mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-28 07:07:45 +00:00
Merge pull request #534 from NotAdam/develop
move mp calc into calcstats and some minor cleanup
This commit is contained in:
commit
aa549ca2ed
20 changed files with 287 additions and 110 deletions
|
@ -579,6 +579,13 @@ namespace Sapphire::Common
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TpLoss = 12,
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TpLoss = 12,
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TpGain = 13,
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TpGain = 13,
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GpGain = 14,
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GpGain = 14,
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/*!
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* @brief Tells the client that it should show combo indicators on actions.
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*
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* @param flags Required to be 128, doesn't show combo rings on hotbars otherwise
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* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
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*/
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StartActionCombo = 28,
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Knockback = 33,
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Knockback = 33,
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Mount = 38,
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Mount = 38,
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VFX = 59, // links to VFX sheet
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VFX = 59, // links to VFX sheet
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@ -596,7 +603,8 @@ namespace Sapphire::Common
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enum ItemActionType : uint16_t
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enum ItemActionType : uint16_t
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{
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{
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ItemActionVFX = 944,
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ItemActionVFX = 852,
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ItemActionVFX2 = 944,
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};
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};
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enum ActionEffectDisplayType : uint8_t
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enum ActionEffectDisplayType : uint8_t
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@ -931,6 +939,18 @@ namespace Sapphire::Common
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uint16_t cost;
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uint16_t cost;
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};
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};
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enum LevelTableEntry : uint8_t
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{
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PIE,
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MP,
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MAIN,
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SUB,
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DIV,
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HP,
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ELMT,
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THREAT
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};
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using PlayerStateFlagList = std::vector< PlayerStateFlag >;
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using PlayerStateFlagList = std::vector< PlayerStateFlag >;
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}
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}
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22
src/scripts/action/darkknight/ActionHardSlash3617.cpp
Normal file
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src/scripts/action/darkknight/ActionHardSlash3617.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionHardSlash3617 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionHardSlash3617() :
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Sapphire::ScriptAPI::ActionScript( 3617 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionHardSlash3617 );
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22
src/scripts/action/darkknight/ActionPowerSlash3627.cpp
Normal file
22
src/scripts/action/darkknight/ActionPowerSlash3627.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionPowerSlash3627 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionPowerSlash3627() :
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Sapphire::ScriptAPI::ActionScript( 3627 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionPowerSlash3627 );
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22
src/scripts/action/darkknight/ActionSpinningSlash3619.cpp
Normal file
22
src/scripts/action/darkknight/ActionSpinningSlash3619.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionSpinningSlash3619 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionSpinningSlash3619() :
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Sapphire::ScriptAPI::ActionScript( 3619 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionSpinningSlash3619 );
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22
src/scripts/action/darkknight/ActionSyphonStrike3623.cpp
Normal file
22
src/scripts/action/darkknight/ActionSyphonStrike3623.cpp
Normal file
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@ -0,0 +1,22 @@
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#include <Script/NativeScriptApi.h>
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Action/Action.h>
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class ActionSyphonStrike3623 :
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public Sapphire::ScriptAPI::ActionScript
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{
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public:
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ActionSyphonStrike3623() :
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Sapphire::ScriptAPI::ActionScript( 3623 )
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{
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}
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void onExecute( Sapphire::Action::Action& action ) override
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{
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}
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};
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EXPOSE_SCRIPT( ActionSyphonStrike3623 );
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@ -31,7 +31,7 @@ private:
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// buy
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// buy
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if( result.param2 == 1 )
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if( result.param2 == 1 )
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{
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{
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auto shopMgr = getFramework()->get< Sapphire::World::Manager::ShopMgr >();
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auto shopMgr = framework()->get< Sapphire::World::Manager::ShopMgr >();
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shopMgr->purchaseGilShopItem( player, result.eventId, result.param3, result.param4 );
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shopMgr->purchaseGilShopItem( player, result.eventId, result.param3, result.param4 );
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}
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}
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@ -108,7 +108,7 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto pExdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto pExdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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if( !pExdData )
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if( !pExdData )
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return;
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return;
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@ -21,7 +21,7 @@ public:
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{
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{
