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Statuseffect fix #3

This commit is contained in:
Mordred 2023-03-12 21:19:44 +01:00
parent 0edff5ab85
commit b98f63eb75

View file

@ -179,7 +179,8 @@ private:
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.addStatusEffectById( Status0, 0, player, Transformation0 );
// todo - fix status effect without action?
//player.addStatusEffectById( Status0, 0, player, Transformation0 );
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}