternalAppearance, 8 );
setupContainer( InventoryType::HousingInternalAppearance, 8 );
setupContainer( InventoryType::HousingOutdoorItemStoreroom, m_maxPlacedExternalItems );
setupContainer( InventoryType::HousingIndoorItemStoreroom, m_maxPlacedInternalItems );
setupContainer( InventoryType::HousingOutdoorAppearance, 8 );
setupContainer( InventoryType::HousingOutdoorPlacedItems, m_maxPlacedExternalItems );
setupContainer( InventoryType::HousingOutdoorStoreroom, m_maxPlacedExternalItems );
setupContainer( InventoryType::HousingInteriorAppearance, 9 );
//uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, bool isHq
auto item = make_Item( 0x1000, 6600, 0, 0, false );
item->setStackSize(1);
m_landInventoryMap[ InventoryType::HousingOutdoorPlacedItems ]->setItem( 0, item );
m_landInventoryMap[ InventoryType::HousingOutdoorStoreroom ]->setItem( 0, item );
}
void Sapphire::Land::loadItemContainerContents()
{
}
uint32_t Sapphire::Land::convertItemIdToHousingItemId( uint32_t itemId )

View file

@ -62,6 +62,7 @@ namespace Sapphire
uint8_t getLandTag( uint8_t slot );
ItemContainerPtr getItemContainer( uint16_t inventoryType ) const;
void loadItemContainerContents();
private:
uint32_t convertItemIdToHousingItemId( uint32_t itemId );