mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 14:37:44 +00:00
Merge pull request #763 from hkAlice/aggro-mul
bnpc/hatelist aggro value+rate work; action aggroMultiplier; warning cleanups;
This commit is contained in:
commit
abbeb5fe61
20 changed files with 138 additions and 39 deletions
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@ -35,7 +35,7 @@ void PlayerMinimal::load( uint64_t charId )
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return;
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m_characterId = charId;
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m_id = res->getUInt64( "EntityId" );
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m_id = res->getUInt( "EntityId" );
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memset( m_name, 0, 32 );
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@ -116,7 +116,7 @@ int SapphireApi::createCharacter( const uint32_t accountId, const std::string& n
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const char* ptr = infoJson.c_str() + 50;
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std::string lookPart( ptr );
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int32_t pos = lookPart.find_first_of( "]" );
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auto pos = lookPart.find_first_of( "]" );
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if( pos != std::string::npos )
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{
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lookPart = lookPart.substr( 0, pos + 1 );
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@ -188,7 +188,7 @@ void SapphireApi::deleteCharacter( std::string name, const uint32_t accountId )
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}
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}
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int32_t id = deletePlayer.getCharacterId();
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auto id = deletePlayer.getCharacterId();
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g_charaDb.execute( "DELETE FROM charainfo WHERE CharacterId = " + std::to_string( id ) + ";" );
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g_charaDb.execute( "DELETE FROM characlass WHERE CharacterId = " + std::to_string( id ) + ";" );
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@ -15,7 +15,7 @@ LobbyPacketContainer::LobbyPacketContainer( uint8_t* encKey )
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m_encKey = encKey;
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memset( m_dataBuf, 0, 0x1570 );
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memset( m_dataBuf.data(), 0, 0x1570 );
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}
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LobbyPacketContainer::~LobbyPacketContainer()
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@ -25,14 +25,14 @@ LobbyPacketContainer::~LobbyPacketContainer()
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void LobbyPacketContainer::addPacket( FFXIVPacketBasePtr pEntry )
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{
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memcpy( m_dataBuf + m_header.size, &pEntry->getData()[ 0 ], pEntry->getSize() );
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memcpy( m_dataBuf.data() + m_header.size, &pEntry->getData()[ 0 ], pEntry->getSize() );
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// encryption key is set, we want to encrypt this packet
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if( m_encKey != nullptr )
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{
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BlowFish blowfish;
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blowfish.initialize( m_encKey, 0x10 );
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blowfish.Encode( m_dataBuf + m_header.size + 0x10, m_dataBuf + m_header.size + 0x10, pEntry->getSize() - 0x10 );
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blowfish.Encode( m_dataBuf.data() + m_header.size + 0x10, m_dataBuf.data() + m_header.size + 0x10, pEntry->getSize() - 0x10 );
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}
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m_header.size += pEntry->getSize();
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@ -51,6 +51,8 @@ uint8_t* LobbyPacketContainer::getRawData( bool addstuff )
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m_header.unknown_0 = 0xff41a05252;
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m_header.timestamp = Common::Util::getTimeMs();
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}
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memcpy( m_dataBuf, &m_header, sizeof( Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER ) );
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return m_dataBuf;
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memcpy( m_dataBuf.data(), &m_header, sizeof( Sapphire::Network::Packets::FFXIVARR_PACKET_HEADER ) );
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return m_dataBuf.data();
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}
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@ -1,6 +1,7 @@
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#ifndef LOBBY_PACKET_CONTAINER_H_
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#define LOBBY_PACKET_CONTAINER_H_
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#include <array>
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#include <vector>
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#include <string.h>
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@ -34,7 +35,7 @@ namespace Sapphire::Network::Packets
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std::vector< FFXIVPacketBasePtr > m_entryList;
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uint8_t m_dataBuf[0x2000];
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std::array< uint8_t, 0x2000 > m_dataBuf{ 0 };
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};
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@ -4,6 +4,7 @@
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#include <Logging/Logger.h>
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#include <Crypt/base64.h>
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#include <iomanip>
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#include <memory>
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#include <nlohmann/json.hpp>
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@ -66,7 +67,7 @@ Lobby::LobbySessionPtr Lobby::RestConnector::getSession( char* sId )
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if( content.find( "invalid" ) == std::string::npos )
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{
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LobbySessionPtr pSession( new Lobby::LobbySession() );
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auto pSession = std::make_shared< Lobby::LobbySession >();
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pSession->setAccountID( json["result"].get< uint32_t >() );
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pSession->setSessionId( sId );
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return pSession;
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@ -499,7 +499,7 @@ int main( int argc, char** argv )
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Logger::info( "Export in progress" );
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uint32_t updateInterval = rows.size() / 20;
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auto updateInterval = rows.size() / 20;
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uint32_t i = 0;
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for( const auto& row : rows )
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{
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@ -890,6 +890,11 @@ void Action::Action::setActionKind( uint8_t actionKind )
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m_actionKind = actionKind;
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}
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void Action::Action::setAggroMultiplier( float aggroMultiplier )
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{
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m_aggroMultiplier = aggroMultiplier;
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}
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uint64_t Action::Action::getCastTimeRest() const
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{
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return m_castTimeRestMs;
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@ -49,6 +49,8 @@ namespace Sapphire::World::Action
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uint8_t getActionKind() const;
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void setActionKind( uint8_t actionKind );
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void setAggroMultiplier( float aggroMultiplier );
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uint64_t getCastTimeRest() const;
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/*!
