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https://github.com/SapphireServer/Sapphire.git
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Merge pull request #357 from NotAdam/develop
new effect packet + base gilshop implementation
This commit is contained in:
commit
b64c56faa1
23 changed files with 528 additions and 280 deletions
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@ -409,6 +409,7 @@ namespace Common {
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TpLoss = 12,
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TpGain = 13,
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GpGain = 14,
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Knockback = 33,
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Mount = 38
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};
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@ -422,6 +423,13 @@ namespace Common {
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CritDirectHitDamage = 3
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};
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enum ActionEffectDisplayType : uint8_t
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{
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HideActionName = 0,
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ShowActionName = 1,
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ShowItemName = 2,
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};
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enum class ActionCollisionType : uint8_t
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{
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None,
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@ -97,6 +97,10 @@ namespace Packets {
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StatusEffectList = 0x014E, // updated 4.3
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Effect = 0x0151, // updated 4.3
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AoeEffect8 = 0x0154, // updated 4.3
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AoeEffect16 = 0x0155, // updated 4.3
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AoeEffect24 = 0x0156, // updated 4.3
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AoeEffect32 = 0x0157, // updated 4.3
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PersistantEffect = 0x0158, // updated 4.3
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GCAffiliation = 0xCCFC, // OUTDATED
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@ -136,6 +140,7 @@ namespace Packets {
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UpdateInventorySlot = 0x0198, // updated 4.3
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EventPlay = 0x01A6, // updated 4.3
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EventOpenGilShop = 0x01AD, // updated 4.3
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DirectorPlayScene = 0x01AA, // updated 4.3
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EventStart = 0x01AF, // updated 4.3
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@ -224,8 +229,11 @@ namespace Packets {
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LinkshellListHandler = 0x00F4, // updated 4.3
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SearchMarketboard = 0x0103, // updated 4.3
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FcInfoReqHandler = 0x011A, // updated 4.2
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ReqMarketWishList = 0x012C, // updated 4.3
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ReqJoinNoviceNetwork = 0x0129, // updated 4.2
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@ -65,6 +65,8 @@ struct FFXIVIpcEventHandlerReturn : FFXIVIpcBasePacket< ReturnEventHandler >
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/* 0008 */ uint16_t param2;
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/* 000A */ char pad_000A[2];
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/* 000C */ uint16_t param3;
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/* 000E */ char pad_000E[2];
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/* 0010 */ uint16_t param4;
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};
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struct FFXIVIpcEnterTerritoryHandler : FFXIVIpcBasePacket< EnterTeriEventHandler >
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@ -299,47 +299,77 @@ struct FFXIVIpcUpdateHpMpTp : FFXIVIpcBasePacket<UpdateHpMpTp>
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* Structural representation of the packet sent by the server
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* for battle actions
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*/
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struct effectEntry
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struct EffectEntry
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{
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Common::ActionEffectType effectType;
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Common::ActionHitSeverityType hitSeverity;
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uint8_t param;
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int8_t bonusPercent;
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int8_t bonusPercent; // shows an additional percentage in the battle log, will not change the damage number sent & shown
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uint8_t valueMultiplier; // This multiplies whatever value is in the 'value' param by 10. Possibly a workaround for big numbers
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uint8_t flags;
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int16_t value;
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};
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struct EffectHeader
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{
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uint64_t animationTargetId; // who the animation targets
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uint32_t actionId; // what the casting player casts, shown in battle log/ui
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uint32_t globalEffectCounter; // seems to only increment on retail?
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float animationLockTime; // maybe? doesn't seem to do anything
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uint32_t someTargetId; // always 00 00 00 E0, 0x0E000000 is the internal def for INVALID TARGET ID
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uint16_t hiddenAnimation; // if 0, always shows animation, otherwise hides it. counts up by 1 for each animation skipped on a caster
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uint16_t rotation;
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uint16_t actionAnimationId; // the animation that is played by the casting character
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uint8_t unknown1E; // can be 0,1,2 - maybe other values? - doesn't do anything?
