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Sending quest info on loading finish, fixes housing login crash

This commit is contained in:
Mordred 2018-11-06 23:36:34 +01:00
parent 1f1b524d6f
commit a72f3b122c
2 changed files with 3 additions and 2 deletions

View file

@ -1634,8 +1634,8 @@ void Core::Entity::Player::sendZonePackets()
queuePacket( unk320 ); queuePacket( unk320 );
} }
if( getLastPing() == 0 ) // if( getLastPing() == 0 )
sendQuestInfo(); // sendQuestInfo();
m_bMarkedForZoning = false; m_bMarkedForZoning = false;
} }

View file

@ -433,6 +433,7 @@ void Core::Network::GameConnection::pingHandler( const Core::Network::Packets::F
void Core::Network::GameConnection::finishLoadingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket, void Core::Network::GameConnection::finishLoadingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player ) Entity::Player& player )
{ {
player.sendQuestInfo();
player.getCurrentZone()->onFinishLoading( player ); player.getCurrentZone()->onFinishLoading( player );
// player is done zoning // player is done zoning