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[ Subquests ] SubFst002, SubFst008, SubFst011, SubFst014 adjust - SubFst008 and SubFst021 add

This commit is contained in:
DantestyleXD 2020-06-28 03:19:22 +02:00
parent 5f99c481d1
commit acc2c18c95
6 changed files with 262 additions and 38 deletions

View file

@ -43,7 +43,7 @@ private:
{
if( result.param2 == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
if( player.giveQuestRewards( getId(), result.param3 ) )
player.finishQuest( getId() );
}
};

View file

@ -0,0 +1,134 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: SubFst007_00031
// Quest Name: Essential Oil
// Quest ID: 65567
// Start NPC: 1000705
// End NPC: 1000705
class SubFst007 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint32_t RewardItemOptional[3] = { 3530, 3531, 5823 };
uint32_t RewardItemOptionalCount[3] = { 1, 1, 3 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000705;
static constexpr auto Enemy0 = 49;
static constexpr auto Item0 = 2000098;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
static constexpr auto Seq2Actor0Npctradeno = 99;
static constexpr auto Seq2Actor0Npctradeok = 100;
public:
SubFst007() : Sapphire::ScriptAPI::EventScript( 65567 ){};
~SubFst007(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
}
void onBNpcKill( uint32_t npcId, Entity::Player& player )
{
if ( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() );
if ( currentKC + 1 >= 6 )
{
player.setQuestUI8AL( getId(), currentKC + 1 );
player.setQuestUI8BH( getId(), currentKC + 1 );
player.sendQuestMessage( getId(), 0, 2, currentKC + 1, 6 );
player.updateQuest( getId(), SeqFinish );
}
else
{
player.sendQuestMessage( getId(), 0, 2, currentKC + 1, 6 );
player.setQuestUI8AL( getId(), currentKC + 1 );
player.setQuestUI8BH( getId(), currentKC + 1 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
result.param2 == 1 ? Scene00100( player ) : Scene00099( player );
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT(SubFst007);

View file

@ -93,6 +93,7 @@ private:
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 1 );
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
player.updateQuest( getId(), SeqFinish );
} );
}
@ -102,14 +103,7 @@ private:
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
result.param2 == 1 ? Scene00100( player ) : Scene00099( player );
} );
}
@ -131,7 +125,7 @@ private:
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.setQuestUI8BH( getId(), result.param3 );
player.finishQuest( getId() );
}
}

View file

@ -11,8 +11,6 @@ using namespace Sapphire;
// Start NPC: 1000195
// End NPC: 1000195
//NEED TEST KILLCREDIT
class SubFst011 :
public Sapphire::ScriptAPI::EventScript
{
@ -67,15 +65,12 @@ public:
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
auto currentKC = player.getQuestUI8AL( getId() );
player.setQuestUI8AL( getId(), currentKC + 1 );
player.sendQuestMessage( getId(), 0, 2, currentKC + 1, 6 );
if( currentKC >= 6 )
if( currentKC + 1 >= 6 )
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
@ -99,7 +94,7 @@ private:
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}

View file

@ -63,7 +63,7 @@ public:
{
Scene00000( player );
}
else if( actor == Actor0 )
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00007( player );
}
@ -131,15 +131,13 @@ private:
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
player.setQuestUI8AL( getId(), currentCC + 1 );
player.setQuestUI8BH( getId(), currentCC + 1 );
if( currentCC + 1 >= 6 )
if ( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
@ -211,14 +209,10 @@ private:
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if ( result.param2 == 1 )
{
Scene00088( player );
}
else
{
Scene00087( player );
}
} );
}
@ -227,7 +221,6 @@ private:
player.playScene( getId(), 87, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 87, 0, 0, 0 );
} );
}
@ -236,13 +229,9 @@ private:
player.playScene( getId(), 88, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if ( player.giveQuestRewards( getId(), 0 ) )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8AL( getId(), 0 );
player.finishQuest( getId() );
}
player.finishQuest( getId() );
}
} );
}

View file

@ -0,0 +1,112 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst021_00095
// Quest Name: Hematophagic Harassment
// Quest ID: 65631
// Start NPC: 1000640
// End NPC: 1000640
using namespace Sapphire;
class SubFst021 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000640;
static constexpr auto Enemy0 = 118; //136; <- WRONG INFO
public:
SubFst021() : Sapphire::ScriptAPI::EventScript( 65631 ){};
~SubFst021(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00002( player );
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if ( npcId != Enemy0 )
return;
auto credit = player.getQuestUI8AL( getId() );
if ( credit + 1 >= 6 )
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 6 );
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 6 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
if ( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
} );
}
};
EXPOSE_SCRIPT( SubFst021 );