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More skill scripting
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parent
166e61d6f3
commit
b267533908
11 changed files with 135 additions and 17 deletions
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@ -224,3 +224,10 @@ GLOBAL CURRENCY_MGP = 0X0B
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GLOBAL CURRENCY_TOMESTONELAW = 0X0C
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GLOBAL CURRENCY_TOMESTONEESO = 0X0D
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GLOBAL CURRENCY_TOMESTONELORE = 0X0E
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////////////////////////////////////////////////////////////
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// Skill handle types
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////////////////////////////////////////////////////////////
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GLOBAL STD_DAMAGE = 0X00
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GLOBAL STD_HEAL = 0X01
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GLOBAL STD_DOT = 0X02
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18
bin/scripts/chai/skill/skillDef_120.chai
Normal file
18
bin/scripts/chai/skill/skillDef_120.chai
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@ -0,0 +1,18 @@
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// Skill Name: Sprint
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// Skill ID: 3
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class skillDef_120Def
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{
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def skillDef_120Def()
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{
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}
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def onFinish( player, target )
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{
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player.handleScriptSkill( STD_HEAL, 120, 1000, 0, target );
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}
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};
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GLOBAL skillDef_120 = skillDef_120Def();
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18
bin/scripts/chai/skill/skillDef_127.chai
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18
bin/scripts/chai/skill/skillDef_127.chai
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@ -0,0 +1,18 @@
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// Skill Name: Sprint
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// Skill ID: 3
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class skillDef_127Def
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{
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def skillDef_127Def()
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{
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}
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def onFinish( player, target )
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{
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player.handleScriptSkill( STD_DAMAGE, 127, 1000, 0, target );
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}
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};
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GLOBAL skillDef_127 = skillDef_127Def();
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@ -545,6 +545,13 @@ namespace Core {
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};
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enum HandleSkillType : uint8_t
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{
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StdDamage,
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StdHeal,
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StdDot,
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};
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enum struct PlayerStateFlag : uint8_t
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{
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NoCombat,
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@ -410,7 +410,7 @@ struct FFXIVIpcUpdateHpMpTp : FFXIVIpcBasePacket<UpdateHpMpTp>
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/**
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* Structural representation of the packet sent by the server
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* to update HP / MP / TP
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* for battle actions
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*/
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struct effectEntry
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{
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@ -75,22 +75,7 @@ void Core::Action::ActionCast::onFinish()
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pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
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pPlayer->sendStateFlags();
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GamePacketNew< FFXIVIpcEffect > effectPacket( pPlayer->getId() );
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effectPacket.data().targetId = m_pTarget->getId();
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effectPacket.data().actionAnimationId = m_id;
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effectPacket.data().unknown_2 = 0;
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// effectPacket.data().unknown_3 = 1;
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effectPacket.data().actionTextId = m_id;
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effectPacket.data().numEffects = 1;
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effectPacket.data().rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
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effectPacket.data().effectTarget = m_pTarget->getId();
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effectPacket.data().effects[0].param1 = 30;
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effectPacket.data().effects[0].unknown_1 = 3;
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effectPacket.data().effects[0].unknown_2 = 1;
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effectPacket.data().effects[0].unknown_3 = 7;
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pPlayer->sendToInRangeSet( effectPacket, true );
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m_pTarget->takeDamage( 30 );
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g_scriptMgr.onCastFinish( pPlayer, m_pTarget, m_id );
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}
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@ -337,6 +337,25 @@ void Core::Entity::Actor::takeDamage( uint32_t damage )
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sendStatusUpdate( false );
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}
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/*!
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Let an actor get healed and perform necessary steps
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according to resulting hp, propagates new hp value to players
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in range
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\param amount of hp to be healed
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*/
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void Core::Entity::Actor::heal( uint32_t amount )
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{
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if( ( m_hp + amount ) > getMaxHp() )
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{
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m_hp = getMaxHp();
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}
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else
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m_hp += amount;
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sendStatusUpdate( false );
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}
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/*!
