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move common effect struct members into a shared struct for single target/aoe

This commit is contained in:
NotAdam 2018-07-22 16:54:23 +10:00
parent 1789a21b96
commit b54ff95388
2 changed files with 17 additions and 31 deletions

View file

@ -310,7 +310,7 @@ struct EffectEntry
int16_t value;
};
struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
struct EffectHeader
{
uint64_t animationTargetId; // who the animation targets
uint32_t actionId; // what the casting player casts, shown in battle log/ui
@ -333,6 +333,11 @@ struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
uint8_t effectCount; // ignores effects if 0, otherwise parses all of them
uint32_t padding_22[2];
};
struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
{
EffectHeader header;
EffectEntry effects[8];
@ -347,33 +352,14 @@ struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
template< int size >
struct FFXIVIpcAoeEffect
{
uint64_t animationTargetId;
uint32_t actionId;
uint32_t globalEffectCounter;
float animationLockTime;
uint32_t someTargetId;
uint16_t hiddenAnimation;
uint16_t rotation;
uint16_t actionAnimationId;
uint8_t unknown1E;
Common::ActionEffectDisplayType effectDisplayType;
uint8_t unknown20;
uint8_t effectCount;
uint32_t padding_22[2];
EffectHeader header;
EffectEntry effects[size];
uint16_t padding_6A[3];
uint32_t effectTargetId[size];
Common::FFXIVARR_POSITION3 position;
uint32_t effectFlags;
uint32_t padding_78;

View file

@ -17,25 +17,25 @@ public:
EffectPacket( uint64_t sourceId, uint32_t targetId, uint32_t actionId ) :
ZoneChannelPacket< FFXIVIpcEffect >( sourceId, targetId )
{
m_data.actionId = actionId;
m_data.actionAnimationId = static_cast< uint16_t >( actionId );
m_data.header.actionId = actionId;
m_data.header.actionAnimationId = static_cast< uint16_t >( actionId );
m_data.animationTargetId = targetId;
m_data.header.animationTargetId = targetId;
m_data.effectTargetId = targetId;
m_data.effectDisplayType = Common::ActionEffectDisplayType::ShowActionName;
m_data.header.effectDisplayType = Common::ActionEffectDisplayType::ShowActionName;
}
void addEffect( const Server::EffectEntry& effect )
{
assert( m_data.effectCount <= 8 );
assert( m_data.header.effectCount <= 8 );
std::memcpy( &m_data.effects[m_data.effectCount++], &effect, sizeof( Server::EffectEntry ) );
std::memcpy( &m_data.effects[m_data.header.effectCount++], &effect, sizeof( Server::EffectEntry ) );
}
void setAnimationId( const uint16_t animationId )
{
m_data.actionAnimationId = animationId;
m_data.header.actionAnimationId = animationId;
}
void setEffectFlags( const uint32_t effectFlags )
@ -45,12 +45,12 @@ public:
void setRotation( const uint16_t rotation )
{
m_data.rotation = rotation;
m_data.header.rotation = rotation;
}
void setTargetActor( const uint32_t targetId )
{
m_data.animationTargetId = targetId;
m_data.header.animationTargetId = targetId;
m_data.effectTargetId = targetId;
FFXIVPacketBase::setTargetActor( targetId );