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Merge pull request #512 from NotAdam/develop
Fix player despawning in the event an actor isn't found in the spawned list
This commit is contained in:
commit
b3dc663b5c
8 changed files with 58 additions and 8 deletions
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@ -44,6 +44,8 @@ namespace Sapphire::Common::Config
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uint16_t listenPort;
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uint16_t disconnectTimeout;
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float inRangeDistance;
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} network;
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struct Housing
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@ -37,7 +37,7 @@ namespace Sapphire::Util
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{
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auto it = m_actorIdToAllocatedMap.find( actorId );
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if( it == m_actorIdToAllocatedMap.end() )
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return 0;
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return getAllocFailId();
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auto index = it->second;
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m_availableIds.push( index );
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@ -534,7 +534,20 @@ void Sapphire::Entity::Player::initSpawnIdQueue()
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uint8_t Sapphire::Entity::Player::getSpawnIdForActorId( uint32_t actorId )
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{
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return m_actorSpawnIndexAllocator.getNextFreeSpawnIndex( actorId );
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auto index = m_actorSpawnIndexAllocator.getNextFreeSpawnIndex( actorId );
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if( index == m_actorSpawnIndexAllocator.getAllocFailId() )
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{
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Logger::warn( "Failed to spawn Chara#{0} for Player#{1} - no remaining spawn indexes available. "
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"Consider lowering InRangeDistance in world config.",
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actorId, getId() );
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sendUrgent( "Failed to spawn Chara#{0} for you - no remaining spawn slots. See world log.", actorId );
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return index;
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}
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return index;
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}
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bool Sapphire::Entity::Player::isActorSpawnIdValid( uint8_t spawnIndex )
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@ -1127,11 +1140,14 @@ void Sapphire::Entity::Player::freePlayerSpawnId( uint32_t actorId )
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{
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auto spawnId = m_actorSpawnIndexAllocator.freeUsedSpawnIndex( actorId );
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// actor was never spawned for this player
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if( spawnId == m_actorSpawnIndexAllocator.getAllocFailId() )
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return;
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auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( getId() );
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freeActorSpawnPacket->data().actorId = actorId;
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freeActorSpawnPacket->data().spawnId = spawnId;
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queuePacket( freeActorSpawnPacket );
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}
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uint8_t* Sapphire::Entity::Player::getAetheryteArray()
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@ -1832,7 +1848,20 @@ void Sapphire::Entity::Player::teleportQuery( uint16_t aetheryteId, FrameworkPtr
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uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actorId )
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{
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return m_objSpawnIndexAllocator.getNextFreeSpawnIndex( actorId );
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auto index = m_objSpawnIndexAllocator.getNextFreeSpawnIndex( actorId );
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if( index == m_objSpawnIndexAllocator.getAllocFailId() )
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{
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Logger::warn( "Failed to spawn EObj#{0} for Player#{1} - no remaining spawn indexes available. "
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"Consider lowering InRangeDistance in world config.",
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actorId, getId() );
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sendUrgent( "Failed to spawn EObj#{0} for you - no remaining spawn slots. See world log.", actorId );
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return index;
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}
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return index;
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}
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void Sapphire::Entity::Player::resetObjSpawnIndex()
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@ -1844,6 +1873,10 @@ void Sapphire::Entity::Player::freeObjSpawnIndexForActorId( uint32_t actorId )
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{
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auto spawnId = m_objSpawnIndexAllocator.freeUsedSpawnIndex( actorId );
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// obj was never spawned for this player
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if( spawnId == m_objSpawnIndexAllocator.getAllocFailId() )
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return;
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auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcObjectDespawn >( getId() );
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freeObjectSpawnPacket->data().spawnIndex = spawnId;
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queuePacket( freeObjectSpawnPacket );
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@ -2,6 +2,8 @@
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#include <Database/DatabaseDef.h>
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#include <Exd/ExdDataGenerated.h>
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#include "ServerMgr.h"
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#include <unordered_map>
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#include "Actor/Player.h"
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@ -59,6 +61,10 @@ bool Sapphire::World::Manager::TerritoryMgr::init()
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return false;
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}
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auto& cfg = framework()->get< World::ServerMgr >()->getConfig();
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m_inRangeDistance = cfg.network.inRangeDistance;
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return true;
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}
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@ -584,5 +590,9 @@ void Sapphire::World::Manager::TerritoryMgr::disableCurrentFestival()
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setCurrentFestival( 0 );
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}
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float Sapphire::World::Manager::TerritoryMgr::getInRangeDistance() const
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{
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return m_inRangeDistance;
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}
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@ -155,6 +155,8 @@ namespace Sapphire::World::Manager
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*/
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const std::pair< uint16_t, uint16_t >& getCurrentFestival() const;
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float getInRangeDistance() const;
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private:
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using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
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using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
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@ -202,6 +204,9 @@ namespace Sapphire::World::Manager
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/*! current festival(s) to set for public zones from festival.exd */
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std::pair< uint16_t, uint16_t > m_currentFestival;
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/*! Max distance at which actors in range of a player are sent */
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float m_inRangeDistance;
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public:
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/*! returns a list of instanceContent InstanceIds currently active */
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InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;
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@ -101,6 +101,7 @@ bool Sapphire::World::ServerMgr::loadSettings( int32_t argc, char* argv[] )
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m_config.network.disconnectTimeout = pConfig->getValue< uint16_t >( "Network", "DisconnectTimeout", 20 );
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m_config.network.listenIp = pConfig->getValue< std::string >( "Network", "ListenIp", "0.0.0.0" );
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m_config.network.listenPort = pConfig->getValue< uint16_t >( "Network", "ListenPort", 54992 );
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m_config.network.inRangeDistance = pConfig->getValue< float >( "Network", "InRangeDistance", 100.f );
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m_config.motd = pConfig->getValue< std::string >( "General", "MotD", "" );
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@ -3,7 +3,7 @@
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#include <cassert>
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#define TilesCount 32
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#define TileSize 250.0f
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#define TileSize 325.0f
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#define _minY (-TilesCount*TileSize/2)
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#define _minX (-TilesCount*TileSize/2)
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@ -645,7 +645,7 @@ void Sapphire::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
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auto iter = pCell->m_actors.begin();
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float fRange = 70.0f;
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float fRange = pTeriMgr->getInRangeDistance();
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int32_t count = 0;
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while( iter != pCell->m_actors.end() )
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{
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@ -655,8 +655,7 @@ void Sapphire::Zone::updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell )
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if( !pCurAct || pCurAct == pActor )
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continue;
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float distance = Util::distance( pCurAct->getPos().x, pCurAct->getPos().y, pCurAct->getPos().z,
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pActor->getPos().x, pActor->getPos().y, pActor->getPos().z );
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float distance = Util::distance( pCurAct->getPos(), pActor->getPos() );
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bool isInRange = ( fRange == 0.0f || distance <= fRange );
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bool isInRangeSet = pActor->isInRangeSet( pCurAct );
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