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https://github.com/SapphireServer/Sapphire.git
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Merge pull request #534 from NotAdam/develop
move mp calc into calcstats and some minor cleanup
This commit is contained in:
commit
aa549ca2ed
20 changed files with 287 additions and 110 deletions
|
@ -579,6 +579,13 @@ namespace Sapphire::Common
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TpLoss = 12,
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TpGain = 13,
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GpGain = 14,
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/*!
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* @brief Tells the client that it should show combo indicators on actions.
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*
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* @param flags Required to be 128, doesn't show combo rings on hotbars otherwise
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* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
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*/
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StartActionCombo = 28,
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Knockback = 33,
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Mount = 38,
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VFX = 59, // links to VFX sheet
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@ -596,7 +603,8 @@ namespace Sapphire::Common
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enum ItemActionType : uint16_t
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{
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ItemActionVFX = 944,
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ItemActionVFX = 852,
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ItemActionVFX2 = 944,
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};
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enum ActionEffectDisplayType : uint8_t
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@ -931,6 +939,18 @@ namespace Sapphire::Common
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uint16_t cost;
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};
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enum LevelTableEntry : uint8_t
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{
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PIE,
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MP,
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MAIN,
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SUB,
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DIV,
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HP,
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ELMT,
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THREAT
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};
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using PlayerStateFlagList = std::vector< PlayerStateFlag >;
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}
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22
src/scripts/action/darkknight/ActionHardSlash3617.cpp
Normal file
22
src/scripts/action/darkknight/ActionHardSlash3617.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionHardSlash3617 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionHardSlash3617() :
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Sapphire::ScriptAPI::ActionScript( 3617 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionHardSlash3617 );
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22
src/scripts/action/darkknight/ActionPowerSlash3627.cpp
Normal file
22
src/scripts/action/darkknight/ActionPowerSlash3627.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionPowerSlash3627 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionPowerSlash3627() :
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Sapphire::ScriptAPI::ActionScript( 3627 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionPowerSlash3627 );
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22
src/scripts/action/darkknight/ActionSpinningSlash3619.cpp
Normal file
22
src/scripts/action/darkknight/ActionSpinningSlash3619.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionSpinningSlash3619 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionSpinningSlash3619() :
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Sapphire::ScriptAPI::ActionScript( 3619 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionSpinningSlash3619 );
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22
src/scripts/action/darkknight/ActionSyphonStrike3623.cpp
Normal file
22
src/scripts/action/darkknight/ActionSyphonStrike3623.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionSyphonStrike3623 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionSyphonStrike3623() :
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Sapphire::ScriptAPI::ActionScript( 3623 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionSyphonStrike3623 );
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@ -31,7 +31,7 @@ private:
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// buy
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if( result.param2 == 1 )
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{
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auto shopMgr = getFramework()->get< Sapphire::World::Manager::ShopMgr >();
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auto shopMgr = framework()->get< Sapphire::World::Manager::ShopMgr >();
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shopMgr->purchaseGilShopItem( player, result.eventId, result.param3, result.param4 );
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}
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@ -108,7 +108,7 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pExdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto pExdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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if( !pExdData )
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return;
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@ -21,7 +21,7 @@ public:
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{
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player.playScene( eventId, 0, HIDE_HOTBAR | NO_DEFAULT_CAMERA, [this, eventId]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pExdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto pExdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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if( !pExdData )
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return;
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@ -42,7 +42,7 @@ public:
