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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-31 13:37:45 +00:00
Little rewrite
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parent
1071daef09
commit
ae736625d8
3 changed files with 44 additions and 45 deletions
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@ -56,25 +56,24 @@ class SubFst005 : public EventScript
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void Scene00000( Entity::Player& player )
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{
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player.playScene( m_id, 0, 0,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( m_id, 255 );
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player.updateQuest( getId(), 255 );
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 1, 0,
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if ( player.giveQuestRewards( m_id, 0 ) )
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player.finishQuest( m_id );
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId());
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}
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} );
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}
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};
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@ -47,11 +47,11 @@ class SubFst039 : public EventScript
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if ( actor == SubFst039::Actor0 && !player.hasQuest( m_id ) )
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if( actor == SubFst039::Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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if ( actor == SubFst039::Actor0 && player.getQuestSeq( m_id ) == 255 )
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if( actor == SubFst039::Actor0 && player.getQuestSeq( getId() ) == 255 )
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{
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Scene00001( player );
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}
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@ -62,14 +62,14 @@ class SubFst039 : public EventScript
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if( npcId != Enemy0 )
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return;
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auto currentKC = player.getQuestUI8AL( m_id ) + 1;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if ( currentKC >= 6 )
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player.updateQuest( m_id, 255 );
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player.updateQuest( getId(), 255 );
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else
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{
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player.setQuestUI8AL( m_id, currentKC );
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player.sendQuestMessage( m_id, 0, 2, currentKC, 6 );
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player.setQuestUI8AL( getId(), currentKC );
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player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
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}
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}
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@ -77,26 +77,26 @@ class SubFst039 : public EventScript
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void Scene00000( Entity::Player& player )
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{
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player.playScene( m_id, 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( m_id, 1 );
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player.updateQuest( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 1, HIDE_HOTBAR,
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( player.getQuestUI8AL( m_id ) == 1 )
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if( player.getQuestUI8AL( getId() ) == 1 )
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{
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if ( player.giveQuestRewards( m_id, 0 ) )
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( m_id );
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player.finishQuest( getId() );
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}
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}
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} );
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@ -46,11 +46,11 @@ class SubFst042 : public EventScript
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if ( actor == SubFst042::Actor0 && !player.hasQuest( m_id ) )
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if ( actor == SubFst042::Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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else if ( actor == SubFst042::Actor0 && player.getQuestSeq( m_id ) == SeqFinish )
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else if ( actor == SubFst042::Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00001( player );
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}
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@ -61,14 +61,14 @@ class SubFst042 : public EventScript
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if( npcId != Enemy0 )
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return;
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auto currentKC = player.getQuestUI8AL( m_id ) + 1;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if( currentKC >= 6 )
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player.updateQuest( m_id, 255 );
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player.updateQuest( getId(), 255 );
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else
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{
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player.setQuestUI8AL( m_id, currentKC );
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player.sendQuestMessage( m_id, 0, 2, currentKC, 6 );
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player.setQuestUI8AL( getId(), currentKC );
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player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
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}
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}
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@ -76,23 +76,23 @@ class SubFst042 : public EventScript
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void Scene00000( Entity::Player& player )
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{
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player.playScene( m_id, 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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player.updateQuest( m_id, 1 );
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player.updateQuest( getId(), 1 );
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 )
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{
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if ( player.giveQuestRewards( m_id, 0 ) )
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player.finishQuest( m_id );
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if ( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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