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Little rewrite

This commit is contained in:
Dantestyle 2018-05-27 05:09:26 +02:00
parent 1071daef09
commit ae736625d8
3 changed files with 44 additions and 45 deletions

View file

@ -34,19 +34,19 @@ class SubFst005 : public EventScript
public: public:
SubFst005() : EventScript( 65564 ) SubFst005() : EventScript( 65564 )
{ }; {};
~SubFst005() ~SubFst005()
{ }; {};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( actorId ); auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubFst005::Actor0 ) if( actor == SubFst005::Actor0 )
{ {
Scene00000( player ); Scene00000( player );
} }
else if ( actor == SubFst005::Actor1 ) else if( actor == SubFst005::Actor1 )
{ {
Scene00001( player ); Scene00001( player );
} }
@ -56,25 +56,24 @@ class SubFst005 : public EventScript
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.playScene( m_id, 0, 0, player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.updateQuest( m_id, 255 ); player.updateQuest( getId(), 255 );
}); } );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.playScene( m_id, 1, 0, player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) if( result.param2 == 1 )
{ {
if ( player.giveQuestRewards( m_id, 0 ) ) if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( m_id ); player.finishQuest( getId());
} }
}); } );
} }
}; };

View file

@ -39,19 +39,19 @@ class SubFst039 : public EventScript
public: public:
SubFst039() : EventScript( 65732 ) SubFst039() : EventScript( 65732 )
{ }; {};
~SubFst039() ~SubFst039()
{ }; {};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( actorId ); auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubFst039::Actor0 && !player.hasQuest( m_id ) ) if( actor == SubFst039::Actor0 && !player.hasQuest( getId() ) )
{ {
Scene00000( player ); Scene00000( player );
} }
if ( actor == SubFst039::Actor0 && player.getQuestSeq( m_id ) == 255 ) if( actor == SubFst039::Actor0 && player.getQuestSeq( getId() ) == 255 )
{ {
Scene00001( player ); Scene00001( player );
} }
@ -59,17 +59,17 @@ class SubFst039 : public EventScript
void onMobKill( Entity::Player& player, uint64_t npcId ) void onMobKill( Entity::Player& player, uint64_t npcId )
{ {
if ( npcId != Enemy0 ) if( npcId != Enemy0 )
return; return;
auto currentKC = player.getQuestUI8AL( m_id ) + 1; auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if ( currentKC >= 6 ) if ( currentKC >= 6 )
player.updateQuest( m_id, 255 ); player.updateQuest( getId(), 255 );
else else
{ {
player.setQuestUI8AL( m_id, currentKC ); player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( m_id, 0, 2, currentKC, 6 ); player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
} }
} }
@ -77,26 +77,26 @@ class SubFst039 : public EventScript
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.playScene( m_id, 0, HIDE_HOTBAR, player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) if( result.param2 == 1 )
{ {
player.updateQuest( m_id, 1 ); player.updateQuest( getId(), 1 );
} }
} ); } );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.playScene( m_id, 1, HIDE_HOTBAR, player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( player.getQuestUI8AL( m_id ) == 1 ) if( player.getQuestUI8AL( getId() ) == 1 )
{ {
if ( player.giveQuestRewards( m_id, 0 ) ) if( player.giveQuestRewards( getId(), 0 ) )
{ {
player.finishQuest( m_id ); player.finishQuest( getId() );
} }
} }
} ); } );

View file

@ -38,19 +38,19 @@ class SubFst042 : public EventScript
public: public:
SubFst042() : EventScript( 65734 ) SubFst042() : EventScript( 65734 )
{ }; {};
~SubFst042() ~SubFst042()
{ }; {};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( actorId ); auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubFst042::Actor0 && !player.hasQuest( m_id ) ) if ( actor == SubFst042::Actor0 && !player.hasQuest( getId() ) )
{ {
Scene00000( player ); Scene00000( player );
} }
else if ( actor == SubFst042::Actor0 && player.getQuestSeq( m_id ) == SeqFinish ) else if ( actor == SubFst042::Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{ {
Scene00001( player ); Scene00001( player );
} }
@ -58,17 +58,17 @@ class SubFst042 : public EventScript
void onMobKill( Entity::Player& player, uint64_t npcId ) void onMobKill( Entity::Player& player, uint64_t npcId )
{ {
if ( npcId != Enemy0 ) if( npcId != Enemy0 )
return; return;
auto currentKC = player.getQuestUI8AL( m_id ) + 1; auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if ( currentKC >= 6 ) if( currentKC >= 6 )
player.updateQuest( m_id, 255 ); player.updateQuest( getId(), 255 );
else else
{ {
player.setQuestUI8AL( m_id, currentKC ); player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( m_id, 0, 2, currentKC, 6 ); player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
} }
} }
@ -76,23 +76,23 @@ class SubFst042 : public EventScript
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.playScene( m_id, 0, HIDE_HOTBAR, player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) if( result.param2 == 1 )
player.updateQuest( m_id, 1 ); player.updateQuest( getId(), 1 );
} ); } );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.playScene( m_id, 0, HIDE_HOTBAR, player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if ( result.param2 == 1 ) if ( result.param2 == 1 )
{ {
if ( player.giveQuestRewards( m_id, 0 ) ) if ( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( m_id ); player.finishQuest( getId() );
} }
} ); } );
} }