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Merge pull request #553 from NotAdam/crowd
fix bnpcs not navigating around obstacles
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commit
ab1e81ba01
1 changed files with 17 additions and 7 deletions
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@ -181,11 +181,11 @@ int32_t Sapphire::World::Navi::NaviProvider::fixupShortcuts( dtPolyRef* path, in
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// in the path, short cut to that polygon directly.
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const int32_t maxLookAhead = 6;
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int32_t cut = 0;
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for( int32_t i = dtMin( maxLookAhead, npath ) - 1; i > 1 && cut == 0; i-- )
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for( int32_t i = dtMin( maxLookAhead, npath ) - 1; i > 1 && cut == 0; i-- )
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{
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for( int32_t j = 0; j < nneis; j++ )
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{
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if( path[ i ] == neis[ j ] )
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if( path[ i ] == neis[ j ] )
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{
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cut = i;
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break;
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@ -310,7 +310,7 @@ Sapphire::Common::FFXIVARR_POSITION3
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return { randomPt[ 0 ], randomPt[ 1 ], randomPt[ 2 ] };
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}
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std::vector< Sapphire::Common::FFXIVARR_POSITION3 >
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std::vector< Sapphire::Common::FFXIVARR_POSITION3 >
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Sapphire::World::Navi::NaviProvider::findFollowPath( const Common::FFXIVARR_POSITION3& startPos,
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const Common::FFXIVARR_POSITION3& endPos )
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{
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@ -546,7 +546,7 @@ bool Sapphire::World::Navi::NaviProvider::loadMesh( const std::string& path )
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break;
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auto data = reinterpret_cast< uint8_t* >( dtAlloc( tileHeader.dataSize, DT_ALLOC_PERM ) );
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if( !data )
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if( !data )
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break;
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memset( data, 0, tileHeader.dataSize );
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readLen = fread( data, tileHeader.dataSize, 1, fp );
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@ -629,14 +629,24 @@ void Sapphire::World::Navi::NaviProvider::setMoveTarget( Entity::Chara& chara,
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const dtQueryFilter* filter = m_pCrowd->getFilter( 0 );
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const float* halfExtents = m_pCrowd->getQueryExtents();
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float vel[ 3 ];
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float p[ 3 ] = { endPos.x, endPos.y, endPos.z };
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dtPolyRef ref;
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auto status = m_naviMeshQuery->findNearestPoly( p, halfExtents, filter, &ref, nullptr );
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if( !dtStatusSucceed( status ) )
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{
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Logger::error( "Failed to find nearest poly for Chara#{} for pos X: {} Y: {} Z: {}",
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chara.getId(), endPos.x, endPos.y, endPos.z );
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return;
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}
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const dtCrowdAgent* ag = m_pCrowd->getAgent( chara.getAgentId() );
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if( ag && ag->active )
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{
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calcVel( vel, ag->npos, p, ag->params.maxSpeed );
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m_pCrowd->requestMoveVelocity( chara.getAgentId(), vel );
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m_pCrowd->requestMoveTarget( chara.getAgentId(), ref, p );
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}
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}
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