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player.playScene( eventId, 0, HIDE_HOTBAR | NO_DEFAULT_CAMERA, [this, eventId]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( eventId, 0, HIDE_HOTBAR | NO_DEFAULT_CAMERA, [this, eventId]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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auto pExdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto pExdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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if( !pExdData )
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if( !pExdData )
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return;
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return;
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@ -42,7 +42,7 @@ public:
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// moving a player inside an event will crash the game so we end it hre
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// moving a player inside an event will crash the game so we end it hre
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player.eventFinish( eventId, 1 );
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player.eventFinish( eventId, 1 );
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auto playerMgr = getFramework()->get< Sapphire::World::Manager::PlayerMgr >();
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auto playerMgr = framework()->get< Sapphire::World::Manager::PlayerMgr >();
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playerMgr->movePlayerToLandDestination( player, pHousingAethernet->level, housingZone->getWardNum() );
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playerMgr->movePlayerToLandDestination( player, pHousingAethernet->level, housingZone->getWardNum() );
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} );
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} );
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}
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}
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@ -26,7 +26,7 @@ public:
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if( result.param2 != 1 )
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if( result.param2 != 1 )
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return;
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return;
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auto terriMgr = getFramework()->get< Sapphire::World::Manager::TerritoryMgr >();
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auto terriMgr = framework()->get< Sapphire::World::Manager::TerritoryMgr >();
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if( !terriMgr )
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if( !terriMgr )
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return;
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return;
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@ -26,7 +26,7 @@ public:
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{
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{
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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auto pFw = getFramework();
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auto pFw = framework();
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if( !pFw )
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if( !pFw )
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return LandPurchaseResult::ERR_INTERNAL;
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return LandPurchaseResult::ERR_INTERNAL;
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// Purchase Land
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// Purchase Land
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@ -27,12 +27,12 @@ public:
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player.eventFinish( 1310721, 0 );
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player.eventFinish( 1310721, 0 );
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player.eventFinish( getId(), 1 );
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player.eventFinish( getId(), 1 );
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auto exdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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auto warp = exdData->get< Sapphire::Data::Warp >( getId() );
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auto warp = exdData->get< Sapphire::Data::Warp >( getId() );
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if( !warp )
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if( !warp )
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return;
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return;
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auto playerMgr = getFramework()->get< Sapphire::World::Manager::PlayerMgr >();
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auto playerMgr = framework()->get< Sapphire::World::Manager::PlayerMgr >();
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playerMgr->movePlayerToLandDestination( player, warp->level, result.param3 );
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playerMgr->movePlayerToLandDestination( player, warp->level, result.param3 );
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}
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}
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else
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else
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@ -56,7 +56,7 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto exdData = getFramework()->get< Sapphire::Data::ExdDataGenerated >();
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auto exdData = framework()->get< Sapphire::Data::ExdDataGenerated >();
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if( !exdData )
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if( !exdData )
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return;
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return;
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|
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|
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@ -5,6 +5,8 @@
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#include "Framework.h"
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#include "Framework.h"
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#include "Script/ScriptMgr.h"
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#include "Script/ScriptMgr.h"
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|
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#include <Math/CalcStats.h>
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|
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#include "Actor/Player.h"
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#include "Actor/Player.h"
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#include "Actor/BNpc.h"
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#include "Actor/BNpc.h"
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|
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@ -279,6 +281,13 @@ void Sapphire::Action::Action::execute()
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}
|
}
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}
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}
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|
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if( isComboAction() )
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|
{
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auto player = m_pSource->getAsPlayer();
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|
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player->sendDebug( "action combo success from action#{0}", player->getLastComboActionId() );
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|
}
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|
|
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if( !hasClientsideTarget() )
|
if( !hasClientsideTarget() )
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{
|
{
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pScriptMgr->onExecute( *this );
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pScriptMgr->onExecute( *this );
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@ -288,6 +297,13 @@ void Sapphire::Action::Action::execute()
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pScriptMgr->onEObjHit( *player, m_targetId, getId() );
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pScriptMgr->onEObjHit( *player, m_targetId, getId() );
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return;
|
return;
|
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}
|
}
|
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|
|
||||||
|
// set currently casted action as the combo action if it interrupts a combo
|
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// ignore it otherwise (ogcds, etc.)
