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minor refactoring
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9ab7d5c68a
commit
b8871519fe
4 changed files with 5 additions and 5 deletions
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@ -66,7 +66,7 @@ struct FFXIVIpcEventHandlerReturn : FFXIVIpcBasePacket< ReturnEventHandler >
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/* 000A */ char pad_000A[2];
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/* 000A */ char pad_000A[2];
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/* 000C */ uint16_t param3;
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/* 000C */ uint16_t param3;
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/* 000E */ char pad_000E[2];
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/* 000E */ char pad_000E[2];
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/* 0010 */ uint16_t tradeQuantity;
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/* 0010 */ uint16_t param4;
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};
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};
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struct FFXIVIpcEnterTerritoryHandler : FFXIVIpcBasePacket< EnterTeriEventHandler >
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struct FFXIVIpcEnterTerritoryHandler : FFXIVIpcBasePacket< EnterTeriEventHandler >
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@ -16,7 +16,7 @@ public:
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{
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{
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//player.playGilShop( result.eventId, HIDE_HOTBAR | NO_DEFAULT_CAMERA, shopInteractionCallback );
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//player.playGilShop( result.eventId, HIDE_HOTBAR | NO_DEFAULT_CAMERA, shopInteractionCallback );
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player.sendDebug("got tradeQuantity: " + std::to_string( result.tradeQuantity ) );
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player.sendDebug("got tradeQuantity: " + std::to_string( result.param4 ) );
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player.playScene( result.eventId, 10, SCENE_FLAGS, 0, 0, shopInteractionCallback );
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player.playScene( result.eventId, 10, SCENE_FLAGS, 0, 0, shopInteractionCallback );
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return;
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return;
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}
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}
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@ -12,7 +12,7 @@ namespace Core {
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uint16_t param1;
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uint16_t param1;
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uint16_t param2;
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uint16_t param2;
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uint16_t param3;
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uint16_t param3;
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uint16_t tradeQuantity;
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uint16_t param4;
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};
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};
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class EventHandler
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class EventHandler
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@ -203,7 +203,7 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_
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const auto& param1 = packet.data().param1;
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const auto& param1 = packet.data().param1;
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const auto& param2 = packet.data().param2;
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const auto& param2 = packet.data().param2;
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const auto& param3 = packet.data().param3;
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const auto& param3 = packet.data().param3;
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const auto& tradeQuantity = packet.data().tradeQuantity;
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const auto& param4 = packet.data().param4;
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std::string eventName = Event::getEventName( eventId );
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std::string eventName = Event::getEventName( eventId );
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@ -229,7 +229,7 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_
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result.param1 = param1;
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result.param1 = param1;
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result.param2 = param2;
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result.param2 = param2;
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result.param3 = param3;
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result.param3 = param3;
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result.tradeQuantity = tradeQuantity;
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result.param4 = param4;
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eventCallback( player, result );
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eventCallback( player, result );
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}
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}
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// we might have a scene chain callback instead so check for that too
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// we might have a scene chain callback instead so check for that too
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