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Merge pull request #763 from hkAlice/aggro-mul

bnpc/hatelist aggro value+rate work; action aggroMultiplier; warning cleanups;
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Mordred 2022-01-28 00:16:15 +01:00 committed by GitHub
commit abbeb5fe61
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20 changed files with 138 additions and 39 deletions

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@ -35,7 +35,7 @@ void PlayerMinimal::load( uint64_t charId )
return; return;
m_characterId = charId; m_characterId = charId;
m_id = res->getUInt64( "EntityId" ); m_id = res->getUInt( "EntityId" );
memset( m_name, 0, 32 ); memset( m_name, 0, 32 );

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@ -116,7 +116,7 @@ int SapphireApi::createCharacter( const uint32_t accountId, const std::string& n
const char* ptr = infoJson.c_str() + 50; const char* ptr = infoJson.c_str() + 50;
std::string lookPart( ptr ); std::string lookPart( ptr );
int32_t pos = lookPart.find_first_of( "]" ); auto pos = lookPart.find_first_of( "]" );
if( pos != std::string::npos ) if( pos != std::string::npos )
{ {
lookPart = lookPart.substr( 0, pos + 1 ); lookPart = lookPart.substr( 0, pos + 1 );
@ -188,7 +188,7 @@ void SapphireApi::deleteCharacter( std::string name, const uint32_t accountId )
} }
} }
int32_t id = deletePlayer.getCharacterId(); auto id = deletePlayer.getCharacterId();
g_charaDb.execute( "DELETE FROM charainfo WHERE CharacterId = " + std::to_string( id ) + ";" ); g_charaDb.execute( "DELETE FROM charainfo WHERE CharacterId = " + std::to_string( id ) + ";" );
g_charaDb.execute( "DELETE FROM characlass WHERE CharacterId = " + std::to_string( id ) + ";" ); g_charaDb.execute( "DELETE FROM characlass WHERE CharacterId = " + std::to_string( id ) + ";" );

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@ -15,7 +15,7 @@ LobbyPacketContainer::LobbyPacketContainer( uint8_t* encKey )
m_encKey = encKey; m_encKey = encKey;
memset( m_dataBuf, 0, 0x1570 ); memset( m_dataBuf.data(), 0, 0x1570 );
} }
LobbyPacketContainer::~LobbyPacketContainer() LobbyPacketContainer::~LobbyPacketContainer()
@ -25,14 +25,14 @@ LobbyPacketContainer::~LobbyPacketContainer()
void LobbyPacketContainer::addPacket( FFXIVPacketBasePtr pEntry ) void LobbyPacketContainer::addPacket( FFXIVPacketBasePtr pEntry )
{ {
memcpy( m_dataBuf + m_header.size, &pEntry->getData()[ 0 ], pEntry->getSize() ); memcpy( m_dataBuf.data() + m_header.size, &pEntry->getData()[ 0 ], pEntry->getSize() );
// encryption key is set, we want to encrypt this packet // encryption key is set, we want to encrypt this packet
if( m_encKey != nullptr ) if( m_encKey != nullptr )
{ {
BlowFish blowfish; BlowFish blowfish;
blowfish.initialize( m_encKey, 0x10 ); blowfish.initialize( m_encKey, 0x10 );
blowfish.Encode( m_dataBuf + m_header.size + 0x10, m_dataBuf + m_header.size + 0x10, pEntry->getSize() - 0x10 ); blowfish.Encode( m_dataBuf.data() + m_header.size + 0x10, m_dataBuf.data() + m_header.size + 0x10, pEntry->getSize() - 0x10 );
} }
m_header.size += pEntry->getSize(); m_header.size += pEntry->getSize();
@ -51,6 +51,8 @@ uint8_t* LobbyPacketContainer::getRawData( bool addstuff )
m_header.unknown_0 = 0xff41a05252; m_header.unknown_0 = 0xff41a05252;
m_header.timestamp = Common::Util::getTimeMs(); m_header.timestamp = Common::Util::getTimeMs();
} }
memcpy( m_dataBuf, &m_header, sizeof( Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER ) );
return m_dataBuf; memcpy( m_dataBuf.data(), &m_header, sizeof( Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER ) );
return m_dataBuf.data();
} }

