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So you can hit more than 32 targets with aoe.
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parent
4e4ecba9d5
commit
b4a9f29d96
3 changed files with 34 additions and 20 deletions
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@ -688,9 +688,6 @@ bool Action::Action::snapshotAffectedActors( std::vector< Entity::CharaPtr >& ac
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break;
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}
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}
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if ( actors.size() == 32 )
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break; // cannot add more than 32 targets
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}
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if( auto player = m_pSource->getAsPlayer() )
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@ -110,19 +110,31 @@ void EffectBuilder::comboVisualEffect( Entity::CharaPtr& target )
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void EffectBuilder::buildAndSendPackets()
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{
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auto targetCount = m_resolvedEffects.size();
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assert( targetCount <= 32 );
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Logger::debug( "EffectBuilder result: " );
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Logger::debug( "Targets afflicted: {}", targetCount );
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if( targetCount > 1 ) // use AoeEffect packets
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auto globalSequence = m_sourceChara->getCurrentTerritory()->getNextEffectSequence();
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while( m_resolvedEffects.size() > 0 )
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{
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int packetSize = targetCount <= 8 ? 8 :
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( targetCount <= 16 ? 16 :
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( targetCount <= 24 ? 24 : 32 ) );
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auto packet = buildNextEffectPacket( globalSequence );
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m_sourceChara->sendToInRangeSet( packet, true );
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}
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}
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std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( uint32_t globalSequence )
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{
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auto remainingTargetCount = m_resolvedEffects.size();
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if( remainingTargetCount > 1 ) // use AoeEffect packets
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{
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int packetSize = remainingTargetCount <= 8 ? 8 :
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( remainingTargetCount <= 16 ? 16 :
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( remainingTargetCount <= 24 ? 24 : 32 ) );
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using EffectHeader = Server::FFXIVIpcAoeEffect< 8 >; // dummy type to access header part of the packet
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FFXIVPacketBasePtr pPacket = nullptr;
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FFXIVPacketBasePtr effectPacket = nullptr;
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EffectHeader* pHeader;
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Common::EffectEntry* pEntry;
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uint64_t* pEffectTargetId;
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@ -136,7 +148,7 @@ void EffectBuilder::buildAndSendPackets()
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pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
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pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
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pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
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pPacket = std::move( p );
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effectPacket = std::move( p );
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break;
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}
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case 16:
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@ -146,7 +158,7 @@ void EffectBuilder::buildAndSendPackets()
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pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
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pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
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pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
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pPacket = std::move( p );
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effectPacket = std::move( p );
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break;
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}
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case 24:
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@ -156,7 +168,7 @@ void EffectBuilder::buildAndSendPackets()
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pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
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pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
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pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
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pPacket = std::move( p );
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effectPacket = std::move( p );
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break;
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}
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case 32:
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@ -166,11 +178,11 @@ void EffectBuilder::buildAndSendPackets()
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pEntry = ( Common::EffectEntry* )( &( p->data().effects ) );
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pEffectTargetId = ( uint64_t* )( &( p->data().effectTargetId ) );
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pFlag = ( uint16_t* )( &( p->data().unkFlag ) );
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pPacket = std::move( p );
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effectPacket = std::move( p );
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break;
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}
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}
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assert( pPacket != nullptr );
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assert( effectPacket != nullptr );
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pHeader->actionAnimationId = m_sourceChara->getId();
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pHeader->actionId = m_actionId;
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@ -179,9 +191,9 @@ void EffectBuilder::buildAndSendPackets()
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pHeader->someTargetId = 0xE0000000;
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pHeader->rotation = Common::Util::floatToUInt16Rot( m_sourceChara->getRot() );
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pHeader->effectDisplayType = Common::ActionEffectDisplayType::ShowActionName;
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pHeader->effectCount = static_cast< uint8_t >( targetCount );
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pHeader->effectCount = static_cast< uint8_t >( remainingTargetCount > packetSize ? packetSize : remainingTargetCount );
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pHeader->sourceSequence = m_sequence;
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pHeader->globalEffectCounter = m_sourceChara->getCurrentTerritory()->getNextEffectSequence();
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pHeader->globalEffectCounter = globalSequence;
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uint8_t targetIndex = 0;
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for( auto it = m_resolvedEffects.begin(); it != m_resolvedEffects.end(); )
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@ -203,13 +215,16 @@ void EffectBuilder::buildAndSendPackets()
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it = m_resolvedEffects.erase( it );
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targetIndex++;
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if( targetIndex == packetSize )
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break;
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}
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pFlag[0] = 0x7FFF;
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pFlag[1] = 0x7FFF;
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pFlag[2] = 0x7FFF;
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m_sourceChara->sendToInRangeSet( pPacket, true );
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return effectPacket;
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}
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else
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{
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@ -233,8 +248,8 @@ void EffectBuilder::buildAndSendPackets()
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resultList->clear();
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m_sourceChara->sendToInRangeSet( effectPacket, true );
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m_resolvedEffects.clear();
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return effectPacket;
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}
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}
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@ -35,6 +35,8 @@ namespace Sapphire::World::Action
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uint64_t getResultDelayMs();
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std::shared_ptr< Sapphire::Network::Packets::FFXIVPacketBase > buildNextEffectPacket( uint32_t globalSequence );
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private:
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uint32_t m_actionId;
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uint16_t m_sequence;
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