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So you can hit more than 32 targets with aoe.

This commit is contained in:
collett 2020-01-05 08:39:54 +09:00
parent 4e4ecba9d5
commit b4a9f29d96
3 changed files with 34 additions and 20 deletions

View file

@ -688,9 +688,6 @@ bool Action::Action::snapshotAffectedActors( std::vector< Entity::CharaPtr >& ac
break;
}
}
if ( actors.size() == 32 )
break; // cannot add more than 32 targets
}
if( auto player = m_pSource->getAsPlayer() )

View file

@ -110,19 +110,31 @@ void EffectBuilder::comboVisualEffect( Entity::CharaPtr& target )
void EffectBuilder::buildAndSendPackets()
{
auto targetCount = m_resolvedEffects.size();
assert( targetCount <= 32 );
Logger::debug( "EffectBuilder result: " );
Logger::debug( "Targets afflicted: {}", targetCount );
if( targetCount > 1 ) // use AoeEffect packets
auto globalSequence = m_sourceChara->getCurrentTerritory()->getNextEffectSequence();
while( m_resolvedEffects.size() > 0 )
{
int packetSize = targetCount <= 8 ? 8 :
( targetCount <= 16 ? 16 :
( targetCount <= 24 ? 24 : 32 ) );
auto packet = buildNextEffectPacket( globalSequence );
m_sourceChara->sendToInRangeSet( packet, true );
}
}
std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( uint32_t globalSequence )
{
auto remainingTargetCount = m_resolvedEffects.size();
if( remainingTargetCount > 1 ) // use AoeEffect packets
{
int packetSize = remainingTargetCount <= 8 ? 8 :
( remainingTargetCount <= 16 ? 16 :
( remainingTargetCount <= 24 ? 24 : 32 ) );
using EffectHeader = Server::FFXIVIpcAoeEffect< 8 >; // dummy type to access header part of the packet
FFXIVPacketBasePtr pPacket = nullptr;
FFXIVPacketBasePtr effectPacket = nullptr;
EffectHeader* pHeader;
Common::EffectEntry* pEntry;
uint64_t* pEffectTargetId;
@ -136,7 +148,7 @@ void EffectBuilder::buildAndSendPackets()
pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
pPacket = std::move( p );
effectPacket = std::move( p );
break;
}
case 16:
@ -146,7 +158,7 @@ void EffectBuilder::buildAndSendPackets()
pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
pPacket = std::move( p );
effectPacket = std::move( p );
break;
}
case 24:
@ -156,7 +168,7 @@ void EffectBuilder::buildAndSendPackets()
pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
pPacket = std::move( p );
effectPacket = std::move( p );
break;
}
case 32:
@ -166,11 +178,11 @@ void EffectBuilder::buildAndSendPackets()
pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
pPacket = std::move( p );
effectPacket = std::move( p );
break;
}
}
assert( pPacket != nullptr );
assert( effectPacket != nullptr );
pHeader->actionAnimationId = m_sourceChara->getId();
pHeader->actionId = m_actionId;
@ -179,9 +191,9 @@ void EffectBuilder::buildAndSendPackets()
pHeader->someTargetId = 0xE0000000;
pHeader->rotation = Common::Util::floatToUInt16Rot( m_sourceChara->getRot() );
pHeader->effectDisplayType = Common::ActionEffectDisplayType::ShowActionName;
pHeader->effectCount = static_cast< uint8_t >( targetCount );
pHeader->effectCount = static_cast< uint8_t >( remainingTargetCount > packetSize ? packetSize : remainingTargetCount );
pHeader->sourceSequence = m_sequence;
pHeader->globalEffectCounter = m_sourceChara->getCurrentTerritory()->getNextEffectSequence();
pHeader->globalEffectCounter = globalSequence;
uint8_t targetIndex = 0;
for( auto it = m_resolvedEffects.begin(); it != m_resolvedEffects.end(); )
@ -203,13 +215,16 @@ void EffectBuilder::buildAndSendPackets()
it = m_resolvedEffects.erase( it );
targetIndex++;
if( targetIndex == packetSize )
break;
}
pFlag[0] = 0x7FFF;
pFlag[1] = 0x7FFF;
pFlag[2] = 0x7FFF;
m_sourceChara->sendToInRangeSet( pPacket, true );
return effectPacket;
}
else
{
@ -233,8 +248,8 @@ void EffectBuilder::buildAndSendPackets()
resultList->clear();
m_sourceChara->sendToInRangeSet( effectPacket, true );
m_resolvedEffects.clear();
return effectPacket;
}
}

View file

@ -35,6 +35,8 @@ namespace Sapphire::World::Action
uint64_t getResultDelayMs();
std::shared_ptr< Sapphire::Network::Packets::FFXIVPacketBase > buildNextEffectPacket( uint32_t globalSequence );
private:
uint32_t m_actionId;
uint16_t m_sequence;