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@ -1,6 +1,7 @@
#ifndef LOBBY_PACKET_CONTAINER_H_ #ifndef LOBBY_PACKET_CONTAINER_H_
#define LOBBY_PACKET_CONTAINER_H_ #define LOBBY_PACKET_CONTAINER_H_
#include <array>
#include <vector> #include <vector>
#include <string.h> #include <string.h>
@ -34,7 +35,7 @@ namespace Sapphire::Network::Packets
std::vector< FFXIVPacketBasePtr > m_entryList; std::vector< FFXIVPacketBasePtr > m_entryList;
uint8_t m_dataBuf[0x2000]; std::array< uint8_t, 0x2000 > m_dataBuf{ 0 };
}; };

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@ -4,6 +4,7 @@
#include <Logging/Logger.h> #include <Logging/Logger.h>
#include <Crypt/base64.h> #include <Crypt/base64.h>
#include <iomanip> #include <iomanip>
#include <memory>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
@ -66,7 +67,7 @@ Lobby::LobbySessionPtr Lobby::RestConnector::getSession( char* sId )
if( content.find( "invalid" ) == std::string::npos ) if( content.find( "invalid" ) == std::string::npos )
{ {
LobbySessionPtr pSession( new Lobby::LobbySession() ); auto pSession = std::make_shared< Lobby::LobbySession >();
pSession->setAccountID( json["result"].get< uint32_t >() ); pSession->setAccountID( json["result"].get< uint32_t >() );
pSession->setSessionId( sId ); pSession->setSessionId( sId );
return pSession; return pSession;

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@ -499,7 +499,7 @@ int main( int argc, char** argv )
Logger::info( "Export in progress" ); Logger::info( "Export in progress" );
uint32_t updateInterval = rows.size() / 20; auto updateInterval = rows.size() / 20;
uint32_t i = 0; uint32_t i = 0;
for( const auto& row : rows ) for( const auto& row : rows )
{ {

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@ -890,6 +890,11 @@ void Action::Action::setActionKind( uint8_t actionKind )
m_actionKind = actionKind; m_actionKind = actionKind;
} }
void Action::Action::setAggroMultiplier( float aggroMultiplier )
{
m_aggroMultiplier = aggroMultiplier;
}
uint64_t Action::Action::getCastTimeRest() const uint64_t Action::Action::getCastTimeRest() const
{ {
return m_castTimeRestMs; return m_castTimeRestMs;

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@ -49,6 +49,8 @@ namespace Sapphire::World::Action
uint8_t getActionKind() const; uint8_t getActionKind() const;
void setActionKind( uint8_t actionKind ); void setActionKind( uint8_t actionKind );
void setAggroMultiplier( float aggroMultiplier );
uint64_t getCastTimeRest() const; uint64_t getCastTimeRest() const;
/*! /*!
@ -174,6 +176,8 @@ namespace Sapphire::World::Action
Common::ActionPrimaryCostType m_primaryCostType; Common::ActionPrimaryCostType m_primaryCostType;
uint16_t m_primaryCost{}; uint16_t m_primaryCost{};
float m_aggroMultiplier{ 1.f };
uint64_t m_startTime{}; uint64_t m_startTime{};
uint64_t m_castTimeRestMs{}; uint64_t m_castTimeRestMs{};
uint32_t m_castTimeMs{}; uint32_t m_castTimeMs{};

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@ -86,5 +86,5 @@ void ItemAction::handleMountItem()
auto player = getSourceChara()->getAsPlayer(); auto player = getSourceChara()->getAsPlayer();
player->unlockMount( m_itemAction->data().Calcu0Arg[ 0 ] ); player->unlockMount( m_itemAction->data().Calcu0Arg[ 0 ] );
player->dropInventoryItem ( static_cast< Common::InventoryType >( m_itemSourceContainer ), m_itemSourceSlot ); player->dropInventoryItem( static_cast< Common::InventoryType >( m_itemSourceContainer ), m_itemSourceSlot );
} }