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@ -174,6 +176,8 @@ namespace Sapphire::World::Action
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Common::ActionPrimaryCostType m_primaryCostType;
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uint16_t m_primaryCost{};
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float m_aggroMultiplier{ 1.f };
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uint64_t m_startTime{};
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uint64_t m_castTimeRestMs{};
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uint32_t m_castTimeMs{};
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@ -86,5 +86,5 @@ void ItemAction::handleMountItem()
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auto player = getSourceChara()->getAsPlayer();
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player->unlockMount( m_itemAction->data().Calcu0Arg[ 0 ] );
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player->dropInventoryItem ( static_cast< Common::InventoryType >( m_itemSourceContainer ), m_itemSourceSlot );
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player->dropInventoryItem( static_cast< Common::InventoryType >( m_itemSourceContainer ), m_itemSourceSlot );
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}
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@ -448,6 +448,40 @@ void Sapphire::Entity::BNpc::hateListClear()
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m_hateList.clear();
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}
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uint32_t Sapphire::Entity::BNpc::hateListGetValue( const Sapphire::Entity::CharaPtr& pChara )
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{
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for( const auto& listEntry : m_hateList )
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{
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if( listEntry->m_pChara == pChara )
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{
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return listEntry->m_hateAmount;
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}
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}
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return 0;
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}
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uint32_t Sapphire::Entity::BNpc::hateListGetHighestValue()
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{
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auto it = m_hateList.begin();
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uint32_t maxHate = 0;
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std::shared_ptr< HateListEntry > entry;
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for( ; it != m_hateList.end(); ++it )
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{
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if( ( *it )->m_hateAmount > maxHate )
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{
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maxHate = ( *it )->m_hateAmount;
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entry = *it;
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}
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}
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if( entry && maxHate != 0 )
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return entry->m_hateAmount;
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return 0;
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}
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Sapphire::Entity::CharaPtr Sapphire::Entity::BNpc::hateListGetHighest()
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{
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auto it = m_hateList.begin();
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@ -491,19 +525,35 @@ void Sapphire::Entity::BNpc::hateListAddDelayed( const Sapphire::Entity::CharaPt
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void Sapphire::Entity::BNpc::hateListUpdate( const Sapphire::Entity::CharaPtr& pChara, int32_t hateAmount )
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{
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bool hasEntry = false;
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for( const auto& listEntry : m_hateList )
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{
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if( listEntry->m_pChara == pChara )
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{
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listEntry->m_hateAmount += static_cast< uint32_t >( hateAmount );
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return;
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hasEntry = true;
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break;
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}
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}
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if( !hasEntry )
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{
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auto hateEntry = std::make_shared< HateListEntry >();
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hateEntry->m_hateAmount = static_cast< uint32_t >( hateAmount );
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hateEntry->m_pChara = pChara;
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m_hateList.insert( hateEntry );
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}
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for( const auto& listEntry : m_hateList )
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{
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// update entire hatelist for all players who are on aggro with this bnpc
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if( pChara->isPlayer() )
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{
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auto pPlayer = pChara->getAsPlayer();
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Service< World::Manager::PlayerMgr >::ref().onHateListChanged( *pPlayer );
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}
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}
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}
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void Sapphire::Entity::BNpc::hateListRemove( const Sapphire::Entity::CharaPtr& pChara )
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@ -512,8 +562,8 @@ void Sapphire::Entity::BNpc::hateListRemove( const Sapphire::Entity::CharaPtr& p
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{
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if( listEntry->m_pChara == pChara )
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{
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m_hateList.erase( listEntry );
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if( pChara->isPlayer() )
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{
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PlayerPtr tmpPlayer = pChara->getAsPlayer();
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@ -547,7 +597,6 @@ void Sapphire::Entity::BNpc::aggro( const Sapphire::Entity::CharaPtr& pChara )