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Common::ActionEffectDisplayType effectDisplayType;
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uint8_t unknown20; // is read by handler, runs code which gets the LODWORD of animationLockTime (wtf?)
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uint8_t effectCount; // ignores effects if 0, otherwise parses all of them
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uint32_t padding_22[2];
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};
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struct FFXIVIpcEffect : FFXIVIpcBasePacket<Effect>
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{
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uint32_t targetId;
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uint32_t unknown_1;
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uint32_t actionAnimationId;
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uint32_t unknown_2;
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uint32_t unknown_5;
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uint32_t unknown_6;
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uint16_t unknown_7;
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uint16_t rotation;
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uint16_t actionTextId;
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uint16_t unknown_8;
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EffectHeader header;
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uint8_t unknown_9;
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uint8_t numEffects;
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EffectEntry effects[8];
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uint16_t unknown_10;
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uint32_t unknown_11;
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uint16_t unknown_12;
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uint16_t padding_6A[3];
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effectEntry effects[8];
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uint32_t effectTargetId; // who the effect targets
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uint32_t effectFlags; // nonzero = effects do nothing, no battle log, no ui text - only shows animations
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uint32_t unknown_13;
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uint16_t unknown_14;
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uint32_t effectTargetId;
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uint64_t unknown_15;
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uint32_t padding_78;
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};
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template< int size >
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struct FFXIVIpcAoeEffect
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{
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EffectHeader header;
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EffectEntry effects[size];
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uint16_t padding_6A[3];
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uint32_t effectTargetId[size];
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Common::FFXIVARR_POSITION3 position;
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uint32_t effectFlags;
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uint32_t padding_78;
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};
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struct FFXIVIpcAoeEffect8 : FFXIVIpcBasePacket< AoeEffect8 >, FFXIVIpcAoeEffect< 8 > {};
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struct FFXIVIpcAoeEffect16 : FFXIVIpcBasePacket< AoeEffect16 >, FFXIVIpcAoeEffect< 16 > {};
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struct FFXIVIpcAoeEffect24 : FFXIVIpcBasePacket< AoeEffect24 >, FFXIVIpcAoeEffect< 24 > {};
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struct FFXIVIpcAoeEffect32 : FFXIVIpcBasePacket< AoeEffect32 >, FFXIVIpcAoeEffect< 32 > {};
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/**
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* Structural representation of the packet sent by the server
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@ -1063,6 +1093,17 @@ struct FFXIVIpcEventFinish : FFXIVIpcBasePacket<EventFinish>
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/* 000C */ uint32_t padding1;
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};
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struct FFXIVIpcEventOpenGilShop : FFXIVIpcBasePacket<EventOpenGilShop>
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{
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uint64_t actorId;
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uint32_t eventId;
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uint16_t scene;
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uint16_t padding;