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@ -448,6 +448,40 @@ void Sapphire::Entity::BNpc::hateListClear()
m_hateList.clear(); m_hateList.clear();
} }
uint32_t Sapphire::Entity::BNpc::hateListGetValue( const Sapphire::Entity::CharaPtr& pChara )
{
for( const auto& listEntry : m_hateList )
{
if( listEntry->m_pChara == pChara )
{
return listEntry->m_hateAmount;
}
}
return 0;
}
uint32_t Sapphire::Entity::BNpc::hateListGetHighestValue()
{
auto it = m_hateList.begin();
uint32_t maxHate = 0;
std::shared_ptr< HateListEntry > entry;
for( ; it != m_hateList.end(); ++it )
{
if( ( *it )->m_hateAmount > maxHate )
{
maxHate = ( *it )->m_hateAmount;
entry = *it;
}
}
if( entry && maxHate != 0 )
return entry->m_hateAmount;
return 0;
}
Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest() Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
{ {
auto it = m_hateList.begin(); auto it = m_hateList.begin();
@ -491,19 +525,35 @@ void Sapphire::Entity::BNpc::hateListAddDelayed( const Sapphire::Entity::CharaPt
void Sapphire::Entity::BNpc::hateListUpdate( const Sapphire::Entity::CharaPtr& pChara, int32_t hateAmount ) void Sapphire::Entity::BNpc::hateListUpdate( const Sapphire::Entity::CharaPtr& pChara, int32_t hateAmount )
{ {
bool hasEntry = false;
for( const auto& listEntry : m_hateList ) for( const auto& listEntry : m_hateList )
{ {
if( listEntry->m_pChara == pChara ) if( listEntry->m_pChara == pChara )
{ {
listEntry->m_hateAmount += static_cast< uint32_t >( hateAmount ); listEntry->m_hateAmount += static_cast< uint32_t >( hateAmount );
return; hasEntry = true;
break;
} }
} }
auto hateEntry = std::make_shared< HateListEntry >(); if( !hasEntry )
hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount ); {
hateEntry->m_pChara = pChara; auto hateEntry = std::make_shared< HateListEntry >();
m_hateList.insert( hateEntry ); hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
hateEntry->m_pChara = pChara;
m_hateList.insert( hateEntry );
}
for( const auto& listEntry : m_hateList )
{
// update entire hatelist for all players who are on aggro with this bnpc
if( pChara->isPlayer() )
{
auto pPlayer = pChara->getAsPlayer();
Service< World::Manager::PlayerMgr >::ref().onHateListChanged( *pPlayer );
}
}
} }
void Sapphire::Entity::BNpc::hateListRemove( const Sapphire::Entity::CharaPtr& pChara ) void Sapphire::Entity::BNpc::hateListRemove( const Sapphire::Entity::CharaPtr& pChara )
@ -512,8 +562,8 @@ void Sapphire::Entity::BNpc::hateListRemove( const Sapphire::Entity::CharaPtr& p
{ {
if( listEntry->m_pChara == pChara ) if( listEntry->m_pChara == pChara )
{ {
m_hateList.erase( listEntry ); m_hateList.erase( listEntry );
if( pChara->isPlayer() ) if( pChara->isPlayer() )
{ {
PlayerPtr tmpPlayer = pChara->getAsPlayer(); PlayerPtr tmpPlayer = pChara->getAsPlayer();
@ -547,7 +597,6 @@ void Sapphire::Entity::BNpc::aggro( const Sapphire::Entity::CharaPtr& pChara )
auto variation = static_cast< uint32_t >( pRNGMgr.getRandGenerator< float >( 500, 1000 ).next() ); auto variation = static_cast< uint32_t >( pRNGMgr.getRandGenerator< float >( 500, 1000 ).next() );
m_lastAttack = Util::getTimeMs() + variation; m_lastAttack = Util::getTimeMs() + variation;
hateListUpdate( pChara, 1 );
setStance( Stance::Active ); setStance( Stance::Active );
m_state = BNpcState::Combat; m_state = BNpcState::Combat;
@ -773,6 +822,8 @@ void Sapphire::Entity::BNpc::onActionHostile( Sapphire::Entity::CharaPtr pSource
if( !hateListGetHighest() ) if( !hateListGetHighest() )
aggro( pSource ); aggro( pSource );
hateListUpdate( pSource, 1 );
if( !m_pOwner ) if( !m_pOwner )
setOwner( pSource ); setOwner( pSource );
} }

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@ -103,6 +103,8 @@ namespace Sapphire::Entity
void setState( BNpcState state ); void setState( BNpcState state );
void hateListClear(); void hateListClear();
uint32_t hateListGetValue( const Sapphire::Entity::CharaPtr& pChara );
uint32_t hateListGetHighestValue();
CharaPtr hateListGetHighest(); CharaPtr hateListGetHighest();
void hateListAdd( const CharaPtr& pChara, int32_t hateAmount ); void hateListAdd( const CharaPtr& pChara, int32_t hateAmount );
void hateListAddDelayed( const CharaPtr& pChara, int32_t hateAmount ); void hateListAddDelayed( const CharaPtr& pChara, int32_t hateAmount );

