1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 14:57:44 +00:00

Merge pull request #512 from NotAdam/develop

Fix player despawning in the event an actor isn't found in the spawned list
This commit is contained in:
Mordred 2019-01-28 11:18:31 +01:00 committed by GitHub
commit b3dc663b5c
8 changed files with 58 additions and 8 deletions

View file

@ -44,6 +44,8 @@ namespace Sapphire::Common::Config
uint16_t listenPort; uint16_t listenPort;
uint16_t disconnectTimeout; uint16_t disconnectTimeout;
float inRangeDistance;
} network; } network;
struct Housing struct Housing

View file

@ -37,7 +37,7 @@ namespace Sapphire::Util
{ {
auto it = m_actorIdToAllocatedMap.find( actorId ); auto it = m_actorIdToAllocatedMap.find( actorId );
if( it == m_actorIdToAllocatedMap.end() ) if( it == m_actorIdToAllocatedMap.end() )
return 0; return getAllocFailId();
auto index = it->second; auto index = it->second;
m_availableIds.push( index ); m_availableIds.push( index );

View file

@ -534,7 +534,20 @@ void Sapphire::Entity::Player::initSpawnIdQueue()
uint8_t Sapphire::Entity::Player::getSpawnIdForActorId( uint32_t actorId ) uint8_t Sapphire::Entity::Player::getSpawnIdForActorId( uint32_t actorId )
{ {
return m_actorSpawnIndexAllocator.getNextFreeSpawnIndex( actorId ); auto index = m_actorSpawnIndexAllocator.getNextFreeSpawnIndex( actorId );
if( index == m_actorSpawnIndexAllocator.getAllocFailId() )
{
Logger::warn( "Failed to spawn Chara#{0} for Player#{1} - no remaining spawn indexes available. "
"Consider lowering InRangeDistance in world config.",
actorId, getId() );
sendUrgent( "Failed to spawn Chara#{0} for you - no remaining spawn slots. See world log.", actorId );
return index;
}
return index;
} }
bool Sapphire::Entity::Player::isActorSpawnIdValid( uint8_t spawnIndex ) bool Sapphire::Entity::Player::isActorSpawnIdValid( uint8_t spawnIndex )
@ -1127,11 +1140,14 @@ void Sapphire::Entity::Player::freePlayerSpawnId( uint32_t actorId )
{ {
auto spawnId = m_actorSpawnIndexAllocator.freeUsedSpawnIndex( actorId ); auto spawnId = m_actorSpawnIndexAllocator.freeUsedSpawnIndex( actorId );
// actor was never spawned for this player
if( spawnId == m_actorSpawnIndexAllocator.getAllocFailId() )
return;
auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( getId() ); auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( getId() );
freeActorSpawnPacket->data().actorId = actorId; freeActorSpawnPacket->data().actorId = actorId;
freeActorSpawnPacket->data().spawnId = spawnId; freeActorSpawnPacket->data().spawnId = spawnId;
queuePacket( freeActorSpawnPacket ); queuePacket( freeActorSpawnPacket );
} }
uint8_t* Sapphire::Entity::Player::getAetheryteArray() uint8_t* Sapphire::Entity::Player::getAetheryteArray()
@ -1832,7 +1848,20 @@ void Sapphire::Entity::Player::teleportQuery( uint16_t aetheryteId, FrameworkPtr
uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actorId ) uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actorId )
{ {
return m_objSpawnIndexAllocator.getNextFreeSpawnIndex( actorId ); auto index = m_objSpawnIndexAllocator.getNextFreeSpawnIndex( actorId );
if( index == m_objSpawnIndexAllocator.getAllocFailId() )
{
Logger::warn( "Failed to spawn EObj#{0} for Player#{1} - no remaining spawn indexes available. "
"Consider lowering InRangeDistance in world config.",
actorId, getId() );
sendUrgent( "Failed to spawn EObj#{0} for you - no remaining spawn slots. See world log.", actorId );
return index;
}
return index;
} }
void Sapphire::Entity::Player::resetObjSpawnIndex() void Sapphire::Entity::Player::resetObjSpawnIndex()
@ -1844,6 +1873,10 @@ void Sapphire::Entity::Player::freeObjSpawnIndexForActorId( uint32_t actorId )
{ {
auto spawnId = m_objSpawnIndexAllocator.freeUsedSpawnIndex( actorId ); auto spawnId = m_objSpawnIndexAllocator.freeUsedSpawnIndex( actorId );
// obj was never spawned for this player
if( spawnId == m_objSpawnIndexAllocator.getAllocFailId() )
return;
auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcObjectDespawn >( getId() ); auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcObjectDespawn >( getId() );
freeObjectSpawnPacket->data().spawnIndex = spawnId; freeObjectSpawnPacket->data().spawnIndex = spawnId;
queuePacket( freeObjectSpawnPacket ); queuePacket( freeObjectSpawnPacket );

