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https://github.com/SapphireServer/Sapphire.git
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Merge pull request #781 from Skyliegirl33/feature-impl
[3.x] Add EventLogMessage support, fix DutyComplete id, bosses for sastasha (temporary)
This commit is contained in:
commit
a94f75c5ab
5 changed files with 193 additions and 29 deletions
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@ -1442,6 +1442,54 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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{
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};
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};
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template< int ArgCount >
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struct FFXIVIpcEventLogMessageN
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{
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uint32_t handlerId;
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uint32_t messageId;
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uint8_t numOfArgs;
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uint8_t __padding1;
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uint8_t __padding2;
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uint8_t __padding3;
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uint32_t args[ArgCount];
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};
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struct FFXIVIpcEventLogMessageHeader :
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FFXIVIpcBasePacket< EventLogMessageHeader >,
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FFXIVIpcEventLogMessageN< 1 >
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{
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};
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struct FFXIVIpcEventLogMessage2 :
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FFXIVIpcBasePacket< EventLogMessage2 >,
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FFXIVIpcEventLogMessageN< 2 >
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{
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};
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struct FFXIVIpcEventLogMessage4 :
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FFXIVIpcBasePacket< EventLogMessage4 >,
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FFXIVIpcEventLogMessageN< 4 >
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{
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};
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struct FFXIVIpcEventLogMessage8 :
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FFXIVIpcBasePacket< EventLogMessage8 >,
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FFXIVIpcEventLogMessageN< 8 >
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{
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};
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struct FFXIVIpcEventLogMessage16 :
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FFXIVIpcBasePacket< EventLogMessage16 >,
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FFXIVIpcEventLogMessageN< 16 >
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{
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};
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struct FFXIVIpcEventLogMessage32 :
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FFXIVIpcBasePacket< EventLogMessage32 >,
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FFXIVIpcEventLogMessageN< 32 >
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{
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};
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template< int ArgCount >
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template< int ArgCount >
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struct FFXIVIpcPlayEventSceneN
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struct FFXIVIpcPlayEventSceneN
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{
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{
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@ -1,11 +1,20 @@
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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#include <Territory/InstanceContent.h>
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#include <Territory/InstanceContent.h>
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#include <Manager/RNGMgr.h>
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#include <Manager/RNGMgr.h>
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#include <Actor/EventObject.h>
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#include <Actor/EventObject.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <Actor/BNpc.h>
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#include <WorldServer.h>
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#include <Network/GamePacket.h>
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#include <Network/GameConnection.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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using namespace Sapphire;
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using namespace Sapphire;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets;
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class Sastasha :
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class Sastasha :
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public Sapphire::ScriptAPI::InstanceContentScript
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public Sapphire::ScriptAPI::InstanceContentScript
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@ -30,12 +39,17 @@ private:
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Seq2 = 3,
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Seq2 = 3,
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Seq3 = 7,
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Seq3 = 7,
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Seq4 = 15,
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Seq4 = 15,
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SeqFinish = 31
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SeqFinish = 255
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};
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};
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static constexpr auto EventActionTouch = 24;
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static constexpr auto EventActionTouch = 24;
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static constexpr auto EventActionShort = 15;
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static constexpr auto EventActionShort = 15;
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Entity::BNpcPtr denn;
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Entity::BNpcPtr madison2;
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Entity::BNpcPtr madison;
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Entity::BNpcPtr chopper;
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public:
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public:
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Sastasha() :
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Sastasha() :
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Sapphire::ScriptAPI::InstanceContentScript( 4 )
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Sapphire::ScriptAPI::InstanceContentScript( 4 )
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@ -113,7 +127,26 @@ public:
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void onUpdate( InstanceContent& instance, uint64_t tickCount ) override
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void onUpdate( InstanceContent& instance, uint64_t tickCount ) override
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{
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{
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if( madison && !madison->isAlive() )
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{
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instance.setVar( 0, Seq3 );
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instance.getEObjByName( "Rambadedoor" )->setState( 1 );
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madison2 = instance.createBNpcFromInstanceId( 4035056, 600, Common::BNpcType::Enemy );
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madison = nullptr;
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}
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if( madison2 && !madison2->isAlive() )
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{
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instance.getEObjByName( "Rambadedoor_1" )->setState( 1 );
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madison2 = nullptr;
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}
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if( denn && !denn->isAlive() )
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{
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instance.setVar( 0, SeqFinish );
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instance.sendDutyComplete();
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denn = nullptr;
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}
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}
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}
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void onTalk( InstanceContent& instance, Entity::Player& player, Entity::EventObject& eobj, uint32_t eventId ) override
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void onTalk( InstanceContent& instance, Entity::Player& player, Entity::EventObject& eobj, uint32_t eventId ) override
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@ -137,10 +170,9 @@ public:
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if( eobj.getObjectId() == instance.getCustomVar( Coral ) )
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if( eobj.getObjectId() == instance.getCustomVar( Coral ) )
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{
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{
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// TODO: summon boss, do this after boss is defeated
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instance.registerEObj( "Inconspicuousswitch", 2000216, 3653858, 4, { 62.907951f, 33.969521f, -31.172279f }, 1.000000f, -1.396264f );
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instance.registerEObj( "Inconspicuousswitch", 2000216, 3653858, 4, { 62.907951f, 33.969521f, -31.172279f }, 1.000000f, -1.396264f );
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instance.setVar( 0, Seq1 );
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instance.setVar( 0, Seq1 );
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Logger::debug( "correct coral!" );
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instance.sendEventLogMessage( player, instance, 2034, { 0, 0 } );
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}
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}
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else
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else
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{
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{
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@ -156,18 +188,23 @@ public:
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// Open the door and progress duty
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// Open the door and progress duty
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if( eobj.getName() == "Inconspicuousswitch" )
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if( eobj.getName() == "Inconspicuousswitch" )
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{
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{
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eventMgr().eventActionStart( player, getId(), EventActionTouch,
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if( !chopper )
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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chopper = instance.createBNpcFromInstanceId( 4035011, 400, Common::BNpcType::Enemy );
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{
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else if( chopper && !chopper->isAlive() )
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instance.getEObjByName( "Hiddendoor" )->setState( 1 );
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{
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eobj.setState( 1 );
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eventMgr().eventActionStart( player, getId(), EventActionTouch,
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instance.setVar( 0, Seq2 );
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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},
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{
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nullptr, getId() );
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instance.getEObjByName( "Hiddendoor" )->setState( 1 );
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eobj.setState( 1 );
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instance.setVar( 0, Seq2 );
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instance.sendEventLogMessage( player, instance, 2064, { 0, 0 } );
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madison = instance.createBNpcFromInstanceId( 3988325, 600, Common::BNpcType::Enemy );
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},
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nullptr, getId() );
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}
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}
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}
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// TODO: set Seq3 and SeqFinish
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// Pick up key and progress duty
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// Pick up key and progress duty
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if( eobj.getName() == "Captainsquarterskey" )
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if( eobj.getName() == "Captainsquarterskey" )
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{
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{
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@ -175,7 +212,8 @@ public:
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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eobj.setState( 1 );
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eobj.setState( 1 );
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instance.setVar( 0, Seq4 );
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instance.setCustomVar( ObtainedKey, true );
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instance.sendEventLogMessage( player, instance, 2031, { 34432 } );
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},
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},
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nullptr, getId() );
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nullptr, getId() );
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}
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}
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@ -187,21 +225,34 @@ public:
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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eobj.setState( 1 );
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eobj.setState( 1 );
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instance.setCustomVar( ObtainedKey, true );
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instance.setVar( 0, Seq4 );
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instance.sendEventLogMessage( player, instance, 2031, { 34433 } );
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denn = instance.createBNpcFromInstanceId( 3978771, 1000, Common::BNpcType::Enemy );
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},
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},
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nullptr, getId() );
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nullptr, getId() );
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}
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}
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// Open the door if the right key has been obtained
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// Open the door if the right key has been obtained
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if( ( eobj.getName() == "Captainsquarters" && instance.getDirectorVar( 0 ) == Seq4 ) ||
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if( ( eobj.getName() == "Captainsquarters" && instance.getCustomVar( ObtainedKey ) ) ||
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( eobj.getName() == "WaveriderGate" && instance.getCustomVar( ObtainedKey ) ) )
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( eobj.getName() == "WaveriderGate" && instance.getDirectorVar( 0 ) == Seq4 ) )
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{
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{
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eventMgr().eventActionStart( player, getId(), EventActionTouch,
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eventMgr().playScene( player, eventId, 1, HIDE_HOTBAR, { 1 },
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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eobj.setState( 1 );
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if( result.getResult( 0 ) == 0 )
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},
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{
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nullptr, getId() );
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eventMgr().eventActionStart( player, getId(), EventActionTouch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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eobj.setState( 1 );
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if( eobj.getName() == "Captainsquarters" )
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instance.sendEventLogMessage( player, instance, 2059, { 668 } );
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else
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instance.sendEventLogMessage( player, instance, 2059, { 671 } );
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},
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nullptr, getId() );
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}
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} );
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}
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}
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}
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}
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@ -213,10 +264,6 @@ public:
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void onLeaveTerritory( InstanceContent& instance, Entity::Player& player ) override
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void onLeaveTerritory( InstanceContent& instance, Entity::Player& player ) override
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{
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{
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// TODO: Set seq properly once bosses work
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if( instance.getDirectorVar( 0 ) == Seq4 )
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instance.setVar( 0, SeqFinish );
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if( instance.getDirectorVar( 0 ) != SeqFinish )
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if( instance.getDirectorVar( 0 ) != SeqFinish )
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return;
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return;
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@ -1,11 +1,14 @@
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#include "Director.h"
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#include "Director.h"
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#include <Territory/InstanceContent.h>
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#include <Network/PacketDef/ServerIpcs.h>
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#include <Network/PacketDef/ServerIpcs.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Network/CommonActorControl.h>
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#include <Network/CommonActorControl.h>
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#include "Actor/Player.h"
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#include "Actor/Player.h"
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#include "Network/PacketDef/Zone/ServerZoneDef.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include <Logging/Logger.h>
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#include <Logging/Logger.h>
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@ -17,6 +20,7 @@
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using namespace Sapphire::Common;
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets;
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using namespace Sapphire::Network::Packets::WorldPackets::Server;
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using namespace Sapphire::Network::Packets::WorldPackets::Server;
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using namespace Sapphire::Network::ActorControl;
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using namespace Sapphire::Network::ActorControl;
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@ -45,6 +49,69 @@ uint8_t Sapphire::Event::Director::getSequence() const
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return m_sequence;
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return m_sequence;
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}
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}
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void Sapphire::Event::Director::sendEventLogMessage( Sapphire::Entity::Player& player, Sapphire::InstanceContent& instance, uint32_t msgId, std::vector< uint32_t > args ) const
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{
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if( args.size() == 0 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessageHeader >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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instance.queuePacketForZone( player, packet, true );
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}
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else if( args.size() <= 2 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage2 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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Logger::debug( "arg size: {}", packet->data().numOfArgs );
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Logger::debug(
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"Dump:\n{0}",
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Util::binaryToHexDump( const_cast< uint8_t* >( &packet->getContent()[ 0 ] ),
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static_cast< uint16_t >( packet->getContentSize() ) )
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);
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}
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else if( args.size() <= 4 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage4 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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}
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else if( args.size() <= 8 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage8 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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}
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else if( args.size() <= 16 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage16 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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}
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else if( args.size() <= 32 )
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{
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auto packet = makeZonePacket< Server::FFXIVIpcEventLogMessage32 >( player.getId() );
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packet->data().handlerId = instance.getDirectorId();
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packet->data().messageId = msgId;
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packet->data().numOfArgs = args.size();
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std::copy( args.begin(), args.end(), packet->data().args );
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instance.queuePacketForZone( player, packet, true );
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}
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}
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void Sapphire::Event::Director::sendDirectorClear( Sapphire::Entity::Player& player ) const
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void Sapphire::Event::Director::sendDirectorClear( Sapphire::Entity::Player& player ) const
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{
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{
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auto& server = Common::Service< World::WorldServer >::ref();
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auto& server = Common::Service< World::WorldServer >::ref();
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|
|
@ -77,6 +77,8 @@ namespace Sapphire::Event
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void sendDirectorInit( Entity::Player& player ) const;
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void sendDirectorInit( Entity::Player& player ) const;
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void sendEventLogMessage( Sapphire::Entity::Player& player, Sapphire::InstanceContent& instance, uint32_t msgId, const std::vector< uint32_t > args = {} ) const;
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|
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void sendDirectorClear( Entity::Player& player ) const;
|
void sendDirectorClear( Entity::Player& player ) const;
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void sendDirectorVars( Entity::Player& player ) const;
|
void sendDirectorVars( Entity::Player& player ) const;
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|
|
@ -38,9 +38,9 @@ namespace Sapphire
|
||||||
{
|
{
|
||||||
DEBUG_TimeSync = 0xC0000001,
|
DEBUG_TimeSync = 0xC0000001,
|
||||||
DutyCommence = 0x40000001,
|
DutyCommence = 0x40000001,
|
||||||
BattleGroundMusic = 0x40000002,
|
DutyComplete = 0x40000002,
|
||||||
SetStringendoMode = 0x40000003,
|
SetStringendoMode = 0x40000003,
|
||||||
DutyComplete = 0x40000004,
|
BattleGroundMusic = 0x40000004,
|
||||||
InvalidateTodoList = 0x40000005,
|
InvalidateTodoList = 0x40000005,
|
||||||
LoadingScreen = 0x40000007,
|
LoadingScreen = 0x40000007,
|
||||||
Forward = 0x40000008,
|
Forward = 0x40000008,
|
||||||
|
|
Loading…
Add table
Reference in a new issue