diff --git a/src/scripts/quest/subquest/limsa/SubSea007.cpp b/src/scripts/quest/subquest/limsa/SubSea007.cpp index 01902221..358fb302 100644 --- a/src/scripts/quest/subquest/limsa/SubSea007.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea007.cpp @@ -159,12 +159,10 @@ class SubSea007 : public Sapphire::ScriptAPI::QuestScript void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } - } }; diff --git a/src/scripts/quest/subquest/limsa/SubSea011.cpp b/src/scripts/quest/subquest/limsa/SubSea011.cpp new file mode 100644 index 00000000..47a55851 --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea011.cpp @@ -0,0 +1,112 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubSea011_00121 +// Quest Name: Back in the Water +// Quest ID: 65657 +// Start NPC: 1000857 (Sisipu) +// End NPC: 1001000 (H'naanza) + +using namespace Sapphire; + +class SubSea011 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001000 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000857; // Sisipu ( Pos: -165.270004 5.233830 164.294006 Teri: 129 ) + static constexpr auto Actor1 = 1001000; // H'naanza ( Pos: -32.011700 41.500000 208.397003 Teri: 128 ) + + public: + SubSea011() : Sapphire::ScriptAPI::QuestScript( 65657 ){}; + ~SubSea011() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + Scene00002( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea011::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea011::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea011::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + +}; + +EXPOSE_SCRIPT( SubSea011 ); \ No newline at end of file