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// moving a player inside an event will crash the game so we end it hre
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player.eventFinish( eventId, 1 );
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auto playerMgr = getFramework()->get< Sapphire::World::Manager::PlayerMgr >();
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auto playerMgr = framework()->get< Sapphire::World::Manager::PlayerMgr >();
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playerMgr->movePlayerToLandDestination( player, pHousingAethernet->level, housingZone->getWardNum() );
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} );
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}
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@ -26,7 +26,7 @@ public:
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if( result.param2 != 1 )
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return;
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auto terriMgr = getFramework()->get< Sapphire::World::Manager::TerritoryMgr >();
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auto terriMgr = framework()->get< Sapphire::World::Manager::TerritoryMgr >();
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if( !terriMgr )
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return;
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@ -26,7 +26,7 @@ public:
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{
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pFw = getFramework();
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auto pFw = framework();
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if( !pFw )
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return LandPurchaseResult::ERR_INTERNAL;
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// Purchase Land
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@ -27,12 +27,12 @@ public:
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player.eventFinish( 1310721, 0 );
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player.eventFinish( getId(), 1 );
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auto exdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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auto warp = exdData->get< Sapphire::Data::Warp >( getId() );
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if( !warp )
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return;
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auto playerMgr = getFramework()->get< Sapphire::World::Manager::PlayerMgr >();
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auto playerMgr = framework()->get< Sapphire::World::Manager::PlayerMgr >();
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playerMgr->movePlayerToLandDestination( player, warp->level, result.param3 );
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}
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else
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@ -56,7 +56,7 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto exdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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if( !exdData )
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return;
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@ -5,6 +5,8 @@
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#include "Framework.h"
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#include "Script/ScriptMgr.h"
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#include <Math/CalcStats.h>
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#include "Actor/Player.h"
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#include "Actor/BNpc.h"
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@ -279,6 +281,13 @@ void Sapphire::Action::Action::execute()
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}
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}
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if( isComboAction() )
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{
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auto player = m_pSource->getAsPlayer();
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player->sendDebug( "action combo success from action#{0}", player->getLastComboActionId() );
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}
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if( !hasClientsideTarget() )
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{
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pScriptMgr->onExecute( *this );
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@ -288,6 +297,13 @@ void Sapphire::Action::Action::execute()
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pScriptMgr->onEObjHit( *player, m_targetId, getId() );
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return;
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}
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// set currently casted action as the combo action if it interrupts a combo
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// ignore it otherwise (ogcds, etc.)
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if( !m_actionData->preservesCombo )
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{
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m_pSource->setLastComboActionId( getId() );
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}
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}
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void Sapphire::Action::Action::calculateActionCost()
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@ -302,7 +318,8 @@ void Sapphire::Action::Action::calculateActionCost()
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}
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case ActionPrimaryCostType::MagicPoints:
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{
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calculateMPCost( m_primaryCost );
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// todo: not sure if we should store the final value like this?
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m_primaryCost = Math::CalcStats::calculateMpCost( *m_pSource, m_primaryCost );
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break;
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}
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case ActionPrimaryCostType::TacticsPoints:
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@ -325,88 +342,6 @@ void Sapphire::Action::Action::calculateActionCost()
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// todo: secondary cost type needs to be handled
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}
