diff --git a/src/scripts/quest/subquest/limsa/SubSea009.cpp b/src/scripts/quest/subquest/limsa/SubSea009.cpp new file mode 100644 index 00000000..1a0d64c5 --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea009.cpp @@ -0,0 +1,130 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include + +// Quest Script: SubSea009_00119 +// Quest Name: Lost and Found +// Quest ID: 65655 +// Start NPC: 1000938 (Ginnade) +// End NPC: 1002433 (N'delika) + +using namespace Sapphire; + +class SubSea009 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8BH + + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1002433 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000938; // Ginnade ( Pos: -4.651690 45.018398 -241.815002 Teri: 128 ) + static constexpr auto Actor1 = 1002433; // N'delika ( Pos: -6.698790 20.309700 -0.747742 Teri: 129 ) + static constexpr auto Item0 = 2000453; + + public: + SubSea009() : Sapphire::ScriptAPI::QuestScript( 65655 ){}; + ~SubSea009() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + Scene00000( quest, player ); + break; + } + case Actor1: + { + Scene00002( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea009::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea009::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea009::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00003( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea009::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + +}; + +EXPOSE_SCRIPT( SubSea009 ); \ No newline at end of file