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fix windows builds for now, missing a couple stat functions

This commit is contained in:
NotAdam 2019-03-24 19:23:45 +11:00
parent 14d42f857d
commit acbfff5ab0

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@ -308,15 +308,18 @@ float CalcStats::potency( uint16_t potency )
return potency / 100.f; return potency / 100.f;
} }
float CalcStats::weaponDamage( const Sapphire::Entity::Chara& chara, float weaponDamage, bool isMagicDamage ) //float CalcStats::weaponDamage( const Sapphire::Entity::Chara& chara, float weaponDamage, bool isMagicDamage )
{ //{
const auto& baseStats = chara.getStats(); // const auto& baseStats = chara.getStats();
auto level = chara.getLevel(); // auto level = chara.getLevel();
//
auto mainVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::MAIN ] ); // auto mainVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::MAIN ] );
//
float jobAttribute = 1.f; // float jobAttribute = 1.f;
} //
// // todo: fix this
// return 1.f
//}
// todo: this is all retarded, needs to be per weapon and etcetc // todo: this is all retarded, needs to be per weapon and etcetc
//uint32_t CalcStats::getPrimaryClassJobAttribute( const Sapphire::Entity::Chara& chara ) //uint32_t CalcStats::getPrimaryClassJobAttribute( const Sapphire::Entity::Chara& chara )
@ -436,10 +439,10 @@ float CalcStats::magicDefence( const Sapphire::Entity::Chara& chara )
return std::floor( 15.f * baseStats.magicDefense ) / 100.f; return std::floor( 15.f * baseStats.magicDefense ) / 100.f;
} }
float CalcStats::blockStrength( const Sapphire::Entity::Chara& chara ) //float CalcStats::blockStrength( const Sapphire::Entity::Chara& chara )
{ //{
//
} //}
float CalcStats::healingMagicPotency( const Sapphire::Entity::Chara& chara ) float CalcStats::healingMagicPotency( const Sapphire::Entity::Chara& chara )
{ {