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fixed style
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@ -1015,7 +1015,7 @@ void Core::DebugCommandHandler::housing( char* data, Entity::Player& player, std
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auto pZone = player.getCurrentZone();
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if( pTeriMgr->isHousingTerritory( pZone->getTerritoryTypeId() ) )
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{
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auto pHousing = std::dynamic_pointer_cast<HousingZone>( pZone );
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone );
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if( pHousing )
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player.setLandPermissions( permissionSet, 8, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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else
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