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uint32_t sceneFlags;
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uint32_t unknown_wtf[0x101];
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};
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/**
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* Structural representation of the packet sent by the server
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@ -17,7 +17,7 @@ public:
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}
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};
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player.playScene( getId(), 0, 0x2000, 0, 1, callback );
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1, callback );
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}
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void Scene00001( Entity::Player& player, uint16_t returnScene )
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19
src/servers/Scripts/common/CmnDefHousingSignboard.cpp
Normal file
19
src/servers/Scripts/common/CmnDefHousingSignboard.cpp
Normal file
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@ -0,0 +1,19 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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class CmnDefHousingSignboard : public EventScript
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{
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public:
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CmnDefHousingSignboard() : EventScript( 721031 )
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{}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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Scene00000( player );
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}
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};
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@ -16,7 +16,7 @@ public:
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Scene00001( player, result.param2 );
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};
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player.playScene( getId(), 0, 0x2000, 0, 1, callback );
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1, callback );
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}
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// lay down
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19
src/servers/Scripts/common/CmnDefMarketBoardGridania.cpp
Normal file
19
src/servers/Scripts/common/CmnDefMarketBoardGridania.cpp
Normal file
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@ -0,0 +1,19 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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class CmnDefMarketBoardGridania : public EventScript
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{
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public:
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CmnDefMarketBoardGridania() : EventScript( 0xB0027 )
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{}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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Scene00000( player );
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}
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};
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19
src/servers/Scripts/common/CmnDefNpcRepair.cpp
Normal file
19
src/servers/Scripts/common/CmnDefNpcRepair.cpp
Normal file
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@ -0,0 +1,19 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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class CmnDefNpcRepair : public EventScript
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{
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public:
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CmnDefNpcRepair() : EventScript( 0xB0013 )
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{}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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Scene00000( player );
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}
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};
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19
src/servers/Scripts/common/ComDefMobHuntBoard.cpp
Normal file
19
src/servers/Scripts/common/ComDefMobHuntBoard.cpp
Normal file
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@ -0,0 +1,19 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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class ComDefMobHuntBoard : public EventScript
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{
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public:
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ComDefMobHuntBoard() : EventScript( 0xB00CA )
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{}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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Scene00000( player );
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}
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};