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@ -2127,7 +2127,7 @@ void Sapphire::Entity::Player::setFalling( bool state, const Common::FFXIVARR_PO
// get hp percentage starting from 0.1, increasing to 100% at max height // get hp percentage starting from 0.1, increasing to 100% at max height
float hpPer = std::min( 0.1f + ( deltaMax - 10.f ) / 20.f, 1.f ); float hpPer = std::min( 0.1f + ( deltaMax - 10.f ) / 20.f, 1.f );
uint32_t damage = getMaxHp() * hpPer; auto damage = static_cast< uint32_t >( getMaxHp() * hpPer );
// check if player has aggro - if not, player should "live" // check if player has aggro - if not, player should "live"
if( m_actorIdTohateSlotMap.empty() ) if( m_actorIdTohateSlotMap.empty() )

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@ -618,10 +618,10 @@ namespace Sapphire::Entity
////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////
void initHateSlotQueue(); void initHateSlotQueue();
void hateListAdd( const BNpc &bnpc ); void hateListAdd( const BNpc& bnpc );
void hateListRemove( const BNpc &bnpc ); void hateListRemove( const BNpc& bnpc );
bool hateListHasEntry( const BNpc &bnpc ); bool hateListHasEntry( const BNpc& bnpc );
const std::map< uint32_t, uint8_t >& getActorIdToHateSlotMap(); const std::map< uint32_t, uint8_t >& getActorIdToHateSlotMap();

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@ -90,7 +90,7 @@ bool HousingMgr::init()
Logger::debug( "HousingMgr: Checking land counts" ); Logger::debug( "HousingMgr: Checking land counts" );
uint32_t houseCount = 0; size_t houseCount = 0;
for( auto& landSet : m_landCache ) for( auto& landSet : m_landCache )
{ {
auto count = landSet.second.size(); auto count = landSet.second.size();

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@ -144,18 +144,23 @@ void InventoryMgr::updateHousingItemPosition( Inventory::HousingItemPtr item )
// ItemId, PosX, PosY, PosZ, Rotation, PosX, PosY, PosZ, Rotation // ItemId, PosX, PosY, PosZ, Rotation, PosX, PosY, PosZ, Rotation
auto pos = item->getPos(); auto pos = item->getPos();
auto rot = item->getRot();
auto posX = static_cast< uint32_t >( pos.x );
auto posY = static_cast< uint32_t >( pos.y );
auto posZ = static_cast< uint32_t >( pos.z );
auto rot = static_cast< int32_t >( item->getRot() );
stmt->setUInt64( 1, item->getUId() ); stmt->setUInt64( 1, item->getUId() );
stmt->setUInt( 2, pos.x ); stmt->setUInt( 2, posX );
stmt->setUInt( 3, pos.y ); stmt->setUInt( 3, posY );
stmt->setUInt( 4, pos.z ); stmt->setUInt( 4, posZ );
stmt->setInt( 5, rot ); stmt->setInt( 5, rot );
stmt->setUInt( 6, pos.x ); stmt->setUInt( 6, posX );
stmt->setUInt( 7, pos.y ); stmt->setUInt( 7, posY );
stmt->setUInt( 8, pos.z ); stmt->setUInt( 8, posZ );
stmt->setInt( 9, rot ); stmt->setInt( 9, rot );
db.execute( stmt ); db.execute( stmt );

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@ -29,6 +29,7 @@
#include "Network/PacketWrappers/HudParamPacket.h" #include "Network/PacketWrappers/HudParamPacket.h"
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Actor/BNpc.h>
#include "Territory/InstanceObjectCache.h" #include "Territory/InstanceObjectCache.h"
using namespace Sapphire; using namespace Sapphire;
@ -212,6 +213,7 @@ void PlayerMgr::onMobKill( Entity::Player& player, uint16_t nameId, uint32_t lay
void PlayerMgr::onHateListChanged( Entity::Player& player ) void PlayerMgr::onHateListChanged( Entity::Player& player )
{ {
auto& server = Common::Service< World::WorldServer >::ref(); auto& server = Common::Service< World::WorldServer >::ref();
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( player.getId() ); auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( player.getId() );
auto hateRankPacket = makeZonePacket< FFXIVIpcHaterList >( player.getId() ); auto hateRankPacket = makeZonePacket< FFXIVIpcHaterList >( player.getId() );
@ -222,14 +224,28 @@ void PlayerMgr::onHateListChanged( Entity::Player& player )
hateRankPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() ); hateRankPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() );
auto it = actorIdToHateSlotMap.begin(); auto it = actorIdToHateSlotMap.begin();
for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, i++ )
auto zone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
if( !zone )
return;
for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, ++i )
{ {
// TODO: get actual hate values for these auto pBNpc = zone->getActiveBNpcByEntityId( it->first );
if( !pBNpc )
continue;
auto hateValue = pBNpc->hateListGetValue( player.getAsChara() );
if( hateValue == 0 )
continue;
auto hatePercent = ( hateValue / static_cast< float >( pBNpc->hateListGetHighestValue() ) ) * 100.f;
hateListPacket->data().List[ i ].Id = player.getId(); hateListPacket->data().List[ i ].Id = player.getId();
hateListPacket->data().List[ i ].Value = 6; hateListPacket->data().List[ i ].Value = hateValue;
hateRankPacket->data().List[ i ].Id = it->first; hateRankPacket->data().List[ i ].Id = it->first;
hateRankPacket->data().List[ i ].Rate = 100; hateRankPacket->data().List[ i ].Rate = static_cast< uint8_t >( hatePercent );
} }
server.queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } ); server.queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } );

