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Sending quest info on loading finish, fixes housing login crash
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1f1b524d6f
commit
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2 changed files with 3 additions and 2 deletions
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@ -1634,8 +1634,8 @@ void Core::Entity::Player::sendZonePackets()
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queuePacket( unk320 );
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}
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if( getLastPing() == 0 )
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sendQuestInfo();
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// if( getLastPing() == 0 )
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// sendQuestInfo();
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m_bMarkedForZoning = false;
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}
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@ -433,6 +433,7 @@ void Core::Network::GameConnection::pingHandler( const Core::Network::Packets::F
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void Core::Network::GameConnection::finishLoadingHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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player.sendQuestInfo();
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player.getCurrentZone()->onFinishLoading( player );
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// player is done zoning
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