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48
src/servers/Scripts/common/GilShop.cpp
Normal file
48
src/servers/Scripts/common/GilShop.cpp
Normal file
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@ -0,0 +1,48 @@
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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class GilShop : public EventScript
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{
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public:
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GilShop() : EventScript( 0x00040001 )
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{}
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constexpr static auto SCENE_FLAGS = HIDE_HOTBAR | NO_DEFAULT_CAMERA;
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, shopCallback );
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}
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private:
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static void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result )
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{
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// item purchase
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if( result.param1 == 768 )
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{
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// buy
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if( result.param2 == 1 )
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{
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}
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// sell
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else if( result.param2 == 2 )
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{
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}
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player.sendDebug( "got tradeQuantity: " + std::to_string( result.param4 ) );
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player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
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return;
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}
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// exit
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player.playScene( result.eventId, 255, SCENE_FLAGS );
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}
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static void shopCallback( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback );
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}
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};
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@ -9,7 +9,7 @@ public:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, 0x2000, 0, 1 );
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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@ -3,6 +3,7 @@
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#include <Util/UtilMath.h>
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#include <Logging/Logger.h>
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#include <Network/CommonActorControl.h>
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#include <sapphire_zone/Network/PacketWrappers/EffectPacket.h>
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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@ -73,19 +74,15 @@ void Core::Action::ActionMount::onFinish()
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pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
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auto effectPacket = makeZonePacket< FFXIVIpcEffect >( getId() );
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auto effectPacket = boost::make_shared< Server::EffectPacket >( getId(), pPlayer->getId(), 4 );
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effectPacket->setRotation( Math::Util::floatToUInt16Rot( pPlayer->getRot() ) );
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effectPacket->data().targetId = pPlayer->getId();
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effectPacket->data().actionAnimationId = m_id;
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// Affects displaying action name next to number in floating text
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//effectPacket->data().unknown_62 = 13;
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effectPacket->data().actionTextId = 4;
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effectPacket->data().numEffects = 1;
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effectPacket->data().rotation = Math::Util::floatToUInt16Rot( pPlayer->getRot() );
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//effectPacket->data().effectTarget = INVALID_GAME_OBJECT_ID;
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effectPacket->data().effects[0].effectType = ActionEffectType::Mount;
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effectPacket->data().effects[0].hitSeverity = ActionHitSeverityType::CritDamage;
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effectPacket->data().effects[0].value = m_id;
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Server::EffectEntry effectEntry{};
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effectEntry.effectType = ActionEffectType::Mount;
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effectEntry.hitSeverity = ActionHitSeverityType::CritDamage;
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effectEntry.value = m_id;
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effectPacket->addEffect( effectEntry );
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pPlayer->sendToInRangeSet( effectPacket, true );
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|
|
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@ -2,6 +2,8 @@
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#include <Exd/ExdDataGenerated.h>
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#include <Logging/Logger.h>
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#include <Network/CommonActorControl.h>
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#include <sapphire_zone/Network/PacketWrappers/EffectPacket.h>
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#include <Util/UtilMath.h>
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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@ -84,20 +86,12 @@ void Core::Action::ActionTeleport::onFinish()
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pPlayer->setZoningType( ZoneingType::Teleport );
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auto effectPacket = makeZonePacket< FFXIVIpcEffect >( getId() );
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effectPacket->data().targetId = pPlayer->getId();
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effectPacket->data().actionAnimationId = 5;
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//effectPacket.data().unknown_3 = 1;
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effectPacket->data().actionTextId = 5;
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effectPacket->data().unknown_5 = 1;
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effectPacket->data().numEffects = 1;
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effectPacket->data().rotation = static_cast< uint16_t >( 0x8000 * ( ( pPlayer->getRot() + 3.1415926 ) ) / 3.1415926 );
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effectPacket->data().effectTargetId = pPlayer->getId();
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auto effectPacket = boost::make_shared< Server::EffectPacket >( getId(), pPlayer->getId(), 5 );
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effectPacket->setRotation( Math::Util::floatToUInt16Rot( pPlayer->getRot() ) );
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pPlayer->sendToInRangeSet( effectPacket, true );
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|
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pPlayer->teleport( m_targetAetheryte );
|
||||
|
||||
|
||||
}
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||||
|
||||
void Core::Action::ActionTeleport::onInterrupt()
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|
|
|
@ -7,6 +7,7 @@
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|||
|
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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||||
#include "Network/PacketWrappers/EffectPacket.h"
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||||
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#include "Actor/Player.h"
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|
@ -69,15 +70,9 @@ void Core::Action::EventItemAction::onFinish()
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|
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try
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{
|
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auto effectPacket = makeZonePacket< FFXIVIpcEffect >( m_pSource->getId() );
|
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effectPacket->data().targetId = static_cast< uint32_t >( m_additional );
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effectPacket->data().actionAnimationId = 1;
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// effectPacket.data().unknown_3 = 3;
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effectPacket->data().actionTextId = m_id;
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effectPacket->data().unknown_5 = 2;
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effectPacket->data().numEffects = 1;
|
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effectPacket->data().rotation = Math::Util::floatToUInt16Rot( m_pSource->getRot() );
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effectPacket->data().effectTargetId = static_cast< uint32_t >( m_additional );
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auto effectPacket = boost::make_shared< Server::EffectPacket >( m_pSource->getId(), m_additional, m_id );
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effectPacket->setAnimationId( 1 );
|