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@ -583,6 +583,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
break; break;
} }
break;
} }
case PacketCommand::FINISH_LOADING: // Finish zoning case PacketCommand::FINISH_LOADING: // Finish zoning
{ {
@ -637,7 +638,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
case PacketCommand::HOUSING_LOCK_LAND_BY_BUILD: case PacketCommand::HOUSING_LOCK_LAND_BY_BUILD:
{ {
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone ); auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
if (!hZone) if( !hZone )
return; return;
player.setActiveLand( static_cast< uint8_t >( param11 ), hZone->getWardNum() ); player.setActiveLand( static_cast< uint8_t >( param11 ), hZone->getWardNum() );
@ -677,7 +678,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
{ {
auto& housingMgr = Service< HousingMgr >::ref(); auto& housingMgr = Service< HousingMgr >::ref();
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone ); auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
if (!hZone) if( !hZone )
return; return;
auto plot = static_cast< uint8_t >( param12 & 0xFF ); auto plot = static_cast< uint8_t >( param12 & 0xFF );

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@ -206,7 +206,7 @@ void Sapphire::HousingZone::sendLandSet( Entity::Player& player )
auto& parts = house->getHouseModels(); auto& parts = house->getHouseModels();
for( auto ii = 0; ii != parts.size(); ii++ ) for( auto ii = 0; ii != parts.size(); ++ii )
{ {
landData.patternIds[ ii ] = parts[ ii ].first; landData.patternIds[ ii ] = parts[ ii ].first;
landData.colors[ ii ] = parts[ ii ].second; landData.colors[ ii ] = parts[ ii ].second;
@ -245,7 +245,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId )
auto& parts = house->getHouseModels(); auto& parts = house->getHouseModels();
for( auto i = 0; i != parts.size(); i++ ) for( auto i = 0; i != parts.size(); ++i )
{ {
landData.patternIds[ i ] = parts[ i ].first; landData.patternIds[ i ] = parts[ i ].first;
landData.colors[ i ] = parts[ i ].second; landData.colors[ i ] = parts[ i ].second;

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@ -840,6 +840,15 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::createBNpcFromInstanceId( uint32_
return pBNpc; return pBNpc;
} }
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByEntityId( uint32_t entityId )
{
auto it = m_bNpcMap.find( entityId );
if( it == m_bNpcMap.end() )
return nullptr;
return it->second;
}
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceId( uint32_t instanceId ) Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceId( uint32_t instanceId )
{ {
for( const auto& bnpcIt : m_bNpcMap ) for( const auto& bnpcIt : m_bNpcMap )

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@ -175,6 +175,8 @@ namespace Sapphire
Entity::BNpcPtr createBNpcFromInstanceId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId = 0 ); Entity::BNpcPtr createBNpcFromInstanceId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId = 0 );
Entity::BNpcPtr getActiveBNpcByEntityId( uint32_t entityId );
Entity::BNpcPtr getActiveBNpcByInstanceId( uint32_t instanceId ); Entity::BNpcPtr getActiveBNpcByInstanceId( uint32_t instanceId );
Entity::BNpcPtr getActiveBNpcByInstanceIdAndTriggerOwner( uint32_t instanceId, uint32_t triggerOwnerId ); Entity::BNpcPtr getActiveBNpcByInstanceIdAndTriggerOwner( uint32_t instanceId, uint32_t triggerOwnerId );