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ActorControl and OpCode findings

This commit is contained in:
JeidoUran 2019-04-17 00:29:04 +02:00
parent 01537f12ce
commit ae103131bd
2 changed files with 4 additions and 0 deletions

View file

@ -77,6 +77,7 @@ enum ActorControlType : uint16_t
TreasureScreenMsg = 0x57,
SetOwnerId = 0x59,
ItemRepairMsg = 0x5C,
BluActionLearn = 0x63, // Triggers the "Action Learned!" animation and tells which action is learned. Any action ID may be used
DirectorInit = 0x64,
DirectorClear = 0x65,
@ -287,6 +288,8 @@ enum ActorControlType : uint16_t
SetDutyActionHud = 0x5E9, // disable/enable
SetDutyActionActive = 0x5EA,
SetDutyActionRemaining = 0x5EB,
EurekaStep = 0x73A, // alters the Eureka maps depending on the progress of the player
};
enum ClientTriggerType

View file

@ -182,6 +182,7 @@ namespace Sapphire::Network::Packets
Mount = 0x01E8, // updated 4.5
DirectorVars = 0x01EA, // updated 4.5
DirectorPopUp = 0x01F5, // display dialogue pop-ups in duties and FATEs, for example, Teraflare's countdown
CFAvailableContents = 0xF1FD, // updated 4.2