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effectPacket->setRotation( Math::Util::floatToUInt16Rot( m_pSource->getRot() ) );
|
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|
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m_pSource->getAsPlayer()->unsetStateFlag( Common::PlayerStateFlag::Casting );
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m_pSource->sendToInRangeSet( effectPacket, true );
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|
|
|
@ -4,6 +4,7 @@
|
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#include <Exd/ExdDataGenerated.h>
|
||||
#include <utility>
|
||||
#include <Network/CommonActorControl.h>
|
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#include <sapphire_zone/Network/PacketWrappers/EffectPacket.h>
|
||||
|
||||
#include "Forwards.h"
|
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#include "Action/Action.h"
|
||||
|
@ -399,24 +400,20 @@ void Core::Entity::Chara::autoAttack( CharaPtr pTarget )
|
|||
uint16_t damage = static_cast< uint16_t >( 10 + rand() % 12 );
|
||||
uint32_t variation = static_cast< uint32_t >( 0 + rand() % 4 );
|
||||
|
||||
auto ipcEffect = makeZonePacket< FFXIVIpcEffect >( getId() );
|
||||
ipcEffect->data().targetId = pTarget->getId();
|
||||
ipcEffect->data().actionAnimationId = 0x366;
|
||||
ipcEffect->data().unknown_2 = variation;
|
||||
// effectPacket->data().unknown_3 = 1;
|
||||
ipcEffect->data().actionTextId = 0x366;
|
||||
ipcEffect->data().numEffects = 1;
|
||||
ipcEffect->data().rotation = Math::Util::floatToUInt16Rot( getRot() );
|
||||
ipcEffect->data().effectTargetId = pTarget->getId();
|
||||
ipcEffect->data().effects[0].value = damage;
|
||||
ipcEffect->data().effects[0].effectType = ActionEffectType::Damage;
|
||||
ipcEffect->data().effects[0].hitSeverity = static_cast< ActionHitSeverityType >( variation );
|
||||
//ipcEffect->data().effects[0].unknown_3 = 7;
|
||||
auto effectPacket = boost::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 0x336 );
|
||||
effectPacket->setRotation( Math::Util::floatToUInt16Rot( getRot() ) );
|
||||
|
||||
sendToInRangeSet( ipcEffect );
|
||||
Server::EffectEntry effectEntry{ };
|
||||
effectEntry.value = damage;
|
||||
effectEntry.effectType = ActionEffectType::Damage;
|
||||
effectEntry.hitSeverity = static_cast< ActionHitSeverityType >( variation );
|
||||
|
||||
effectPacket->addEffect( effectEntry );
|
||||
|
||||
sendToInRangeSet( effectPacket );
|
||||
|
||||
if( isPlayer() )
|
||||
getAsPlayer()->queuePacket( ipcEffect );
|
||||
getAsPlayer()->queuePacket( effectPacket );
|
||||
|
||||
pTarget->takeDamage( damage );
|
||||
}
|
||||
|
@ -443,16 +440,8 @@ void Core::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, u
|
|||
// Todo: Effect packet generator. 90% of this is basically setting params and it's basically unreadable.
|
||||
// Prepare packet. This is seemingly common for all packets in the action handler.
|
||||
|
||||
|
||||
auto effectPacket = makeZonePacket< FFXIVIpcEffect >( getId() );
|
||||
effectPacket->data().targetId = target.getId();
|
||||
effectPacket->data().actionAnimationId = actionId;
|
||||
//effectPacket->data().unknown_62 = 1; // Affects displaying action name next to number in floating text
|
||||
effectPacket->data().unknown_2 = 1; // This seems to have an effect on the "double-cast finish" animation
|
||||
effectPacket->data().actionTextId = actionId;
|
||||
effectPacket->data().numEffects = 1;
|
||||
effectPacket->data().rotation = Math::Util::floatToUInt16Rot( getRot() );
|
||||
effectPacket->data().effectTargetId = target.getId();
|
||||
auto effectPacket = boost::make_shared< Server::EffectPacket >( getId(), target.getId(), actionId );
|
||||
effectPacket->setRotation( Math::Util::floatToUInt16Rot( getRot() ) );
|
||||
|
||||
// Todo: for each actor, calculate how much damage the calculated value should deal to them - 2-step damage calc. we only have 1-step
|
||||
switch( type )
|
||||
|
@ -460,10 +449,12 @@ void Core::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, u
|
|||
|
||||
case ActionEffectType::Damage:
|
||||
{
|
||||
effectPacket->data().effects[0].value = static_cast< uint16_t >( param1 );
|
||||
effectPacket->data().effects[0].effectType = ActionEffectType::Damage;
|
||||
effectPacket->data().effects[0].hitSeverity = ActionHitSeverityType::NormalDamage;
|
||||
//effectPacket->data().effects[0].unknown_3 = 7;
|
||||
Server::EffectEntry effectEntry{};
|
||||
effectEntry.value = static_cast< uint16_t >( param1 );
|
||||
effectEntry.effectType = ActionEffectType::Damage;
|
||||
effectEntry.hitSeverity = ActionHitSeverityType::NormalDamage;
|
||||
|
||||
effectPacket->addEffect( effectEntry );
|
||||
|
||||
if( actionInfoPtr->castType == 1 && actionInfoPtr->effectRange != 0 || actionInfoPtr->castType != 1 )
|
||||
{
|
||||
|
@ -487,8 +478,7 @@ void Core::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, u
|
|||
|
||||
for( const auto& pHitActor : actorsCollided )
|
||||
{
|
||||
effectPacket->data().targetId = pHitActor->getId();
|
||||
effectPacket->data().effectTargetId = pHitActor->getId();
|
||||
effectPacket->setTargetActor( pHitActor->getId() );
|
||||
|
||||
// todo: send to range of what? ourselves? when mob script hits this is going to be lacking
|
||||
sendToInRangeSet( effectPacket, true );
|
||||
|
@ -518,9 +508,12 @@ void Core::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, u
|
|||
{
|
||||
uint32_t calculatedHeal = Math::CalcBattle::calculateHealValue( getAsPlayer(), static_cast< uint32_t >( param1 ) );
|
||||
|
||||
effectPacket->data().effects[0].value = calculatedHeal;
|
||||
effectPacket->data().effects[0].effectType = ActionEffectType::Heal;
|
||||
effectPacket->data().effects[0].hitSeverity = ActionHitSeverityType::NormalHeal;
|
||||
Server::EffectEntry effectEntry{};
|
||||
effectEntry.value = calculatedHeal;
|
||||
effectEntry.effectType = ActionEffectType::Heal;
|
||||
effectEntry.hitSeverity = ActionHitSeverityType::NormalHeal;
|
||||
|
||||
effectPacket->addEffect( effectEntry );
|
||||
|
||||
if( actionInfoPtr->castType == 1 && actionInfoPtr->effectRange != 0 || actionInfoPtr->castType != 1 )
|
||||
{
|
||||
|
@ -540,8 +533,7 @@ void Core::Entity::Chara::handleScriptSkill( uint32_t type, uint16_t actionId, u
|
|||
|
||||
for( auto pHitActor : actorsCollided )
|
||||
{
|
||||
effectPacket->data().targetId = target.getId();
|
||||
effectPacket->data().effectTargetId = pHitActor->getId();
|
||||
effectPacket->setTargetActor( pHitActor->getId() );
|
||||
|
||||
sendToInRangeSet( effectPacket, true );
|
||||
pHitActor->getAsChara()->heal( calculatedHeal );
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <Exd/ExdDataGenerated.h>
|
||||
#include <Network/PacketContainer.h>
|
||||
#include <Network/CommonActorControl.h>
|
||||
#include <Network/PacketWrappers/EffectPacket.h>
|
||||
|
||||
#include "Session.h"
|
||||
#include "Player.h"
|
||||
|
@ -1418,46 +1419,35 @@ void Core::Entity::Player::autoAttack( CharaPtr pTarget )
|
|||
|
||||
if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer )
|
||||
{
|
||||
auto effectPacket = makeZonePacket< FFXIVIpcEffect >( getId() );
|
||||
effectPacket->data().targetId = pTarget->getId();
|
||||
effectPacket->data().actionAnimationId = 8;
|
||||
// effectPacket.data().unknown_2 = variation;
|
||||
effectPacket->data().numEffects = 1;
|
||||
//effectPacket->data().unknown_61 = 1;
|
||||
//effectPacket->data().unknown_62 = 1;
|
||||
effectPacket->data().actionTextId = 8;
|
||||
effectPacket->data().rotation = Math::Util::floatToUInt16Rot( getRot() );
|
||||
effectPacket->data().effectTargetId = pTarget->getId();
|
||||
//effectPacket->data().effectTarget = pTarget->getId();
|
||||
effectPacket->data().effects[0].value = damage;
|
||||
effectPacket->data().effects[0].effectType = Common::ActionEffectType::Damage;
|
||||
effectPacket->data().effects[0].hitSeverity = Common::ActionHitSeverityType::NormalDamage;
|
||||
//effectPacket->data().effects[0].unknown_3 = 7;
|
||||
auto effectPacket = boost::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 8 );
|
||||
effectPacket->setRotation( Math::Util::floatToUInt16Rot( getRot() ) );
|
||||
|
||||
sendToInRangeSet(effectPacket, true);
|
||||
Server::EffectEntry entry;
|
||||
entry.value = damage;
|
||||
entry.effectType = Common::ActionEffectType::Damage;
|
||||
entry.hitSeverity = Common::ActionHitSeverityType::NormalDamage;
|
||||
|
||||
effectPacket->addEffect( entry );
|
||||
|
||||
sendToInRangeSet( effectPacket, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
auto effectPacket = boost::make_shared< Server::EffectPacket >( getId(), pTarget->getId(), 7 );
|
||||
effectPacket->setRotation( Math::Util::floatToUInt16Rot( getRot() ) );
|
||||
|
||||
auto effectPacket = makeZonePacket< FFXIVIpcEffect >( getId() );
|
||||
effectPacket->data().targetId = pTarget->getId();
|
||||
effectPacket->data().actionAnimationId = 7;
|
||||
// effectPacket.data().unknown_2 = variation;
|
||||
effectPacket->data().numEffects = 1;
|
||||
//effectPacket->data().unknown_61 = 1;
|
||||
//effectPacket->data().unknown_62 = 1;
|
||||
effectPacket->data().actionTextId = 7;
|
||||
effectPacket->data().rotation = Math::Util::floatToUInt16Rot( getRot() );
|
||||
effectPacket->data().effectTargetId = pTarget->getId();
|
||||
effectPacket->data().effects[0].value = damage;
|
||||
effectPacket->data().effects[0].effectType = Common::ActionEffectType::Damage;
|
||||
effectPacket->data().effects[0].hitSeverity = Common::ActionHitSeverityType::NormalDamage;
|
||||
//effectPacket->data().effects[0].unknown_3 = 71;
|
||||
Server::EffectEntry entry;
|
||||
entry.value = damage;
|
||||
entry.effectType = Common::ActionEffectType::Damage;
|
||||
entry.hitSeverity = Common::ActionHitSeverityType::NormalDamage;
|
||||
|
||||
effectPacket->addEffect( entry );
|
||||
|
||||
sendToInRangeSet( effectPacket, true );
|
||||
|
||||
sendToInRangeSet(effectPacket, true);
|
||||
}
|
||||
|
||||
pTarget->takeDamage(damage);
|
||||
pTarget->takeDamage( damage );
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -58,6 +58,9 @@ public:
|
|||
/*! play a subevent */
|
||||
void playScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
|
||||
|
||||
