1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-04 17:57:47 +00:00

move the old actioncast code into base action class

This commit is contained in:
NotAdam 2019-02-08 22:09:48 +11:00
parent 1085a3c154
commit b247f69a96
2 changed files with 119 additions and 40 deletions

View file

@ -1,15 +1,44 @@
#include "Action.h" #include "Action.h"
#include <Exd/ExdDataGenerated.h>
#include <Util/Util.h> #include <Util/Util.h>
#include "Framework.h"
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include <Network/CommonActorControl.h>
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl;
Sapphire::Action::Action::Action() Sapphire::Action::Action::Action() = default;
Sapphire::Action::Action::~Action() = default;
Sapphire::Action::Action::Action( Entity::CharaPtr caster, Entity::CharaPtr target,
uint16_t actionId, FrameworkPtr fw ) :
m_pSource( std::move( caster ) ),
m_pTarget( std::move( target ) ),
m_pFw( std::move( fw ) ),
m_id( actionId ),
m_startTime( 0 )
{ {
} auto exdData = m_pFw->get< Data::ExdDataGenerated >();
assert( exdData );
Sapphire::Action::Action::~Action() auto actionData = exdData->get< Data::Action >( actionId );
{ // todo: clients can crash the server here, ideally we do this check outside of the action anyway
assert( actionData );
m_castTime = actionData->cast100ms * 100;
} }
uint16_t Sapphire::Action::Action::getId() const uint16_t Sapphire::Action::Action::getId() const
@ -17,11 +46,6 @@ uint16_t Sapphire::Action::Action::getId() const
return m_id; return m_id;
} }
Sapphire::Common::HandleActionType Sapphire::Action::Action::getHandleActionType() const
{
return m_handleActionType;
}
Sapphire::Entity::CharaPtr Sapphire::Action::Action::getTargetChara() const Sapphire::Entity::CharaPtr Sapphire::Action::Action::getTargetChara() const
{ {
return m_pTarget; return m_pTarget;
@ -37,14 +61,11 @@ void Sapphire::Action::Action::setInterrupted()
m_bInterrupt = true; m_bInterrupt = true;
} }
uint64_t Sapphire::Action::Action::getStartTime() const void Sapphire::Action::Action::start()
{ {
return m_startTime; m_startTime = Util::getTimeMs();
}
void Sapphire::Action::Action::setStartTime( uint64_t startTime ) onStart();
{
m_startTime = startTime;
} }
uint32_t Sapphire::Action::Action::getCastTime() const uint32_t Sapphire::Action::Action::getCastTime() const
@ -57,6 +78,11 @@ void Sapphire::Action::Action::setCastTime( uint32_t castTime )
m_castTime = castTime; m_castTime = castTime;
} }
bool Sapphire::Action::Action::isCastedAction() const
{
return m_castTime > 0;
}
Sapphire::Entity::CharaPtr Sapphire::Action::Action::getActionSource() const Sapphire::Entity::CharaPtr Sapphire::Action::Action::getActionSource() const
{ {
return m_pSource; return m_pSource;
@ -83,3 +109,65 @@ bool Sapphire::Action::Action::update()
} }
return false; return false;
} }
void Sapphire::Action::Action::onStart()
{
assert( m_pSource );
if( isCastedAction() )
{
m_pSource->getAsPlayer()->sendDebug( "onStart()" );
m_startTime = Util::getTimeMs();
auto castPacket = makeZonePacket< FFXIVIpcActorCast >( getId() );
castPacket->data().action_id = m_id;
castPacket->data().skillType = Common::SkillType::Normal;
castPacket->data().unknown_1 = m_id;
// This is used for the cast bar above the target bar of the caster.
castPacket->data().cast_time = static_cast< float >( m_castTime / 1000.f );
castPacket->data().target_id = m_pTarget->getId();
m_pSource->sendToInRangeSet( castPacket, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
}
}
void Sapphire::Action::Action::onInterrupt()
{
assert( m_pSource );
if( isCastedAction() )
{
//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
// Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt effect. Example:
// auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
m_pSource->sendToInRangeSet( control, true );
}
}
void Sapphire::Action::Action::onFinish()
{
assert( m_pSource );
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
auto pPlayer = m_pSource->getAsPlayer();
pPlayer->sendDebug( "onFinish()" );
if( isCastedAction() )
{
pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
/*auto control = ActorControlPacket143( m_pTarget->getId(), ActorControlType::Unk7,
0x219, m_id, m_id, m_id, m_id );
m_pSource->sendToInRangeSet( control, true );*/
pScriptMgr->onCastFinish( *pPlayer, m_pTarget, m_id );
}
}

View file

@ -12,47 +12,38 @@ namespace Sapphire::Action
public: public:
Action(); Action();
Action( Entity::CharaPtr caster, Entity::CharaPtr target, uint16_t actionId, FrameworkPtr fw );
virtual ~Action(); virtual ~Action();
uint16_t getId() const; uint16_t getId() const;
Common::HandleActionType getHandleActionType() const;
Entity::CharaPtr getTargetChara() const; Entity::CharaPtr getTargetChara() const;
bool isInterrupted() const;
void setInterrupted();
uint64_t getStartTime() const;
void setStartTime( uint64_t startTime );
uint32_t getCastTime() const;
void setCastTime( uint32_t castTime );
Entity::CharaPtr getActionSource() const; Entity::CharaPtr getActionSource() const;
virtual void onStart() bool isInterrupted() const;
{ void setInterrupted();
};
virtual void onFinish() uint32_t getCastTime() const;
{ void setCastTime( uint32_t castTime );
};
virtual void onInterrupt() /*!
{ * @brief Tests whether the action is instantly usable or has a cast assoc'd with it
}; * @return true if action has a cast time
*/
bool isCastedAction() const;
void start();
virtual void onStart();
virtual void onFinish();
virtual void onInterrupt();
// update action, if returns true, action is done and has to be removed from the actor // update action, if returns true, action is done and has to be removed from the actor
virtual bool update(); virtual bool update();
protected: protected:
uint16_t m_id; uint16_t m_id;
Common::HandleActionType m_handleActionType;
uint64_t m_startTime; uint64_t m_startTime;
uint32_t m_castTime; uint32_t m_castTime;