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// todo: this shouldn't be in action and instead be in some general stat calc util
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void Sapphire::Action::Action::calculateMPCost( uint16_t baseCost )
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{
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auto level = m_pSource->getLevel();
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// each level range is 1-10, 11-20, 21-30, ... therefore:
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// level 50 should be in the 4th group, not the 5th
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// dividing by 10 on the border will break this unless we subtract 1
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auto levelGroup = std::max< uint8_t >( level - 1, 1 ) / 10;
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float cost = baseCost;
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// thanks to andrew for helping me figure this shit out, should be pretty accurate
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switch( levelGroup )
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{
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// level 1-10
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case 0:
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{
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// r^2 = 0.9999
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cost = 0.0952f * level + 0.9467f;
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break;
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}
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// level 11-20
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case 1:
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{
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// r^2 = 1
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cost = 0.19f * level;
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break;
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}
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// level 21-30
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case 2:
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{
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// r^2 = 1
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cost = 0.38f * level - 3.8f;
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break;
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}
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// level 31-40
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case 3:
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{
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// r^2 = 1
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cost = 0.6652f * level - 12.358f;
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break;
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}
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// level 41-50
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case 4:
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{
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// r^2 = 1
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cost = 1.2352f * level - 35.159f;
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break;
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}
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// level 51-60
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case 5:
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{
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// r^2 = 1
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cost = 0.0654f * std::exp( 0.1201f * level );
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break;
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}
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// level 61-70
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case 6:
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{
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// r^2 = 0.9998
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cost = 0.2313f * ( level * level ) - 26.98f * level + 875.21f;
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break;
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}
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default:
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return;
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}
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// m_primaryCost is the base cost, cost is the multiplier for the current player level
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m_primaryCost = static_cast< uint16_t >( std::round( cost * baseCost ) );
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if( auto player = m_pSource->getAsPlayer() )
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player->sendDebug( "calculated mp cost: {0}", m_primaryCost );
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}
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|
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bool Sapphire::Action::Action::precheck()
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{
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if( auto player = m_pSource->getAsPlayer() )
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|
@ -478,4 +413,16 @@ uint32_t Sapphire::Action::Action::getAdditionalData() const
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void Sapphire::Action::Action::setAdditionalData( uint32_t data )
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{
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m_additionalData = data;
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}
|
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|
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bool Sapphire::Action::Action::isComboAction() const
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{
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auto lastActionId = m_pSource->getLastComboActionId();
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if( lastActionId == 0 )
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{
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return false;
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}
|
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|
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return m_actionData->actionCombo == lastActionId;
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}
|
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@ -45,6 +45,8 @@ namespace Sapphire::Action
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uint32_t getAdditionalData() const;
