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Stuff I forgot
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parent
311a587bab
commit
b3c5820e35
5 changed files with 5 additions and 11 deletions
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@ -118,7 +118,7 @@ namespace Packets {
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EorzeaTimeOffset = 0x01B4,
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CharaGearParams = 0x01C0,
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EquipDisplayFlags = 0x01C0,
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CFAvailableContents = 0x01CF,
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@ -1290,7 +1290,7 @@ struct FFXIVIpcEorzeaTimeOffset : FFXIVIpcBasePacket<EorzeaTimeOffset>
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* Structural representation of the packet sent by the server
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* to set the gear show/hide status of a character
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*/
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struct FFXIVIpcCharaGearParams : FFXIVIpcBasePacket<CharaGearParams>
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struct FFXIVIpcEquipDisplayFlags : FFXIVIpcBasePacket<EquipDisplayFlags>
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{
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uint8_t bitmask;
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};
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@ -1429,7 +1429,7 @@ void Core::Entity::Player::setTitle( uint16_t titleId )
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void Core::Entity::Player::setEquipDisplayFlags( uint8_t state )
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{
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m_equipDisplayFlags = state;
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GamePacketNew< FFXIVIpcCharaGearParams, ServerZoneIpcType > paramPacket( getId() );
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GamePacketNew< FFXIVIpcEquipDisplayFlags, ServerZoneIpcType > paramPacket( getId() );
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paramPacket.data().bitmask = m_equipDisplayFlags;
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sendToInRangeSet( paramPacket, true );
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setSyncFlag( PlayerSyncFlags::Status );
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@ -90,7 +90,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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if( !pQR )
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{
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g_log.error( "[SQL] Failed loading Player ID " + char_id_str );
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g_log.error( "[DB] Failed loading Player ID " + char_id_str );
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return false;
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}
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@ -375,13 +375,7 @@ void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlaye
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}
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else
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{
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int32_t opcode;
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sscanf(params.c_str(), "%x", &opcode);
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Network::Packets::GamePacketNew<Network::Packets::Server::FFXIVIpcCharaGearParams, Network::Packets::ServerZoneIpcType > paramPacket(pPlayer->getId());
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paramPacket.data().bitmask = opcode;
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pPlayer->sendToInRangeSet(paramPacket, true);
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pPlayer->sendUrgent( subCommand + " is not a valid ADD command." + std::to_string(opcode) );
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pPlayer->sendUrgent( subCommand + " is not a valid ADD command." );
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}
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