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auto variation = static_cast< uint32_t >( pRNGMgr.getRandGenerator< float >( 500, 1000 ).next() );
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m_lastAttack = Util::getTimeMs() + variation;
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hateListUpdate( pChara, 1 );
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setStance( Stance::Active );
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m_state = BNpcState::Combat;
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@ -773,6 +822,8 @@ void Sapphire::Entity::BNpc::onActionHostile( Sapphire::Entity::CharaPtr pSource
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if( !hateListGetHighest() )
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aggro( pSource );
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hateListUpdate( pSource, 1 );
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if( !m_pOwner )
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setOwner( pSource );
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}
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@ -103,6 +103,8 @@ namespace Sapphire::Entity
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void setState( BNpcState state );
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void hateListClear();
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uint32_t hateListGetValue( const Sapphire::Entity::CharaPtr& pChara );
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uint32_t hateListGetHighestValue();
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CharaPtr hateListGetHighest();
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void hateListAdd( const CharaPtr& pChara, int32_t hateAmount );
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void hateListAddDelayed( const CharaPtr& pChara, int32_t hateAmount );
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@ -2127,7 +2127,7 @@ void Sapphire::Entity::Player::setFalling( bool state, const Common::FFXIVARR_PO
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// get hp percentage starting from 0.1, increasing to 100% at max height
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float hpPer = std::min( 0.1f + ( deltaMax - 10.f ) / 20.f, 1.f );
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uint32_t damage = getMaxHp() * hpPer;
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auto damage = static_cast< uint32_t >( getMaxHp() * hpPer );
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// check if player has aggro - if not, player should "live"
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if( m_actorIdTohateSlotMap.empty() )
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@ -618,10 +618,10 @@ namespace Sapphire::Entity
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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void initHateSlotQueue();
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void hateListAdd( const BNpc &bnpc );
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void hateListRemove( const BNpc &bnpc );
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void hateListAdd( const BNpc& bnpc );
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void hateListRemove( const BNpc& bnpc );
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bool hateListHasEntry( const BNpc &bnpc );
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bool hateListHasEntry( const BNpc& bnpc );
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const std::map< uint32_t, uint8_t >& getActorIdToHateSlotMap();
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@ -90,7 +90,7 @@ bool HousingMgr::init()
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Logger::debug( "HousingMgr: Checking land counts" );
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uint32_t houseCount = 0;
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size_t houseCount = 0;
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for( auto& landSet : m_landCache )
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{
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auto count = landSet.second.size();
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@ -144,18 +144,23 @@ void InventoryMgr::updateHousingItemPosition( Inventory::HousingItemPtr item )
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// ItemId, PosX, PosY, PosZ, Rotation, PosX, PosY, PosZ, Rotation
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auto pos = item->getPos();
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auto rot = item->getRot();
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auto posX = static_cast< uint32_t >( pos.x );
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auto posY = static_cast< uint32_t >( pos.y );
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auto posZ = static_cast< uint32_t >( pos.z );
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auto rot = static_cast< int32_t >( item->getRot() );
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stmt->setUInt64( 1, item->getUId() );
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stmt->setUInt( 2, pos.x );
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stmt->setUInt( 3, pos.y );
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stmt->setUInt( 4, pos.z );
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stmt->setUInt( 2, posX );
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stmt->setUInt( 3, posY );
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stmt->setUInt( 4, posZ );
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stmt->setInt( 5, rot );
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stmt->setUInt( 6, pos.x );
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stmt->setUInt( 7, pos.y );
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stmt->setUInt( 8, pos.z );
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stmt->setUInt( 6, posX );
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stmt->setUInt( 7, posY );
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stmt->setUInt( 8, posZ );
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stmt->setInt( 9, rot );
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db.execute( stmt );
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@ -29,6 +29,7 @@
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#include "Network/PacketWrappers/HudParamPacket.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include "Territory/InstanceObjectCache.h"
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using namespace Sapphire;
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@ -212,6 +213,7 @@ void PlayerMgr::onMobKill( Entity::Player& player, uint16_t nameId, uint32_t lay
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void PlayerMgr::onHateListChanged( Entity::Player& player )
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{
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auto& server = Common::Service< World::WorldServer >::ref();
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auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
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auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( player.getId() );