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||||
void setAdditionalData( uint32_t data );
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|
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bool isComboAction() const;
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|
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/*!
|
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* @brief Checks if the action *may* target a resident instead of an actor
|
||||
* @return true if the target *may* be a resident and not an actor, otherwise false.
|
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|
|
|
@ -658,3 +658,13 @@ int64_t Sapphire::Entity::Chara::getLastUpdateTime() const
|
|||
{
|
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return m_lastUpdate;
|
||||
}
|
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|
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void Sapphire::Entity::Chara::setLastComboActionId( uint32_t actionId )
|
||||
{
|
||||
m_lastComboActionId = actionId;
|
||||
}
|
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|
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uint32_t Sapphire::Entity::Chara::getLastComboActionId() const
|
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{
|
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return m_lastComboActionId;
|
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}
|
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|
|
|
@ -102,6 +102,8 @@ namespace Sapphire::Entity
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uint64_t m_targetId;
|
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/*! Ptr to a queued action */
|
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Action::ActionPtr m_pCurrentAction;
|
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/*! the id of the last combo action used (IgnoresCombo) */
|
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uint32_t m_lastComboActionId;
|
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/*! Invincibility type */
|
||||
Common::InvincibilityType m_invincibilityType;
|
||||
|
||||
|
@ -243,6 +245,9 @@ namespace Sapphire::Entity
|
|||
|
||||
void setCurrentAction( Action::ActionPtr pAction );
|
||||
|
||||
uint32_t getLastComboActionId() const;
|
||||
void setLastComboActionId( uint32_t actionId );
|
||||
|
||||
uint32_t getBonusStat( Common::BaseParam bonus ) const;
|
||||
|
||||
};
|
||||
|
|
|
@ -77,6 +77,7 @@ void World::Manager::ActionMgr::handleItemAction( Sapphire::Entity::Player& play
|
|||
}
|
||||
|
||||
case Common::ItemActionType::ItemActionVFX:
|
||||
case Common::ItemActionType::ItemActionVFX2:
|
||||
{
|
||||
handleItemActionVFX( player, itemId, itemActionData->data[ 0 ] );
|
||||
|
||||
|
|
|
@ -13,9 +13,10 @@
|
|||
using namespace Sapphire::Math;
|
||||
using namespace Sapphire::Entity;
|
||||
|
||||
const int levelTable[70][7] =
|
||||
const int levelTable[71][7] =
|
||||
{
|
||||
// PIE, MP, MAIN,SUB,DIV,HP,ELMT,THREAT
|
||||
{ 1, 1, 1, 1, 1, 1, 1 },
|
||||
{ 50, 104, 20, 56, 56, 0, 52 },
|
||||
{ 55, 114, 21, 57, 57, 0, 54 },
|
||||
{ 60, 123, 22, 60, 60, 0, 56 },
|
||||
|
@ -184,11 +185,91 @@ uint32_t CalcStats::calculateMaxMp( PlayerPtr pPlayer, Sapphire::FrameworkPtr pF
|
|||
return result;
|
||||
}
|
||||
|
||||
uint16_t CalcStats::calculateMpCost( const Sapphire::Entity::Chara& chara, uint16_t baseCost )
|
||||
{
|
||||
auto level = chara.getLevel();
|
||||
|
||||
// each level range is 1-10, 11-20, 21-30, ... therefore:
|
||||
// level 50 should be in the 4th group, not the 5t
|
||||
// dividing by 10 on the border will break this unless we subtract 1
|
||||
auto levelGroup = std::max< uint8_t >( level - 1, 1 ) / 10;
|
||||
|
||||
float cost = baseCost;
|
||||
|
||||
// thanks to andrew for helping me figure this shit out
|
||||
// played with this some more and it seems to be accurate for everything i've tried
|
||||
switch( levelGroup )
|
||||
{
|
||||
// level 1-10
|
||||
case 0:
|
||||
{
|
||||
// r^2 = 0.9999
|
||||
cost = 0.0952f * level + 0.9467f;
|
||||
break;
|
||||
}
|
||||
|
||||
// level 11-20
|
||||
case 1:
|
||||
{
|
||||
// r^2 = 1
|
||||
cost = 0.19f * level;
|
||||
break;
|
||||
}
|
||||
|
||||
// level 21-30
|
||||
case 2:
|
||||
{
|
||||
// r^2 = 1
|
||||
cost = 0.38f * level - 3.8f;
|
||||
break;
|
||||
}
|
||||
|
||||
// level 31-40
|
||||
case 3:
|
||||
{
|
||||
// r^2 = 1
|
||||
cost = 0.6652f * level - 12.358f;
|
||||
break;
|
||||
}
|
||||
|
||||
// level 41-50
|
||||
case 4:
|
||||
{
|
||||
// r^2 = 1
|
||||
cost = 1.2352f * level - 35.159f;
|
||||
break;
|
||||
}
|
||||
|
||||
// level 51-60
|
||||
case 5:
|
||||
{
|
||||
// r^2 = 1
|
||||
cost = 0.0654f * std::exp( 0.1201f * level );
|
||||
break;
|
||||
}
|
||||
|
||||
// level 61-70
|
||||
case 6:
|
||||
{
|
||||
// r^2 = 0.9998
|
||||
cost = 0.2313f * ( level * level ) - 26.98f * level + 875.21f;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return static_cast< uint16_t >( std::round( cost * baseCost ) );
|
||||
}
|
||||
|
||||
float CalcStats::pBlk( const Chara& chara )
|
||||
{
|
||||
auto level = chara.getLevel();
|
||||
float blockRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::BlockRate ) );
|
||||
float levelVal = static_cast< float >( levelTable[ level ][ 4 ] );
|
||||
float levelVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
|
||||
|
||||
return std::floor( ( 30 * blockRate ) / levelVal + 10 );
|
||||
}
|
||||
|
@ -201,8 +282,8 @@ float CalcStats::pDhr( const Chara& chara )
|
|||
float dhRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::DirectHitRate ) ) +
|
||||
baseStats.accuracy;
|
||||
|
||||
float divVal = static_cast< float >( levelTable[ level ][ 4 ] );
|
||||
float subVal = static_cast< float >( levelTable[ level ][ 3 ] );
|
||||
float divVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
|
||||
float subVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::SUB ] );
|
||||
|
||||
return std::floor( 550.f * ( dhRate - subVal ) / divVal ) / 10.f;
|
||||
}
|
||||
|
@ -215,8 +296,8 @@ float CalcStats::pChr( const Chara& chara )
|
|||
float chRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::CriticalHit ) ) +
|
||||
baseStats.critHitRate;
|
||||
|
||||
float divVal = static_cast< float >( levelTable[ level ][ 4 ] );
|
||||
float subVal = static_cast< float >( levelTable[ level ][ 3 ] );
|
||||
float divVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
|
||||
float subVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::SUB ] );
|
||||
|
||||
return std::floor( 200.f * ( chRate - subVal ) / divVal + 50.f ) / 10.f;
|
||||
}
|
||||
|
|
|
@ -16,9 +16,32 @@ namespace Sapphire::Math
|
|||
|
||||
static uint32_t calculateMaxHp( Sapphire::Entity::PlayerPtr pPlayer, FrameworkPtr pFw );
|
||||
|
||||
/*!