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|
if( !m_actionData->preservesCombo )
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|
{
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|
m_pSource->setLastComboActionId( getId() );
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|
}
|
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}
|
}
|
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|
|
||||||
void Sapphire::Action::Action::calculateActionCost()
|
void Sapphire::Action::Action::calculateActionCost()
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||||||
|
@ -302,7 +318,8 @@ void Sapphire::Action::Action::calculateActionCost()
|
||||||
}
|
}
|
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case ActionPrimaryCostType::MagicPoints:
|
case ActionPrimaryCostType::MagicPoints:
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{
|
{
|
||||||
calculateMPCost( m_primaryCost );
|
// todo: not sure if we should store the final value like this?
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|
m_primaryCost = Math::CalcStats::calculateMpCost( *m_pSource, m_primaryCost );
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break;
|
break;
|
||||||
}
|
}
|
||||||
case ActionPrimaryCostType::TacticsPoints:
|
case ActionPrimaryCostType::TacticsPoints:
|
||||||
|
@ -325,88 +342,6 @@ void Sapphire::Action::Action::calculateActionCost()
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||||||
// todo: secondary cost type needs to be handled
|
// todo: secondary cost type needs to be handled
|
||||||
}
|
}
|
||||||
|
|
||||||
// todo: this shouldn't be in action and instead be in some general stat calc util
|
|
||||||
void Sapphire::Action::Action::calculateMPCost( uint16_t baseCost )
|
|
||||||
{
|
|
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auto level = m_pSource->getLevel();
|
|
||||||
|
|
||||||
// each level range is 1-10, 11-20, 21-30, ... therefore:
|
|
||||||
// level 50 should be in the 4th group, not the 5th
|
|
||||||
// dividing by 10 on the border will break this unless we subtract 1
|
|
||||||
auto levelGroup = std::max< uint8_t >( level - 1, 1 ) / 10;
|
|
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|
|
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float cost = baseCost;
|
|
||||||
|
|
||||||
// thanks to andrew for helping me figure this shit out, should be pretty accurate
|
|
||||||
switch( levelGroup )
|
|
||||||
{
|
|
||||||
// level 1-10
|
|
||||||
case 0:
|
|
||||||
{
|
|
||||||
// r^2 = 0.9999
|
|
||||||
cost = 0.0952f * level + 0.9467f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// level 11-20
|
|
||||||
case 1:
|
|
||||||
{
|
|
||||||
// r^2 = 1
|
|
||||||
cost = 0.19f * level;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// level 21-30
|
|
||||||
case 2:
|
|
||||||
{
|
|
||||||
// r^2 = 1
|
|
||||||
cost = 0.38f * level - 3.8f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// level 31-40
|
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
// r^2 = 1
|
|
||||||
cost = 0.6652f * level - 12.358f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// level 41-50
|
|
||||||
case 4:
|
|
||||||
{
|
|
||||||
// r^2 = 1
|
|
||||||
cost = 1.2352f * level - 35.159f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// level 51-60
|
|
||||||
case 5:
|
|
||||||
{
|
|
||||||
// r^2 = 1
|
|
||||||
cost = 0.0654f * std::exp( 0.1201f * level );
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// level 61-70
|
|
||||||
case 6:
|
|
||||||
{
|
|
||||||
// r^2 = 0.9998
|
|
||||||
cost = 0.2313f * ( level * level ) - 26.98f * level + 875.21f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// m_primaryCost is the base cost, cost is the multiplier for the current player level
|
|
||||||
m_primaryCost = static_cast< uint16_t >( std::round( cost * baseCost ) );
|
|
||||||
|
|
||||||
if( auto player = m_pSource->getAsPlayer() )
|
|
||||||
player->sendDebug( "calculated mp cost: {0}", m_primaryCost );
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Sapphire::Action::Action::precheck()
|
bool Sapphire::Action::Action::precheck()
|
||||||
{
|
{
|
||||||
if( auto player = m_pSource->getAsPlayer() )
|
if( auto player = m_pSource->getAsPlayer() )
|
||||||
|
@ -479,3 +414,15 @@ void Sapphire::Action::Action::setAdditionalData( uint32_t data )
|
||||||
{
|
{
|
||||||
m_additionalData = data;
|
m_additionalData = data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Sapphire::Action::Action::isComboAction() const
|
||||||
|
{
|
||||||
|
auto lastActionId = m_pSource->getLastComboActionId();
|
||||||
|
|
||||||
|
if( lastActionId == 0 )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_actionData->actionCombo == lastActionId;
|
||||||
|
}
|
|
@ -45,6 +45,8 @@ namespace Sapphire::Action
|
||||||
uint32_t getAdditionalData() const;
|
uint32_t getAdditionalData() const;
|
||||||
void setAdditionalData( uint32_t data );
|
void setAdditionalData( uint32_t data );
|
||||||
|
|
||||||
|
bool isComboAction() const;
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief Checks if the action *may* target a resident instead of an actor
|
* @brief Checks if the action *may* target a resident instead of an actor
|
||||||
* @return true if the target *may* be a resident and not an actor, otherwise false.
