diff --git a/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp b/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp new file mode 100644 index 00000000..176978e3 --- /dev/null +++ b/src/scripts/quest/subquest/lanoscea_outer/GaiUsb406.cpp @@ -0,0 +1,510 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb406_00862 +// Quest Name: Deduce, Reuse, Recycle +// Quest ID: 66398 +// Start NPC: 1006331 +// End NPC: 1006331 + +using namespace Sapphire; + +class GaiUsb406 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002341 + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002342 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002343 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006331;//Swygrael <> + static constexpr auto Actor1 = 1007542; + static constexpr auto Actor2 = 1007543; + static constexpr auto Actor3 = 1007544; + static constexpr auto Actor4 = 1007545; + static constexpr auto Actor5 = 1007546; + static constexpr auto Actor6 = 1007547; + static constexpr auto Eobject0 = 2002341; + static constexpr auto Eobject1 = 2002342; + static constexpr auto Eobject2 = 2002343; + static constexpr auto Eobject3 = 2002338;//Serrated Arrowhead + static constexpr auto Eobject4 = 2002339;//Serrated Arrowhead + static constexpr auto Eobject5 = 2002340;//Serrated Arrowhead + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000669; + static constexpr auto Item1 = 2000929; + +public: + GaiUsb406() : Sapphire::ScriptAPI::QuestScript( 66398 ){}; + ~GaiUsb406() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00020( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00002( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00006( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject3: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00008( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject4: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00010( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject5: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00012( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player, int type ) + { + if( quest.getSeq() == Seq1 ) + { + eventMgr().sendEventNotice( player, getId(), type, 2, ( type == 0 ) ? quest.getUI8AL() : quest.getUI8BH(), 3 ); //TODO: Item Icons + if( quest.getUI8BL() >= 3 && quest.getUI8CH() >= 3 ) + { + quest.setUI8BH( quest.getUI8BL() ); + quest.setUI8BL( quest.getUI8CH() ); + quest.setUI8AL( 0 ); + quest.setUI8CH( 0 ); + quest.setBitFlag16( 1, false ); + quest.setBitFlag16( 2, false ); + quest.setBitFlag16( 3, false ); + quest.setBitFlag16( 10, false ); + quest.setBitFlag16( 11, false ); + quest.setBitFlag16( 12, false ); + quest.setSeq( SeqFinish ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsb406::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsb406::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsb406::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( quest.getUI8BL() + 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag16( 1, true ); + checkQuestCompletion( quest, player, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsb406::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsb406::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( quest.getUI8BL() + 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag16( 2, true ); + checkQuestCompletion( quest, player, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsb406::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsb406::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( quest.getUI8BL() + 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag16( 3, true ); + checkQuestCompletion( quest, player, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsb406::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsb406::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8CH( quest.getUI8CH() + 1 ); + quest.setUI8BH( quest.getUI8BH() + 1 ); + quest.setBitFlag16( 10, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsb406::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsb406::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8CH( quest.getUI8CH() + 1 ); + quest.setUI8BH( quest.getUI8BH() + 1 ); + quest.setBitFlag16( 11, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsb406::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsb406::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8CH( quest.getUI8CH() + 1 ); + quest.setUI8BH( quest.getUI8BH() + 1 ); + quest.setBitFlag16( 12, true ); + checkQuestCompletion( quest, player, 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsb406::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsb406::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsb406::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsb406::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsb406::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsb406::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsb406::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsb406::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00021( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsb406::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsb406::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsb406::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsb406::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsb406::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &GaiUsb406::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &GaiUsb406::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsb406 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/lanoscea_outer/GaiUsc705.cpp b/src/scripts/quest/subquest/lanoscea_outer/GaiUsc705.cpp new file mode 100644 index 00000000..bff6f7e7 --- /dev/null +++ b/src/scripts/quest/subquest/lanoscea_outer/GaiUsc705.cpp @@ -0,0 +1,206 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc705_01017 +// Quest Name: A Pirate's Life for Me +// Quest ID: 66553 +// Start NPC: 1006325 +// End NPC: 1006325 + +using namespace Sapphire; + +class GaiUsc705 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006590 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006591 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006325;//Bloeidin + static constexpr auto Actor1 = 1006590;//Red Swallow Private First Class + static constexpr auto Actor2 = 1006591;//Red Swallow Private Third Class + static constexpr auto Actor3 = 1006592;//Red Swallow Private Second Class + static constexpr auto Actor4 = 1006593;//Red Swallow Corporal + +public: + GaiUsc705() : Sapphire::ScriptAPI::QuestScript( 66553 ){}; + ~GaiUsc705() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00006( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + void checkForCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 ); + if( quest.getUI8AL() >= 4 ) + { + quest.setUI8AL( 0 ); + quest.setBitFlag8( 0, false ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setBitFlag8( 3, false ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc705::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc705::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc705::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 1, true ); + checkForCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc705::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 2, true ); + checkForCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc705::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 3, true ); + checkForCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc705::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 4, true ); + checkForCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc705::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc705 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/GaiUsc703.cpp b/src/scripts/quest/subquest/thanalan_west/GaiUsc703.cpp new file mode 100644 index 00000000..904137ce --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/GaiUsc703.cpp @@ -0,0 +1,111 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc703_01015 +// Quest Name: A Kobold Initiative +// Quest ID: 66551 +// Start NPC: 1007487 +// End NPC: 1006325 + +using namespace Sapphire; + +class GaiUsc703 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006325 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1007487;//Slafswys + static constexpr auto Actor1 = 1006325;//Bloeidin + +public: + GaiUsc703() : Sapphire::ScriptAPI::QuestScript( 66551 ){}; + ~GaiUsc703() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &GaiUsc703::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &GaiUsc703::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc703::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc703 ); \ No newline at end of file