void playGilShop( uint32_t eventId, uint32_t flags,
|
||||
Event::EventHandler::SceneReturnCallback eventCallback );
|
||||
|
||||
void directorPlayScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam3, uint32_t eventParam4, uint32_t eventParam5 = 0 );
|
||||
|
||||
/*! play a subevent */
|
||||
|
|
|
@ -133,6 +133,27 @@ void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
|
|||
playScene( eventId, scene, flags, eventParam2, eventParam3, 0, eventCallback );
|
||||
}
|
||||
|
||||
void Core::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags,
|
||||
Event::EventHandler::SceneReturnCallback eventCallback )
|
||||
{
|
||||
auto pEvent = bootstrapSceneEvent( eventId, flags );
|
||||
if( !pEvent )
|
||||
return;
|
||||
|
||||
pEvent->setPlayedScene( true );
|
||||
pEvent->setEventReturnCallback( eventCallback );
|
||||
pEvent->setSceneChainCallback( nullptr );
|
||||
|
||||
auto openGilShopPacket = makeZonePacket< Server::FFXIVIpcEventOpenGilShop >( getId() );
|
||||
openGilShopPacket->data().eventId = eventId;
|
||||
openGilShopPacket->data().sceneFlags = flags;
|
||||
openGilShopPacket->data().actorId = getId();
|
||||
|
||||
openGilShopPacket->data().scene = 10;
|
||||
|
||||
queuePacket( openGilShopPacket );
|
||||
}
|
||||
|
||||
Core::Event::EventHandlerPtr Core::Entity::Player::bootstrapSceneEvent( uint32_t eventId, uint32_t flags )
|
||||
{
|
||||
if( flags & 0x02 )
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace Core {
|
|||
uint16_t param1;
|
||||
uint16_t param2;
|
||||
uint16_t param3;
|
||||
uint16_t param4;
|
||||
};
|
||||
|
||||
class EventHandler
|
||||
|
|
|
@ -203,6 +203,7 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_
|
|||
const auto& param1 = packet.data().param1;
|
||||
const auto& param2 = packet.data().param2;
|
||||
const auto& param3 = packet.data().param3;
|
||||
const auto& param4 = packet.data().param4;
|
||||
|
||||
std::string eventName = Event::getEventName( eventId );
|
||||
|
||||
|
@ -228,6 +229,7 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_
|
|||
result.param1 = param1;
|
||||
result.param2 = param2;
|
||||
result.param3 = param3;
|
||||
result.param4 = param4;
|
||||
eventCallback( player, result );
|
||||
}
|
||||
// we might have a scene chain callback instead so check for that too
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
#ifndef SAPPHIRE_EFFECTPACKET_H
|
||||
#define SAPPHIRE_EFFECTPACKET_H
|
||||
|
||||
#include <Network/GamePacketNew.h>
|
||||
#include <Network/PacketDef/Zone/ServerZoneDef.h>
|
||||
#include "Forwards.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Network {
|
||||
namespace Packets {
|
||||
namespace Server {
|
||||
|
||||
class EffectPacket :
|
||||
public ZoneChannelPacket< FFXIVIpcEffect >
|
||||
{
|
||||
public:
|
||||
EffectPacket( uint64_t sourceId, uint32_t targetId, uint32_t actionId ) :
|
||||
ZoneChannelPacket< FFXIVIpcEffect >( sourceId, targetId )
|
||||
{
|
||||
m_data.header.actionId = actionId;
|
||||
m_data.header.actionAnimationId = static_cast< uint16_t >( actionId );
|
||||
|
||||
m_data.header.animationTargetId = targetId;
|
||||
m_data.effectTargetId = targetId;
|
||||
|
||||
m_data.header.effectDisplayType = Common::ActionEffectDisplayType::ShowActionName;
|
||||
}
|
||||
|
||||
void addEffect( const Server::EffectEntry& effect )
|
||||
{
|
||||
assert( m_data.header.effectCount <= 8 );
|
||||
|
||||
std::memcpy( &m_data.effects[m_data.header.effectCount++], &effect, sizeof( Server::EffectEntry ) );
|
||||
}
|
||||
|
||||
void setAnimationId( uint16_t animationId )
|
||||
{
|
||||
m_data.header.actionAnimationId = animationId;
|
||||
}
|
||||
|
||||
void setEffectFlags( uint32_t effectFlags )
|
||||
{
|
||||
m_data.effectFlags = effectFlags;
|
||||
}
|
||||
|
||||
void setRotation( uint16_t rotation )
|
||||
{
|
||||
m_data.header.rotation = rotation;
|
||||
}
|
||||
|
||||
void setTargetActor( const uint32_t targetId )
|
||||
{
|
||||
m_data.header.animationTargetId = targetId;
|
||||
m_data.effectTargetId = targetId;
|
||||
|
||||
FFXIVPacketBase::setTargetActor( targetId );
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //SAPPHIRE_EFFECTPACKET_H
|
|
@ -174,6 +174,7 @@ bool Core::Scripting::ScriptMgr::onTalk( Entity::Player& player, uint64_t actorI
|
|||
uint16_t eventType = eventId >> 16;
|
||||
uint32_t scriptId = eventId;
|
||||
|
||||
// todo: replace this shit with something more flexible allowing for handlers for an entire type without a bunch of if statements
|
||||
// aethernet/aetherytes need to be handled separately
|
||||
if( eventType == Event::EventHandler::EventHandlerType::Aetheryte )
|
||||
{
|
||||
|
@ -182,6 +183,10 @@ bool Core::Scripting::ScriptMgr::onTalk( Entity::Player& player, uint64_t actorI
|
|||
if( !aetherInfo->isAetheryte )
|
||||
scriptId = EVENTSCRIPT_AETHERNET_ID;
|
||||
}
|
||||
else if( eventType == Event::EventHandler::EventHandlerType::Shop )
|
||||
{
|
||||
scriptId = 0x00040001;
|
||||
}
|
||||
|
||||
auto script = m_nativeScriptMgr->getScript< EventScript >( scriptId );
|
||||
if( !script )
|
||||
|
|
Loading…
Add table
Reference in a new issue