|
* @return true if the target *may* be a resident and not an actor, otherwise false.
|
||||||
|
|
|
@ -658,3 +658,13 @@ int64_t Sapphire::Entity::Chara::getLastUpdateTime() const
|
||||||
{
|
{
|
||||||
return m_lastUpdate;
|
return m_lastUpdate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Sapphire::Entity::Chara::setLastComboActionId( uint32_t actionId )
|
||||||
|
{
|
||||||
|
m_lastComboActionId = actionId;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t Sapphire::Entity::Chara::getLastComboActionId() const
|
||||||
|
{
|
||||||
|
return m_lastComboActionId;
|
||||||
|
}
|
||||||
|
|
|
@ -102,6 +102,8 @@ namespace Sapphire::Entity
|
||||||
uint64_t m_targetId;
|
uint64_t m_targetId;
|
||||||
/*! Ptr to a queued action */
|
/*! Ptr to a queued action */
|
||||||
Action::ActionPtr m_pCurrentAction;
|
Action::ActionPtr m_pCurrentAction;
|
||||||
|
/*! the id of the last combo action used (IgnoresCombo) */
|
||||||
|
uint32_t m_lastComboActionId;
|
||||||
/*! Invincibility type */
|
/*! Invincibility type */
|
||||||
Common::InvincibilityType m_invincibilityType;
|
Common::InvincibilityType m_invincibilityType;
|
||||||
|
|
||||||
|
@ -243,6 +245,9 @@ namespace Sapphire::Entity
|
||||||
|
|
||||||
void setCurrentAction( Action::ActionPtr pAction );
|
void setCurrentAction( Action::ActionPtr pAction );
|
||||||
|
|
||||||
|
uint32_t getLastComboActionId() const;
|
||||||
|
void setLastComboActionId( uint32_t actionId );
|
||||||
|
|
||||||
uint32_t getBonusStat( Common::BaseParam bonus ) const;
|
uint32_t getBonusStat( Common::BaseParam bonus ) const;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -77,6 +77,7 @@ void World::Manager::ActionMgr::handleItemAction( Sapphire::Entity::Player& play
|
||||||
}
|
}
|
||||||
|
|
||||||
case Common::ItemActionType::ItemActionVFX:
|
case Common::ItemActionType::ItemActionVFX:
|
||||||
|
case Common::ItemActionType::ItemActionVFX2:
|
||||||
{
|
{
|
||||||
handleItemActionVFX( player, itemId, itemActionData->data[ 0 ] );
|
handleItemActionVFX( player, itemId, itemActionData->data[ 0 ] );
|
||||||
|
|
||||||
|
|
|
@ -13,9 +13,10 @@
|
||||||
using namespace Sapphire::Math;
|
using namespace Sapphire::Math;
|
||||||
using namespace Sapphire::Entity;
|
using namespace Sapphire::Entity;
|
||||||
|
|
||||||
const int levelTable[70][7] =
|
const int levelTable[71][7] =
|
||||||
{
|
{
|
||||||
// PIE, MP, MAIN,SUB,DIV,HP,ELMT,THREAT
|
// PIE, MP, MAIN,SUB,DIV,HP,ELMT,THREAT
|
||||||
|
{ 1, 1, 1, 1, 1, 1, 1 },
|
||||||
{ 50, 104, 20, 56, 56, 0, 52 },
|
{ 50, 104, 20, 56, 56, 0, 52 },
|
||||||
{ 55, 114, 21, 57, 57, 0, 54 },
|
{ 55, 114, 21, 57, 57, 0, 54 },
|
||||||
{ 60, 123, 22, 60, 60, 0, 56 },
|
{ 60, 123, 22, 60, 60, 0, 56 },
|
||||||
|
@ -184,11 +185,91 @@ uint32_t CalcStats::calculateMaxMp( PlayerPtr pPlayer, Sapphire::FrameworkPtr pF
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint16_t CalcStats::calculateMpCost( const Sapphire::Entity::Chara& chara, uint16_t baseCost )
|
||||||
|
{
|
||||||
|
auto level = chara.getLevel();
|
||||||
|
|
||||||
|
// each level range is 1-10, 11-20, 21-30, ... therefore:
|
||||||
|
// level 50 should be in the 4th group, not the 5t
|
||||||
|
// dividing by 10 on the border will break this unless we subtract 1
|
||||||
|
auto levelGroup = std::max< uint8_t >( level - 1, 1 ) / 10;
|
||||||
|
|
||||||
|
float cost = baseCost;
|
||||||
|
|
||||||
|
// thanks to andrew for helping me figure this shit out
|
||||||
|
// played with this some more and it seems to be accurate for everything i've tried
|
||||||
|
switch( levelGroup )
|
||||||
|
{
|
||||||
|
// level 1-10
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
// r^2 = 0.9999
|
||||||
|
cost = 0.0952f * level + 0.9467f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level 11-20