View file

@ -2,6 +2,8 @@
#include <Database/DatabaseDef.h> #include <Database/DatabaseDef.h>
#include <Exd/ExdDataGenerated.h> #include <Exd/ExdDataGenerated.h>
#include "ServerMgr.h"
#include <unordered_map> #include <unordered_map>
#include "Actor/Player.h" #include "Actor/Player.h"
@ -59,6 +61,10 @@ bool Sapphire::World::Manager::TerritoryMgr::init()
return false; return false;
} }
auto& cfg = framework()->get< World::ServerMgr >()->getConfig();
m_inRangeDistance = cfg.network.inRangeDistance;
return true; return true;
} }
@ -584,5 +590,9 @@ void Sapphire::World::Manager::TerritoryMgr::disableCurrentFestival()
setCurrentFestival( 0 ); setCurrentFestival( 0 );
} }
float Sapphire::World::Manager::TerritoryMgr::getInRangeDistance() const
{
return m_inRangeDistance;
}

View file

@ -155,6 +155,8 @@ namespace Sapphire::World::Manager
*/ */
const std::pair< uint16_t, uint16_t >& getCurrentFestival() const; const std::pair< uint16_t, uint16_t >& getCurrentFestival() const;
float getInRangeDistance() const;
private: private:
using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >; using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >; using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
@ -202,6 +204,9 @@ namespace Sapphire::World::Manager
/*! current festival(s) to set for public zones from festival.exd */ /*! current festival(s) to set for public zones from festival.exd */
std::pair< uint16_t, uint16_t > m_currentFestival; std::pair< uint16_t, uint16_t > m_currentFestival;
/*! Max distance at which actors in range of a player are sent */
float m_inRangeDistance;
public: public:
/*! returns a list of instanceContent InstanceIds currently active */ /*! returns a list of instanceContent InstanceIds currently active */
InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const; InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;

View file

@ -101,6 +101,7 @@ bool Sapphire::World::ServerMgr::loadSettings( int32_t argc, char* argv[] )
m_config.network.disconnectTimeout = pConfig->getValue< uint16_t >( "Network", "DisconnectTimeout", 20 ); m_config.network.disconnectTimeout = pConfig->getValue< uint16_t >( "Network", "DisconnectTimeout", 20 );
m_config.network.listenIp = pConfig->getValue< std::string >( "Network", "ListenIp", "0.0.0.0" ); m_config.network.listenIp = pConfig->getValue< std::string >( "Network", "ListenIp", "0.0.0.0" );
m_config.network.listenPort = pConfig->getValue< uint16_t >( "Network", "ListenPort", 54992 ); m_config.network.listenPort = pConfig->getValue< uint16_t >( "Network", "ListenPort", 54992 );
m_config.network.inRangeDistance = pConfig->getValue< float >( "Network", "InRangeDistance", 100.f );
m_config.motd = pConfig->getValue< std::string >( "General", "MotD", "" ); m_config.motd = pConfig->getValue< std::string >( "General", "MotD", "" );

View file

@ -3,7 +3,7 @@
#include <cassert> #include <cassert>
#define TilesCount 32 #define TilesCount 32
#define TileSize 250.0f #define TileSize 325.0f
#define _minY (-TilesCount*TileSize/2) #define _minY (-TilesCount*TileSize/2)
#define _minX (-TilesCount*TileSize/2) #define _minX (-TilesCount*TileSize/2)

View file

@ -645,7 +645,7 @@ void Sapphire::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
auto iter = pCell->m_actors.begin(); auto iter = pCell->m_actors.begin();
float fRange = 70.0f; float fRange = pTeriMgr->getInRangeDistance();
int32_t count = 0; int32_t count = 0;
while( iter != pCell->m_actors.end() ) while( iter != pCell->m_actors.end() )
{ {
@ -655,8 +655,7 @@ void Sapphire::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
if( !pCurAct || pCurAct == pActor ) if( !pCurAct || pCurAct == pActor )
continue; continue;
float distance = Util::distance( pCurAct->getPos().x, pCurAct->getPos().y, pCurAct->getPos().z, float distance = Util::distance( pCurAct->getPos(), pActor->getPos() );
pActor->getPos().x, pActor->getPos().y, pActor->getPos().z );
bool isInRange = ( fRange == 0.0f || distance <= fRange ); bool isInRange = ( fRange == 0.0f || distance <= fRange );
bool isInRangeSet = pActor->isInRangeSet( pCurAct ); bool isInRangeSet = pActor->isInRangeSet( pCurAct );