diff --git a/src/scripts/quest/subquest/limsa/SubSea002.cpp b/src/scripts/quest/subquest/limsa/SubSea002.cpp new file mode 100644 index 00000000..406c22d5 --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea002.cpp @@ -0,0 +1,133 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubSea002_00112 +// Quest Name: Suspiciously SoberF +// Quest ID: 65648 +// Start NPC: 1003604 (Ahldskyf) +// End NPC: 1003275 (Frydwyb) + +using namespace Sapphire; + +class SubSea002 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003274 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003275 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003604; // Ahldskyf ( Pos: -60.441002 17.990400 -4.318360 Teri: 129 ) + static constexpr auto Actor1 = 1003274; // Glazrael ( Pos: -110.459999 17.990400 15.701500 Teri: 129 ) + static constexpr auto Actor2 = 1003275; // Frydwyb ( Pos: -147.087997 18.200001 14.382000 Teri: 129 ) + + public: + SubSea002() : Sapphire::ScriptAPI::QuestScript( 65648 ){}; + ~SubSea002() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + Scene00002( quest, player ); + break; + } + case Actor2: + { + Scene00003( quest, player ); + break; + } + } + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea002::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea002::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea002::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea002::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + + } + +}; + +EXPOSE_SCRIPT( SubSea002 ); \ No newline at end of file