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
// r^2 = 1
|
||||||
|
cost = 0.19f * level;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level 21-30
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
// r^2 = 1
|
||||||
|
cost = 0.38f * level - 3.8f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level 31-40
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
// r^2 = 1
|
||||||
|
cost = 0.6652f * level - 12.358f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level 41-50
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
// r^2 = 1
|
||||||
|
cost = 1.2352f * level - 35.159f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level 51-60
|
||||||
|
case 5:
|
||||||
|
{
|
||||||
|
// r^2 = 1
|
||||||
|
cost = 0.0654f * std::exp( 0.1201f * level );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// level 61-70
|
||||||
|
case 6:
|
||||||
|
{
|
||||||
|
// r^2 = 0.9998
|
||||||
|
cost = 0.2313f * ( level * level ) - 26.98f * level + 875.21f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return static_cast< uint16_t >( std::round( cost * baseCost ) );
|
||||||
|
}
|
||||||
|
|
||||||
float CalcStats::pBlk( const Chara& chara )
|
float CalcStats::pBlk( const Chara& chara )
|
||||||
{
|
{
|
||||||
auto level = chara.getLevel();
|
auto level = chara.getLevel();
|
||||||
float blockRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::BlockRate ) );
|
float blockRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::BlockRate ) );
|
||||||
float levelVal = static_cast< float >( levelTable[ level ][ 4 ] );
|
float levelVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
|
||||||
|
|
||||||
return std::floor( ( 30 * blockRate ) / levelVal + 10 );
|
return std::floor( ( 30 * blockRate ) / levelVal + 10 );
|
||||||
}
|
}
|
||||||
|
@ -201,8 +282,8 @@ float CalcStats::pDhr( const Chara& chara )
|
||||||
float dhRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::DirectHitRate ) ) +
|
float dhRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::DirectHitRate ) ) +
|
||||||
baseStats.accuracy;
|
baseStats.accuracy;
|
||||||
|
|
||||||
float divVal = static_cast< float >( levelTable[ level ][ 4 ] );
|
float divVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
|
||||||
float subVal = static_cast< float >( levelTable[ level ][ 3 ] );
|
float subVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::SUB ] );
|
||||||
|
|
||||||
return std::floor( 550.f * ( dhRate - subVal ) / divVal ) / 10.f;
|
return std::floor( 550.f * ( dhRate - subVal ) / divVal ) / 10.f;
|
||||||
}
|
}
|
||||||
|
@ -215,8 +296,8 @@ float CalcStats::pChr( const Chara& chara )
|
||||||
float chRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::CriticalHit ) ) +
|
float chRate = static_cast< float >( chara.getBonusStat( Common::BaseParam::CriticalHit ) ) +
|
||||||
baseStats.critHitRate;
|
baseStats.critHitRate;
|
||||||
|
|
||||||
float divVal = static_cast< float >( levelTable[ level ][ 4 ] );
|
float divVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::DIV ] );
|
||||||
float subVal = static_cast< float >( levelTable[ level ][ 3 ] );
|
float subVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::SUB ] );
|
||||||
|
|
||||||
return std::floor( 200.f * ( chRate - subVal ) / divVal + 50.f ) / 10.f;
|
return std::floor( 200.f * ( chRate - subVal ) / divVal + 50.f ) / 10.f;
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,9 +16,32 @@ namespace Sapphire::Math
|
||||||
|
|
||||||
static uint32_t calculateMaxHp( Sapphire::Entity::PlayerPtr pPlayer, FrameworkPtr pFw );
|
static uint32_t calculateMaxHp( Sapphire::Entity::PlayerPtr pPlayer, FrameworkPtr pFw );
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief Calculates the MP cost of a spell given its base cost
