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[ Subquests ] SubFst002, SubFst008, SubFst011, SubFst014 adjust - SubFst008 and SubFst021 add
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5f99c481d1
commit
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6 changed files with 262 additions and 38 deletions
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@ -43,7 +43,7 @@ private:
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{
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if( result.param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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if( player.giveQuestRewards( getId(), result.param3 ) )
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player.finishQuest( getId() );
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}
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};
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134
src/scripts/quest/subquest/gridania/SubFst007.cpp
Normal file
134
src/scripts/quest/subquest/gridania/SubFst007.cpp
Normal file
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@ -0,0 +1,134 @@
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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using namespace Sapphire;
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// Quest Script: SubFst007_00031
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// Quest Name: Essential Oil
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// Quest ID: 65567
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// Start NPC: 1000705
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// End NPC: 1000705
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class SubFst007 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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uint32_t RewardItemOptional[3] = { 3530, 3531, 5823 };
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uint32_t RewardItemOptionalCount[3] = { 1, 1, 3 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000705;
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static constexpr auto Enemy0 = 49;
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static constexpr auto Item0 = 2000098;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq2Actor0 = 1;
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static constexpr auto Seq2Actor0Npctradeno = 99;
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static constexpr auto Seq2Actor0Npctradeok = 100;
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public:
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SubFst007() : Sapphire::ScriptAPI::EventScript( 65567 ){};
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~SubFst007(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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if ( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00001( player );
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}
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player )
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{
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if ( npcId != Enemy0 )
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return;
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auto currentKC = player.getQuestUI8AL( getId() );
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if ( currentKC + 1 >= 6 )
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{
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player.setQuestUI8AL( getId(), currentKC + 1 );
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player.setQuestUI8BH( getId(), currentKC + 1 );
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player.sendQuestMessage( getId(), 0, 2, currentKC + 1, 6 );
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player.updateQuest( getId(), SeqFinish );
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}
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else
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{
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player.sendQuestMessage( getId(), 0, 2, currentKC + 1, 6 );
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player.setQuestUI8AL( getId(), currentKC + 1 );
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player.setQuestUI8BH( getId(), currentKC + 1 );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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player.updateQuest( getId(), Seq1 );
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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result.param2 == 1 ? Scene00100( player ) : Scene00099( player );
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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if ( player.giveQuestRewards( getId(), result.param3 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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EXPOSE_SCRIPT(SubFst007);
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@ -93,6 +93,7 @@ private:
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH( getId(), 1 );
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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player.updateQuest( getId(), SeqFinish );
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} );
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}
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@ -102,14 +103,7 @@ private:
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else
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{
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Scene00099( player );
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}
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result.param2 == 1 ? Scene00100( player ) : Scene00099( player );
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} );
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}
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@ -131,7 +125,7 @@ private:
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.setQuestUI8BH( getId(), 0 );
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player.setQuestUI8BH( getId(), result.param3 );
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player.finishQuest( getId() );
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}
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}
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@ -11,8 +11,6 @@ using namespace Sapphire;
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// Start NPC: 1000195
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// End NPC: 1000195
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//NEED TEST KILLCREDIT
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class SubFst011 :
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public Sapphire::ScriptAPI::EventScript
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{
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@ -67,15 +65,12 @@ public:
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if( npcId != Enemy0 )
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return;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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auto currentKC = player.getQuestUI8AL( getId() );
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player.setQuestUI8AL( getId(), currentKC + 1 );
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player.sendQuestMessage( getId(), 0, 2, currentKC + 1, 6 );
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if( currentKC >= 6 )
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if( currentKC + 1 >= 6 )
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player.updateQuest( getId(), SeqFinish );
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else
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{
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player.setQuestUI8AL( getId(), currentKC );
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player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
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}
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}
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private:
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@ -99,7 +94,7 @@ private:
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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if( player.giveQuestRewards( getId(), result.param3 ) )
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{
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player.finishQuest( getId() );
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}
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@ -63,7 +63,7 @@ public:
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{
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Scene00000( player );
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}
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else if( actor == Actor0 )
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else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00007( player );
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}
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@ -131,15 +131,13 @@ private:
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auto currentCC = player.getQuestUI8AL( getId() );
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player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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player.setQuestUI8BH( getId(), currentCC + 1 );
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if( currentCC + 1 >= 6 )
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if ( currentCC + 1 >= 6 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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}
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void Scene00000( Entity::Player& player )
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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if ( result.param2 == 1 )
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{
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Scene00088( player );
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}
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else
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{
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Scene00087( player );
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}
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} );
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}
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player.playScene( getId(), 87, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 87, 0, 0, 0 );
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} );
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}
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@ -236,13 +229,9 @@ private:
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player.playScene( getId(), 88, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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if ( player.giveQuestRewards( getId(), 0 ) )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.setQuestUI8AL( getId(), 0 );
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player.finishQuest( getId() );
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}
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player.finishQuest( getId() );
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}
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} );
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}
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112
src/scripts/quest/subquest/gridania/SubFst021.cpp
Normal file
112
src/scripts/quest/subquest/gridania/SubFst021.cpp
Normal file
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst021_00095
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// Quest Name: Hematophagic Harassment
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// Quest ID: 65631
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// Start NPC: 1000640
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// End NPC: 1000640
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using namespace Sapphire;
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class SubFst021 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000640;
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static constexpr auto Enemy0 = 118; //136; <- WRONG INFO
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public:
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SubFst021() : Sapphire::ScriptAPI::EventScript( 65631 ){};
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~SubFst021(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if ( actor == Actor0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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Scene00002( player );
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if ( npcId != Enemy0 )
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return;
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auto credit = player.getQuestUI8AL( getId() );
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if ( credit + 1 >= 6 )
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{
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player.setQuestUI8AL( getId(), credit + 1 );
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player.sendQuestMessage( getId(), 0, 2, credit + 1, 6 );
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player.updateQuest( getId(), SeqFinish );
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}
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else
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{
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player.setQuestUI8AL( getId(), credit + 1 );
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player.sendQuestMessage( getId(), 0, 2, credit + 1, 6 );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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Scene00001( player );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), Seq1 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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if ( player.giveQuestRewards( getId(), result.param3 ) )
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{
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player.finishQuest( getId() );
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}
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} );
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}
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};
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EXPOSE_SCRIPT( SubFst021 );
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