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auto hateRankPacket = makeZonePacket< FFXIVIpcHaterList >( player.getId() );
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@ -222,14 +224,28 @@ void PlayerMgr::onHateListChanged( Entity::Player& player )
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hateRankPacket->data().Count = static_cast< uint8_t >( actorIdToHateSlotMap.size() );
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auto it = actorIdToHateSlotMap.begin();
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for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, i++ )
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auto zone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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if( !zone )
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return;
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for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, ++i )
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{
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// TODO: get actual hate values for these
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auto pBNpc = zone->getActiveBNpcByEntityId( it->first );
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if( !pBNpc )
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continue;
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auto hateValue = pBNpc->hateListGetValue( player.getAsChara() );
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if( hateValue == 0 )
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continue;
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auto hatePercent = ( hateValue / static_cast< float >( pBNpc->hateListGetHighestValue() ) ) * 100.f;
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hateListPacket->data().List[ i ].Id = player.getId();
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hateListPacket->data().List[ i ].Value = 6;
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hateListPacket->data().List[ i ].Value = hateValue;
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hateRankPacket->data().List[ i ].Id = it->first;
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hateRankPacket->data().List[ i ].Rate = 100;
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hateRankPacket->data().List[ i ].Rate = static_cast< uint8_t >( hatePercent );
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}
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server.queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } );
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@ -583,6 +583,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
|
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break;
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||||
}
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||||
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||||
break;
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||||
}
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case PacketCommand::FINISH_LOADING: // Finish zoning
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||||
{
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||||
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@ -637,7 +638,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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case PacketCommand::HOUSING_LOCK_LAND_BY_BUILD:
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||||
{
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||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
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if (!hZone)
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if( !hZone )
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return;
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||||
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||||
player.setActiveLand( static_cast< uint8_t >( param11 ), hZone->getWardNum() );
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@ -677,7 +678,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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{
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||||
auto& housingMgr = Service< HousingMgr >::ref();
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auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
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if (!hZone)
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if( !hZone )
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return;
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auto plot = static_cast< uint8_t >( param12 & 0xFF );
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@ -206,7 +206,7 @@ void Sapphire::HousingZone::sendLandSet( Entity::Player& player )
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||||
auto& parts = house->getHouseModels();
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||||
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||||
for( auto ii = 0; ii != parts.size(); ii++ )
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||||
for( auto ii = 0; ii != parts.size(); ++ii )
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||||
{
|
||||
landData.patternIds[ ii ] = parts[ ii ].first;
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landData.colors[ ii ] = parts[ ii ].second;
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@ -245,7 +245,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId )
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|||
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||||
auto& parts = house->getHouseModels();
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||||
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||||
for( auto i = 0; i != parts.size(); i++ )
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||||
for( auto i = 0; i != parts.size(); ++i )
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||||
{
|
||||
landData.patternIds[ i ] = parts[ i ].first;
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||||
landData.colors[ i ] = parts[ i ].second;
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||||
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@ -840,6 +840,15 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::createBNpcFromInstanceId( uint32_
|
|||
return pBNpc;
|
||||
}
|
||||
|
||||
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByEntityId( uint32_t entityId )
|
||||
{
|
||||
auto it = m_bNpcMap.find( entityId );
|
||||
if( it == m_bNpcMap.end() )
|
||||
return nullptr;
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceId( uint32_t instanceId )
|
||||
{
|
||||
for( const auto& bnpcIt : m_bNpcMap )
|
||||
|
|
|
@ -175,6 +175,8 @@ namespace Sapphire
|
|||
|
||||
Entity::BNpcPtr createBNpcFromInstanceId( uint32_t levelId, uint32_t hp, Common::BNpcType bnpcType, uint32_t triggerOwnerId = 0 );
|
||||
|
||||
Entity::BNpcPtr getActiveBNpcByEntityId( uint32_t entityId );
|
||||
|
||||
Entity::BNpcPtr getActiveBNpcByInstanceId( uint32_t instanceId );
|
||||
|
||||
Entity::BNpcPtr getActiveBNpcByInstanceIdAndTriggerOwner( uint32_t instanceId, uint32_t triggerOwnerId );
|
||||
|
|
Loading…
Add table
Reference in a new issue