|
||||||
|
* @param chara The Chara that is casting the action
|
||||||
|
* @param baseCost The action cost
|
||||||
|
* @return The total MP to be consumed by a successful cast
|
||||||
|
*/
|
||||||
|
static uint16_t calculateMpCost( const Sapphire::Entity::Chara& chara, uint16_t baseCost );
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief Calculates the probability of a block happening
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
static float pBlk( const Sapphire::Entity::Chara& );
|
static float pBlk( const Sapphire::Entity::Chara& );
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief Calculates the probability of a direct hit happening
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
static float pDhr( const Sapphire::Entity::Chara& );
|
static float pDhr( const Sapphire::Entity::Chara& );
|
||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief Calculates the probability of a critical hit happening
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
static float pChr( const Sapphire::Entity::Chara& );
|
static float pChr( const Sapphire::Entity::Chara& );
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -37,7 +37,7 @@ namespace Sapphire::ScriptAPI
|
||||||
m_framework = fw;
|
m_framework = fw;
|
||||||
}
|
}
|
||||||
|
|
||||||
Sapphire::Framework* ScriptObject::getFramework() const
|
Sapphire::Framework* ScriptObject::framework() const
|
||||||
{
|
{
|
||||||
return m_framework;
|
return m_framework;
|
||||||
}
|
}
|
||||||
|
@ -102,8 +102,8 @@ namespace Sapphire::ScriptAPI
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
EventScript::EventScript( uint32_t questId ) :
|
EventScript::EventScript( uint32_t eventId ) :
|
||||||
ScriptObject( questId, typeid( EventScript ).hash_code() )
|
ScriptObject( eventId, typeid( EventScript ).hash_code() )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -131,8 +131,8 @@ namespace Sapphire::ScriptAPI
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void EventScript::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime,
|
||||||
EventScript::onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId )
|
uint64_t targetId )
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace Sapphire::ScriptAPI
|
||||||
*
|
*
|
||||||
* @return A pointer to Core::Framework
|
* @return A pointer to Core::Framework
|
||||||
*/
|
*/
|
||||||
virtual Sapphire::Framework* getFramework() const;
|
virtual Sapphire::Framework* framework() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -161,7 +161,7 @@ namespace Sapphire::ScriptAPI
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit EventScript( uint32_t questId );
|
explicit EventScript( uint32_t eventId );
|
||||||
|
|
||||||
virtual void onTalk( uint32_t eventId, Sapphire::Entity::Player& player, uint64_t actorId );
|
virtual void onTalk( uint32_t eventId, Sapphire::Entity::Player& player, uint64_t actorId );
|
||||||
|
|
||||||
|
@ -175,8 +175,8 @@ namespace Sapphire::ScriptAPI
|
||||||
|
|
||||||
virtual void onOutsideRange( Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
|
virtual void onOutsideRange( Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
|
||||||
|
|
||||||
virtual void
|
virtual void onEventItem( Sapphire::Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime,
|
||||||
onEventItem( Sapphire::Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
|
uint64_t targetId );
|
||||||
|
|
||||||
virtual void onEventHandlerTradeReturn( Sapphire::Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param,
|
virtual void onEventHandlerTradeReturn( Sapphire::Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param,
|
||||||
uint32_t catalogId );
|
uint32_t catalogId );
|
||||||
|
|
Loading…
Add table
Reference in a new issue