From acdb35c86dace28c3339bfc435fc175011d7a5ef Mon Sep 17 00:00:00 2001 From: dude22072 Date: Mon, 16 Jan 2023 17:36:50 -0600 Subject: [PATCH] More Sidequests --- .../subquest/blackshroud_south/GaiUsc612.cpp | 127 ++++ .../quest/subquest/gridania/GaiUsc608.cpp | 285 +++++++++ .../quest/subquest/gridania/GaiUsc609.cpp | 562 ++++++++++++++++++ .../subquest/thanalan_west/GaiUsc607.cpp | 157 +++++ .../subquest/thanalan_west/GaiUsd001.cpp | 120 ++++ 5 files changed, 1251 insertions(+) create mode 100644 src/scripts/quest/subquest/blackshroud_south/GaiUsc612.cpp create mode 100644 src/scripts/quest/subquest/gridania/GaiUsc608.cpp create mode 100644 src/scripts/quest/subquest/gridania/GaiUsc609.cpp create mode 100644 src/scripts/quest/subquest/thanalan_west/GaiUsc607.cpp create mode 100644 src/scripts/quest/subquest/thanalan_west/GaiUsd001.cpp diff --git a/src/scripts/quest/subquest/blackshroud_south/GaiUsc612.cpp b/src/scripts/quest/subquest/blackshroud_south/GaiUsc612.cpp new file mode 100644 index 00000000..3efb3f3b --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_south/GaiUsc612.cpp @@ -0,0 +1,127 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc612_01012 +// Quest Name: All You Wanted to Know about Odin +// Quest ID: 66548 +// Start NPC: 1006585 +// End NPC: 1007478 + +using namespace Sapphire; + +class GaiUsc612 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007478 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006585;//Simmie + static constexpr auto Actor1 = 1007478;//Urianger + static constexpr auto Item0 = 2000846; + +public: + GaiUsc612() : Sapphire::ScriptAPI::QuestScript( 66548 ){}; + ~GaiUsc612() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc612::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc612::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc612::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc612::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc612 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/GaiUsc608.cpp b/src/scripts/quest/subquest/gridania/GaiUsc608.cpp new file mode 100644 index 00000000..03e2fc93 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/GaiUsc608.cpp @@ -0,0 +1,285 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc608_01008 +// Quest Name: Who Was That Man in Black +// Quest ID: 66544 +// Start NPC: 1003061 +// End NPC: 1003061 + +using namespace Sapphire; + +class GaiUsc608 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000423 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000195 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003061;//Lewin + static constexpr auto Actor1 = 1000423;//Gods' Quiver Bow + static constexpr auto Actor2 = 1000195;//CHANSTELOUP + static constexpr auto Actor3 = 1000372;//TATASOSA + static constexpr auto Actor4 = 1000122;//HONORAINT + static constexpr auto Actor5 = 1000156;//Aedan + static constexpr auto Poprange0 = 3884000; + static constexpr auto Territorytype0 = 204; + +public: + GaiUsc608() : Sapphire::ScriptAPI::QuestScript( 66544 ){}; + ~GaiUsc608() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00008( quest, player ); + break; + } + case Actor2: + { + + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == Seq1 ) + Scene00006( quest, player ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 ); + + if( quest.getUI8AH() >= 4 ) + { + quest.setSeq( SeqFinish ); + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setBitFlag8( 3, false ); + quest.setBitFlag8( 4, false ); + } + } + + void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); + + if( popRangeInfo ) + { + if( sameTerritory ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else + { + auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc608::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc608::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc608::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + travelToPoprange( player, Poprange0, false ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc608::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8AL( 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc608::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8BH( 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc608::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8BL( 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc608::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( 1 ); + quest.setBitFlag8( 4, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsc608::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc608::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + travelToPoprange( player, Poprange0, false ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc608 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/GaiUsc609.cpp b/src/scripts/quest/subquest/gridania/GaiUsc609.cpp new file mode 100644 index 00000000..e913b089 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/GaiUsc609.cpp @@ -0,0 +1,562 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc609_01009 +// Quest Name: The Dark Divinity +// Quest ID: 66545 +// Start NPC: 1003061 +// End NPC: 1006585 + +using namespace Sapphire; + +class GaiUsc609 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000423 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006584 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006681 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006682 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006683 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003061;//Lewin + static constexpr auto Actor1 = 1000423;//Gods' Quiver Bow + static constexpr auto Actor2 = 1006584;//O-App-Pesi + static constexpr auto Actor3 = 1006681; + static constexpr auto Actor4 = 1006682; + static constexpr auto Actor5 = 1006683; + static constexpr auto Actor6 = 1006585;//Simmie + static constexpr auto Enemy0 = 4300261; + static constexpr auto Enemy1 = 2198; + static constexpr auto Eobject0 = 2002241;//Urth's Seal (Seq2) + static constexpr auto Eobject1 = 2002614;//Urth's Seal (Seq3) + static constexpr auto EventActionProcessUpperMiddle = 32; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000963; + static constexpr auto Item1 = 2000965; + static constexpr auto Poprange0 = 3884000; + static constexpr auto Territorytype0 = 204; + +public: + GaiUsc609() : Sapphire::ScriptAPI::QuestScript( 66545 ){}; + ~GaiUsc609() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00015( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00019( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00025( quest, player ); + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + case Actor5: + { + break; + } + case Actor6: + { + if( quest.getSeq() == SeqFinish ) + Scene00024( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionProcessUpperMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00008( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionProcessUpperMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00014( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + { + if( bnpc.getTriggerOwnerId() == player.getId() ) + { + quest.setSeq( Seq3 ); + quest.setBitFlag8( 1, false ); + quest.setUI8BH( 0 ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + } + break; + } + case Enemy1: + { + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if( quest.getSeq() == Seq2 ) + { + //TODO:Apply Debufs to BNPC + quest.setUI8BH( 0 ); + } + } + + void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override + { + if( quest.getSeq() == Seq2 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enem = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); + if( enem != nullptr ) instance->removeActor( enem ); + + quest.setBitFlag8( 1, false ); + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + //eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 ); + } + + void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); + + if( popRangeInfo ) + { + if( sameTerritory ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else + { + auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc609::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc609::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc609::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + travelToPoprange( player, Poprange0, false ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc609::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setUI8BH( 1 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc609::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc609::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc609::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsc609::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc609::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); + quest.setBitFlag8( 1, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsc609::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsc609::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsc609::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsc609::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsc609::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsc609::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq4 ); + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 2, 0 /*1, Item1*/ );//TODO:Item Icon Event Notice + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsc609::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsc609::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsc609::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsc609::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsc609::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00020( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsc609::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsc609::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsc609::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsc609::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsc609::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsc609::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &GaiUsc609::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &GaiUsc609::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &GaiUsc609::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc609 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/GaiUsc607.cpp b/src/scripts/quest/subquest/thanalan_west/GaiUsc607.cpp new file mode 100644 index 00000000..1fd23823 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/GaiUsc607.cpp @@ -0,0 +1,157 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc607_01007 +// Quest Name: Primal Fear +// Quest ID: 66543 +// Start NPC: 1007478 +// End NPC: 1003061 + +using namespace Sapphire; + +class GaiUsc607 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003061 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1007478;//Urianger + static constexpr auto Actor1 = 1003061;//Lewin + static constexpr auto Actor2 = 1000423;//Gods' Quiver Bow + static constexpr auto Poprange0 = 3884000; + static constexpr auto Territorytype0 = 204; + +public: + GaiUsc607() : Sapphire::ScriptAPI::QuestScript( 66543 ){}; + ~GaiUsc607() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + } + } + + +private: + void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); + + if( popRangeInfo ) + { + if( sameTerritory ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else + { + auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc607::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc607::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc607::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc607::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + travelToPoprange( player, Poprange0, false ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc607 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/GaiUsd001.cpp b/src/scripts/quest/subquest/thanalan_west/GaiUsd001.cpp new file mode 100644 index 00000000..5d1acff3 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/GaiUsd001.cpp @@ -0,0 +1,120 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsd001_01047 +// Quest Name: A Recurring Problem +// Quest ID: 66583 +// Start NPC: 1006693 +// End NPC: 1007478 + +using namespace Sapphire; + +class GaiUsd001 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007478 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006693;//Minfilia + static constexpr auto Actor1 = 1007478;//Urianger + static constexpr auto LocActor0 = 1002275; + static constexpr auto LocActor1 = 1002276; + static constexpr auto LocActor2 = 1003782; + static constexpr auto LocActor3 = 1003781; + static constexpr auto LocActor4 = 1003784; + static constexpr auto LocBgm1 = 97; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 605; + static constexpr auto LocFace2 = 617; + +public: + GaiUsd001() : Sapphire::ScriptAPI::QuestScript( 66583 ){}; + ~GaiUsd001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsd001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &GaiUsd001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsd001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsd001 ); \ No newline at end of file