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Send an HpMpTp update to players in range ( and potentially to self )
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TODO: poor naming, should be changed. Status is not HP. Also should be virtual
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@ -245,6 +245,7 @@ public:
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virtual uint8_t getLevel() const;
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virtual void sendStatusUpdate( bool toSelf = true );
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virtual void takeDamage( uint32_t damage );
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virtual void heal( uint32_t amount );
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virtual bool checkAction();
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virtual void update( int64_t currTime ) {};
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@ -1499,3 +1499,62 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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pTarget->takeDamage(damage);
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}
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void Core::Entity::Player::handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& pTarget )
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{
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sendDebug( std::to_string( pTarget.getId() ) );
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sendDebug( "Handle script skill type: " + std::to_string( type ) );
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switch( type )
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{
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case Core::Common::HandleSkillType::StdDamage:
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{
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sendDebug( "STD_DAMAGE" );
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GamePacketNew< FFXIVIpcEffect > effectPacket( getId() );
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effectPacket.data().targetId = pTarget.getId();
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effectPacket.data().actionAnimationId = actionId;
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effectPacket.data().unknown_2 = 0;
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// effectPacket.data().unknown_3 = 1;
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effectPacket.data().actionTextId = actionId;
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effectPacket.data().numEffects = 1;
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effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
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effectPacket.data().effectTarget = pTarget.getId();
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effectPacket.data().effects[0].param1 = param1;
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effectPacket.data().effects[0].unknown_1 = 3;
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effectPacket.data().effects[0].unknown_2 = 1;
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effectPacket.data().effects[0].unknown_3 = 7;
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sendToInRangeSet( effectPacket, true );
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pTarget.takeDamage( param1 );
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break;
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}
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case Core::Common::HandleSkillType::StdHeal:
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{
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sendDebug( "STD_HEAL" );
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GamePacketNew< FFXIVIpcEffect > effectPacket( getId() );
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effectPacket.data().targetId = pTarget.getId();
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effectPacket.data().actionAnimationId = actionId;
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effectPacket.data().unknown_2 = 0;
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// effectPacket.data().unknown_3 = 1;
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effectPacket.data().actionTextId = actionId;
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effectPacket.data().numEffects = 1;
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effectPacket.data().rotation = Math::Util::floatToUInt16Rot( getRotation() );
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effectPacket.data().effectTarget = pTarget.getId();
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effectPacket.data().effects[0].param1 = param1;
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effectPacket.data().effects[0].unknown_1 = 4;
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effectPacket.data().effects[0].unknown_2 = 1;
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effectPacket.data().effects[0].unknown_3 = 7;
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sendToInRangeSet( effectPacket, true );
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pTarget.heal( param1 );
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break;
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}
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default:
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break;
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}
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}
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@ -482,6 +482,8 @@ public:
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void setAutoattack( bool mode );
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bool isAutoattackOn() const;
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void handleScriptSkill( uint32_t type, uint32_t actionId, uint64_t param1, uint64_t param2, Entity::Actor& target );
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private:
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uint32_t m_lastWrite;
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uint32_t m_lastPing;
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@ -35,6 +35,7 @@ int Core::Scripting::ScriptManager::init()
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m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::getTargetId ), "getTargetId" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffect ), "addStatusEffect" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::addStatusEffectById ), "addStatusEffectById" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Actor::takeDamage ), "takeDamage" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::forceZoneing ), "setZone" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getClassAsInt ), "getClass" );
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@ -65,6 +66,7 @@ int Core::Scripting::ScriptManager::init()
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getQuestSeq ), "questGetSeq" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::hasQuest ), "hasQuest" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getZoneId ), "getZoneId" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::handleScriptSkill ), "handleScriptSkill" );
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m_pChaiHandler->add( chaiscript::fun( &Core::Event::mapEventActorToRealActor ), "mapActor" );
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