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Merge pull request #890 from T00fy/master

Implementing ClsThm100 and adding events to some GMCommandHandlers
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Adam 2023-02-13 00:00:55 +11:00 committed by GitHub
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@ -0,0 +1,438 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Actor/BNpc.h"
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Territory/Territory.h"
// Quest Script: ClsThm100_00348
// Quest Name: The Threat of Paucity
// Quest ID: 65884
// Start NPC: 1001708 (Cocobuki)
// End NPC: 1001708 (Cocobuki)
using namespace Sapphire;
class ClsThm100 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001710
/// Countable Num: 1 Seq: 2 Event: 5 Listener: 160
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1001710
/// Countable Num: 5 Seq: 4 Event: 1 Listener: 2001511
/// Countable Num: 1 Seq: 5 Event: 9 Listener: 166
/// Countable Num: 1 Seq: 6 Event: 9 Listener: 1238
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2001759
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
Seq6 = 6,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto actorCocobuki = 1001708;// Cocobuki ( Pos: -250.347000 18.000000 80.903603 Teri: 130 )
static constexpr auto actorCocobani = 1001710;// Cocobani ( Pos: -240.251007 18.799999 86.916702 Teri: 130 )
static constexpr auto Actor20 = 1001713; // Cocobusi
static constexpr auto enemyEft = 289; // Eft teri ( Pos: 75 0 1 Teri: 141 )
static constexpr auto Enemy1 = 4074126; //
static constexpr auto Enemy2 = 4184413; //
static constexpr auto Eobject0 = 2001511; // Armored War Transport ( Pos: -366 -35 290 Teri: 145 )
static constexpr auto Eobject1 = 2001759; // ?????
static constexpr auto Eobject2 = 2001498; // Armored War Transport ( Pos: -366.277008 -34.983299 293.579987 Teri: 145 )
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000417;
static constexpr auto Item1 = 2000416;
static constexpr auto ItemIcon = 22601;
static constexpr auto Item2Icon = 21003;
static constexpr auto UnlockImageClassCange = 22;
static constexpr auto UnlockImageGearSet = 29;
public:
ClsThm100() : Sapphire::ScriptAPI::QuestScript( 65884 ){};
~ClsThm100() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case actorCocobuki:
{
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
}
break;
}
case actorCocobani:
{
if( quest.getSeq() == Seq1 )
{
Scene00001( quest, player );
}
if( quest.getSeq() == Seq3 )
{
Scene00002( quest, player );
}
if( quest.getSeq() == Seq6 )
{
Scene00011( quest, player );
}
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00004( quest, player );
},
nullptr, 0 );
break;
}
case Eobject2:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00006( quest, player );
},
nullptr, 0 );
break;
}
case Actor20:
{
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
// UI8AH
// UI8AL
// UI8BH
// UI8BL
//
// quest.setUI8AH( 0 );//completes obtain blood something..
// playerMgr().sendDebug( player, "UI8AH: {}", quest.getUI8AH() );
//
// quest.setUI8AL( 0 );//not sure
// playerMgr().sendDebug( player, "UI8AL: {}", quest.getUI8AL() );
//
// quest.setUI8BH( 0 );//gives 2 ether when set to 1
// playerMgr().sendDebug( player, "UI8BH: {}", quest.getUI8BH() );
//
// quest.setUI8BL( 0 );//not sure
// playerMgr().sendDebug( player, "UI8BL: {}", quest.getUI8BL() );
//
// quest.setSeq( Seq4 );
// quest.setBitFlag8( 1, false );
switch( bnpc.getBNpcNameId() )
{
case enemyEft:
{
if( quest.getSeq() == Seq2 )
{
if( quest.getUI8AL() < 8 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendNotice( player, getId(), 1, { quest.getUI8AL(), 8 } );
}
if( quest.getUI8AL() >= 8 )
{
quest.setSeq( Seq3 );
quest.setUI8AL( 0 );
}
}
break;
}
}
switch( bnpc.getLayoutId() )
{
case Enemy1:
case Enemy2:
playerMgr().sendDebug( player, "UI8AH: {}", quest.getUI8AH() );
playerMgr().sendDebug( player, "UI8AL: {}", quest.getUI8AL() );
playerMgr().sendDebug( player, "UI8BH: {}", quest.getUI8BH() );
playerMgr().sendDebug( player, "UI8BL: {}", quest.getUI8BL() );
quest.setUI8BL( quest.getUI8BL() + 1 );
if( quest.getUI8BL() >= 2 )
{
quest.setBitFlag8( 1, false );
eventMgr().sendNotice( player, getId(), 3, { ItemIcon } );
quest.setUI8AH( 1 );
quest.setUI8BH( 2 );
quest.setSeq( Seq5 );
quest.setUI8AH( 0 );
quest.setUI8BH( 0 );
}
break;
}
}
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
{
if( quest.getSeq() == Seq4 )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() );
if( enemy != nullptr ) instance->removeActor( enemy );
quest.setBitFlag8( 1, false );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendNotice( player, getId(), 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendNotice( player, getId(), 2 );
quest.setSeq( Seq4 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setBitFlag8( 1, true );//removes the location
//sense hostile presence
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy1, 120, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy2, 120, Common::BNpcType::Enemy, player.getId() );
enemy0->setTriggerOwnerId( player.getId() );
enemy1->setTriggerOwnerId( player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsThm100::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setSeq( Seq6 );
eventMgr().sendNotice( player, getId(), 4, { Item2Icon } );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00012( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, FADE_OUT | HIDE_UI | INVIS_ALL | SET_INVIS_BASE, bindSceneReturn( &ClsThm100::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//remove key items?
Scene00016( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsThm100::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( ClsThm100 );

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@ -22,6 +22,7 @@
#include "Network/PacketWrappers/ActorControlPacket.h" #include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h" #include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Manager/QuestMgr.h"
#include "WorldServer.h" #include "WorldServer.h"
using namespace Sapphire::Common; using namespace Sapphire::Common;
@ -129,6 +130,8 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
{ {
targetPlayer->setLevel( static_cast< uint8_t >( param1 ) ); targetPlayer->setLevel( static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "Level for {0} was set to {1}", targetPlayer->getName(), param1 ); PlayerMgr::sendServerNotice( player, "Level for {0} was set to {1}", targetPlayer->getName(), param1 );
auto playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
playerMgr.onLevelUp(player);
break; break;
} }
case GmCommand::Race: case GmCommand::Race:
@ -399,6 +402,8 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
case GmCommand::QuestIncomplete: case GmCommand::QuestIncomplete:
{ {
targetPlayer->unfinishQuest( static_cast< uint16_t >( param1 ) ); targetPlayer->unfinishQuest( static_cast< uint16_t >( param1 ) );
auto questMgr = Common::Service< World::Manager::QuestMgr >::ref();
questMgr.sendQuestTracker(*targetPlayer);
break; break;
} }
case GmCommand::QuestSequence: case GmCommand::QuestSequence: