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Merge pull request #890 from T00fy/master
Implementing ClsThm100 and adding events to some GMCommandHandlers
This commit is contained in:
commit
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2 changed files with 443 additions and 0 deletions
438
src/scripts/quest/classquest/THM/ClsThm100.cpp
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438
src/scripts/quest/classquest/THM/ClsThm100.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Actor/BNpc.h"
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Territory/Territory.h"
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// Quest Script: ClsThm100_00348
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// Quest Name: The Threat of Paucity
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// Quest ID: 65884
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// Start NPC: 1001708 (Cocobuki)
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// End NPC: 1001708 (Cocobuki)
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using namespace Sapphire;
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class ClsThm100 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001710
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/// Countable Num: 1 Seq: 2 Event: 5 Listener: 160
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/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1001710
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/// Countable Num: 5 Seq: 4 Event: 1 Listener: 2001511
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/// Countable Num: 1 Seq: 5 Event: 9 Listener: 166
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/// Countable Num: 1 Seq: 6 Event: 9 Listener: 1238
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2001759
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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Seq5 = 5,
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Seq6 = 6,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto actorCocobuki = 1001708;// Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
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static constexpr auto actorCocobani = 1001710;// Cocobani ( Pos: -240.251007 18.799999 86.916702 Teri: 130 )
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static constexpr auto Actor20 = 1001713; // Cocobusi
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static constexpr auto enemyEft = 289; // Eft teri ( Pos: 75 0 1 Teri: 141 )
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static constexpr auto Enemy1 = 4074126; //
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static constexpr auto Enemy2 = 4184413; //
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static constexpr auto Eobject0 = 2001511; // Armored War Transport ( Pos: -366 -35 290 Teri: 145 )
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static constexpr auto Eobject1 = 2001759; // ?????
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static constexpr auto Eobject2 = 2001498; // Armored War Transport ( Pos: -366.277008 -34.983299 293.579987 Teri: 145 )
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static constexpr auto EventActionSearch = 1;
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static constexpr auto Item0 = 2000417;
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static constexpr auto Item1 = 2000416;
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static constexpr auto ItemIcon = 22601;
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static constexpr auto Item2Icon = 21003;
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static constexpr auto UnlockImageClassCange = 22;
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static constexpr auto UnlockImageGearSet = 29;
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public:
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ClsThm100() : Sapphire::ScriptAPI::QuestScript( 65884 ){};
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~ClsThm100() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case actorCocobuki:
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{
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if( quest.getSeq() == Seq0 )
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{
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Scene00000( quest, player );
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}
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break;
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}
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case actorCocobani:
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{
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if( quest.getSeq() == Seq1 )
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{
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Scene00001( quest, player );
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}
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if( quest.getSeq() == Seq3 )
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{
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Scene00002( quest, player );
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}
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if( quest.getSeq() == Seq6 )
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{
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Scene00011( quest, player );
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}
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Eobject2:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionSearch,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00006( quest, player );
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},
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nullptr, 0 );
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break;
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}
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case Actor20:
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{
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break;
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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}
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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// UI8AH
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// UI8AL
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// UI8BH
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// UI8BL
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//
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// quest.setUI8AH( 0 );//completes obtain blood something..
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// playerMgr().sendDebug( player, "UI8AH: {}", quest.getUI8AH() );
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//
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// quest.setUI8AL( 0 );//not sure
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// playerMgr().sendDebug( player, "UI8AL: {}", quest.getUI8AL() );
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//
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// quest.setUI8BH( 0 );//gives 2 ether when set to 1
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// playerMgr().sendDebug( player, "UI8BH: {}", quest.getUI8BH() );
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//
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// quest.setUI8BL( 0 );//not sure
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// playerMgr().sendDebug( player, "UI8BL: {}", quest.getUI8BL() );
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//
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// quest.setSeq( Seq4 );
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// quest.setBitFlag8( 1, false );
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switch( bnpc.getBNpcNameId() )
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{
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case enemyEft:
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{
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if( quest.getSeq() == Seq2 )
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{
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if( quest.getUI8AL() < 8 )
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{
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quest.setUI8AL( quest.getUI8AL() + 1 );
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eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AL(), 8 } );
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}
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if( quest.getUI8AL() >= 8 )
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{
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quest.setSeq( Seq3 );
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quest.setUI8AL( 0 );
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}
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}
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break;
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}
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}
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switch( bnpc.getLayoutId() )
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{
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case Enemy1:
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case Enemy2:
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playerMgr().sendDebug( player, "UI8AH: {}", quest.getUI8AH() );
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playerMgr().sendDebug( player, "UI8AL: {}", quest.getUI8AL() );
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playerMgr().sendDebug( player, "UI8BH: {}", quest.getUI8BH() );
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playerMgr().sendDebug( player, "UI8BL: {}", quest.getUI8BL() );
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quest.setUI8BL( quest.getUI8BL() + 1 );
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if( quest.getUI8BL() >= 2 )
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{
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quest.setBitFlag8( 1, false );
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eventMgr().sendNotice( player, getId(), 3, { ItemIcon } );
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quest.setUI8AH( 1 );
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quest.setUI8BH( 2 );
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quest.setSeq( Seq5 );
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quest.setUI8AH( 0 );
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quest.setUI8BH( 0 );
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}
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break;
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}
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}
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void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
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{
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if( quest.getSeq() == Seq4 )
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{
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auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
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auto enemy = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() );
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if( enemy != nullptr ) instance->removeActor( enemy );
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quest.setBitFlag8( 1, false );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendNotice( player, getId(), 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendNotice( player, getId(), 2 );
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quest.setSeq( Seq4 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 1, true );//removes the location
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//sense hostile presence
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auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
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auto enemy0 = instance->createBNpcFromLayoutId( Enemy1, 120, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromLayoutId( Enemy2, 120, Common::BNpcType::Enemy, player.getId() );
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enemy0->setTriggerOwnerId( player.getId() );
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enemy1->setTriggerOwnerId( player.getId() );
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enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsThm100::Scene00005Return ) );
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||||||
|
}
|
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|
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
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|
{
|
||||||
|
}
|
||||||
|
|
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|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
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|
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00006Return ) );
|
||||||
|
}
|
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|
|
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|
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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|
{
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quest.setUI8BH( 1 );
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quest.setSeq( Seq6 );
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eventMgr().sendNotice( player, getId(), 4, { Item2Icon } );
|
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|
}
|
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|
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|
//////////////////////////////////////////////////////////////////////
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|
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void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
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|
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00007Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00008Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||||
|
{
|
||||||
|
}
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||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
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||||||
|
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||||||
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void Scene00009( World::Quest& quest, Entity::Player& player )
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||||||
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||||
|
{
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||||||
|
}
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||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00010( World::Quest& quest, Entity::Player& player )
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||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00010Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00011Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
if( result.getResult( 0 ) == 1 )
|
||||||
|
{
|
||||||
|
Scene00012( quest, player );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 12, FADE_OUT | HIDE_UI | INVIS_ALL | SET_INVIS_BASE, bindSceneReturn( &ClsThm100::Scene00012Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
//remove key items?
|
||||||
|
Scene00016( quest, player );
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00013Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00014Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00015Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||||
|
{
|
||||||
|
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00016Return ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||||
|
{
|
||||||
|
if( result.getResult( 0 ) == 1 )
|
||||||
|
{
|
||||||
|
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPOSE_SCRIPT( ClsThm100 );
|
|
@ -22,6 +22,7 @@
|
||||||
#include "Network/PacketWrappers/ActorControlPacket.h"
|
#include "Network/PacketWrappers/ActorControlPacket.h"
|
||||||
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
|
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
|
||||||
|
|
||||||
|
#include "Manager/QuestMgr.h"
|
||||||
#include "WorldServer.h"
|
#include "WorldServer.h"
|
||||||
|
|
||||||
using namespace Sapphire::Common;
|
using namespace Sapphire::Common;
|
||||||
|
@ -129,6 +130,8 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
|
||||||
{
|
{
|
||||||
targetPlayer->setLevel( static_cast< uint8_t >( param1 ) );
|
targetPlayer->setLevel( static_cast< uint8_t >( param1 ) );
|
||||||
PlayerMgr::sendServerNotice( player, "Level for {0} was set to {1}", targetPlayer->getName(), param1 );
|
PlayerMgr::sendServerNotice( player, "Level for {0} was set to {1}", targetPlayer->getName(), param1 );
|
||||||
|
auto playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
|
||||||
|
playerMgr.onLevelUp(player);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GmCommand::Race:
|
case GmCommand::Race:
|
||||||
|
@ -399,6 +402,8 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
|
||||||
case GmCommand::QuestIncomplete:
|
case GmCommand::QuestIncomplete:
|
||||||
{
|
{
|
||||||
targetPlayer->unfinishQuest( static_cast< uint16_t >( param1 ) );
|
targetPlayer->unfinishQuest( static_cast< uint16_t >( param1 ) );
|
||||||
|
auto questMgr = Common::Service< World::Manager::QuestMgr >::ref();
|
||||||
|
questMgr.sendQuestTracker(*targetPlayer);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GmCommand::QuestSequence:
|
case GmCommand::QuestSequence:
|
||||||
|
|
Loading…
Add table
Reference in a new issue