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fix formatting and drop MAX_POLYS back down
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2 changed files with 2 additions and 2 deletions
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@ -177,7 +177,7 @@ void Sapphire::Entity::BNpc::step()
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// This is probably not a good way to do it but works fine for now
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// This is probably not a good way to do it but works fine for now
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float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
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float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
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auto delta = static_cast< float >( Util::getTimeMs() - m_lastTickTime ) / 1000.f;
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auto delta = static_cast< float >( Util::getTimeMs() - m_lastTickTime ) / 1000.f;
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float speed = 7.5f * delta;
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float speed = 7.5f * delta;
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@ -8,7 +8,7 @@
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namespace Sapphire::World::Navi
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namespace Sapphire::World::Navi
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{
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{
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const int32_t MAX_POLYS = 256;
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const int32_t MAX_POLYS = 32;
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const int32_t MAX_SMOOTH = 2048;
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const int32_t MAX_SMOOTH = 2048;
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const int32_t NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET'
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const int32_t NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET'
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