|
||||
* @brief Calculates the MP cost of a spell given its base cost
|
||||
* @param chara The Chara that is casting the action
|
||||
* @param baseCost The action cost
|
||||
* @return The total MP to be consumed by a successful cast
|
||||
*/
|
||||
static uint16_t calculateMpCost( const Sapphire::Entity::Chara& chara, uint16_t baseCost );
|
||||
|
||||
/*!
|
||||
* @brief Calculates the probability of a block happening
|
||||
* @return
|
||||
*/
|
||||
static float pBlk( const Sapphire::Entity::Chara& );
|
||||
|
||||
/*!
|
||||
* @brief Calculates the probability of a direct hit happening
|
||||
* @return
|
||||
*/
|
||||
static float pDhr( const Sapphire::Entity::Chara& );
|
||||
|
||||
/*!
|
||||
* @brief Calculates the probability of a critical hit happening
|
||||
* @return
|
||||
*/
|
||||
static float pChr( const Sapphire::Entity::Chara& );
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace Sapphire::ScriptAPI
|
|||
m_framework = fw;
|
||||
}
|
||||
|
||||
Sapphire::Framework* ScriptObject::getFramework() const
|
||||
Sapphire::Framework* ScriptObject::framework() const
|
||||
{
|
||||
return m_framework;
|
||||
}
|
||||
|
@ -102,8 +102,8 @@ namespace Sapphire::ScriptAPI
|
|||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
|
||||
EventScript::EventScript( uint32_t questId ) :
|
||||
ScriptObject( questId, typeid( EventScript ).hash_code() )
|
||||
EventScript::EventScript( uint32_t eventId ) :
|
||||
ScriptObject( eventId, typeid( EventScript ).hash_code() )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -131,8 +131,8 @@ namespace Sapphire::ScriptAPI
|
|||
{
|
||||
}
|
||||
|
||||
void
|
||||
EventScript::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId )
|
||||
void EventScript::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime,
|
||||
uint64_t targetId )
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace Sapphire::ScriptAPI
|
|||
*
|
||||
* @return A pointer to Core::Framework
|
||||
*/
|
||||
virtual Sapphire::Framework* getFramework() const;
|
||||
virtual Sapphire::Framework* framework() const;
|
||||
};
|
||||
|
||||
|
||||
|
@ -161,7 +161,7 @@ namespace Sapphire::ScriptAPI
|
|||
}
|
||||
|
||||
public:
|
||||
explicit EventScript( uint32_t questId );
|
||||
explicit EventScript( uint32_t eventId );
|
||||
|
||||
virtual void onTalk( uint32_t eventId, Sapphire::Entity::Player& player, uint64_t actorId );
|
||||
|
||||
|
@ -171,12 +171,12 @@ namespace Sapphire::ScriptAPI
|
|||
|
||||
virtual void onEnterTerritory( Sapphire::Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
|
||||
|
||||
virtual void onWithinRange( Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
|
||||
virtual void onWithinRange( Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1,float x, float y, float z );
|
||||
|
||||
virtual void onOutsideRange( Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
|
||||
|
||||
virtual void
|
||||
onEventItem( Sapphire::Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
|
||||
virtual void onEventItem( Sapphire::Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime,
|
||||
uint64_t targetId );
|
||||
|
||||
virtual void onEventHandlerTradeReturn( Sapphire::Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param,
|
||||
uint32_t catalogId );
|
||||
|
@ -228,7 +228,7 @@ namespace Sapphire::ScriptAPI
|
|||
virtual void onUpdate( Sapphire::InstanceContent& instance, uint32_t currTime );
|
||||
|
||||
virtual void onEnterTerritory( Sapphire::InstanceContent& instance, Sapphire::Entity::Player& player, uint32_t eventId,
|
||||
uint16_t param1, uint16_t param2 );
|
||||
uint16_t param1, uint16_t param2 );
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue