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Update opcodes for 5.11 (preliminary)
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1 changed files with 30 additions and 30 deletions
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@ -48,18 +48,18 @@ namespace Sapphire::Network::Packets
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Ping = 0x0065,
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Init = 0x0066,
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ActorFreeSpawn = 0x0097, // updated 5.1
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InitZone = 0x019B, // updated 5.1
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ActorFreeSpawn = 0x0249, // updated 5.11
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InitZone = 0x01D8, // updated 5.11
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EffectResult = 0x0153, // updated 5.1
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ActorControl = 0x0164, // updated 5.1
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ActorControlSelf = 0x0264, // updated 5.1
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ActorControlTarget = 0x016C, // updated 5.1
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EffectResult = 0x00B9, // updated 5.11
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ActorControl = 0x008D, // updated 5.11
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ActorControlSelf = 0x0240, // updated 5.111
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ActorControlTarget = 0x01F5, // updated 5.11
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/*!
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* @brief Used when resting
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*/
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UpdateHpMpTp = 0x032D, // updated 5.1
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UpdateHpMpTp = 0x012D, // updated 5.11
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///////////////////////////////////////////////////
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@ -94,8 +94,8 @@ namespace Sapphire::Network::Packets
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ServerNotice = 0x0116, // updated 5.0
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SetOnlineStatus = 0x015E, // updated 5.1
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CountdownInitiate = 0x01EE, // updated 5.1
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CountdownCancel = 0x03C6, // updated 5.1
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CountdownInitiate = 0x0309, // updated 5.11
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CountdownCancel = 0x013C, // updated 5.11
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PlayerAddedToBlacklist = 0x033F, // updated 5.1
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PlayerRemovedFromBlacklist = 0x0385, // updated 5.1
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@ -124,41 +124,41 @@ namespace Sapphire::Network::Packets
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FreeCompanyUpdateShortMessage = 0x0157, // added 5.0
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StatusEffectList = 0x023A, // updated 5.1
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EurekaStatusEffectList = 0x0398, // updated 5.1
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StatusEffectList = 0x0399, // updated 5.11
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EurekaStatusEffectList = 0x01C2, // updated 5.11
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BossStatusEffectList = 0x00E6, // added 5.1
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Effect = 0x00A7, // updated 5.1
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AoeEffect8 = 0x00A9, // updated 5.1
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AoeEffect16 = 0x015F, // updated 5.1
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AoeEffect24 = 0x0292, // updated 5.1
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AoeEffect32 = 0x0268, // updated 5.1
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Effect = 0x0165, // updated 5.11
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AoeEffect8 = 0x00E9, // updated 5.11
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AoeEffect16 = 0x007F, // updated 5.11
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AoeEffect24 = 0x0299, // updated 5.11
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AoeEffect32 = 0x01DF, // updated 5.11
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PersistantEffect = 0x0165, // updated 5.0
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GCAffiliation = 0x016F, // updated 5.0
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PlayerSpawn = 0x0386, // updated 5.1
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NpcSpawn = 0x010A, // updated 5.1
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PlayerSpawn = 0x0243, // updated 5.11
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NpcSpawn = 0x021B, // updated 5.11
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NpcSpawn2 = 0x0115, // ( Bigger statuseffectlist? ) updated 5.1
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ActorMove = 0x01BC, // updated 5.1
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ActorMove = 0x00DD, // updated 5.11
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ActorSetPos = 0x0311, // updated 5.1
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ActorSetPos = 0x0092, // updated 5.11
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ActorCast = 0x012C, // updated 5.1
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ActorCast = 0x028E, // updated 5.11
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SomeCustomiseChangePacketProbably = 0x0187, // added 5.0
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PartyList = 0x0231, // updated 5.1
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HateRank = 0x0354, // updated 5.1
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HateList = 0x00C7, // updated 5.1
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ObjectSpawn = 0x0156, // updated 5.1
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ObjectDespawn = 0x00A3, // updated 5.1
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PartyList = 0x022B, // updated 5.11
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HateRank = 0x00B8, // updated 5.11
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HateList = 0x03C5, // updated 5.11
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ObjectSpawn = 0x0105, // updated 5.111
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ObjectDespawn = 0x036B, // updated 5.11
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UpdateClassInfo = 0x0258, // updated 5.1
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SilentSetClassJob = 0x018E, // updated 5.0 - seems to be the case, not sure if it's actually used for anything
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PlayerSetup = 0x0110, // updated 5.1
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PlayerStats = 0x00CF, // updated 5.1
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ActorOwner = 0x01A5, // updated 5.1
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ActorOwner = 0x0322, // updated 5.11
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PlayerStateFlags = 0x019F, // updated 5.1
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PlayerClassInfo = 0x02D4, // updated 5.1
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ModelEquip = 0x025E, // updated 5.1
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ModelEquip = 0x0170, // updated 5.11
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Examine = 0x00EA, // updated 5.1
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CharaNameReq = 0x0198, // updated 5.0
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@ -206,13 +206,13 @@ namespace Sapphire::Network::Packets
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CFAvailableContents = 0xF1FD, // updated 4.2
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WeatherChange = 0x00B6, // updated 5.1
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WeatherChange = 0x02FB, // updated 5.11
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PlayerTitleList = 0x037D, // updated 5.1
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Discovery = 0x0094, // updated 5.1
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EorzeaTimeOffset = 0x03B8, // updated 5.1
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EquipDisplayFlags = 0x00F6, // updated 5.1
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EquipDisplayFlags = 0x011D, // updated 5.11
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/// Housing //////////////////////////////////////
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