From b83c70589eed78ce351f216f22050642e291c1be Mon Sep 17 00:00:00 2001 From: collett Date: Sat, 11 Jan 2020 21:37:07 +0900 Subject: [PATCH] scale npc aa damage base on level --- src/world/Math/CalcStats.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/world/Math/CalcStats.cpp b/src/world/Math/CalcStats.cpp index b015edc7..5822ec2d 100644 --- a/src/world/Math/CalcStats.cpp +++ b/src/world/Math/CalcStats.cpp @@ -481,6 +481,10 @@ float CalcStats::autoAttack( const Sapphire::Entity::Chara& chara ) autoAttackDelay = pItem->getDelay() / 1000.f; weaponDamage = pItem->getWeaponDmg(); } + else + { + weaponDamage = chara.getLevel() * 10; + } auto level = chara.getLevel(); auto mainVal = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::MAIN ] );